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	<id>https://wiki.ephimoria.com/index.php?action=history&amp;feed=atom&amp;title=Accompanists</id>
	<title>Accompanists - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ephimoria.com/index.php?action=history&amp;feed=atom&amp;title=Accompanists"/>
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	<updated>2026-05-11T14:40:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.ephimoria.com/index.php?title=Accompanists&amp;diff=2389&amp;oldid=prev</id>
		<title>Kyle1322 at 01:17, 26 January 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.ephimoria.com/index.php?title=Accompanists&amp;diff=2389&amp;oldid=prev"/>
		<updated>2025-01-26T01:17:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:17, 26 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;spoilerblur&quot;&amp;gt; &lt;/del&gt;The accompanist is a armless humanoid being with similar skeletal structure to the rest of the twisted divine spirits that exist within the Sour Symphony. Unlike its [[Conductors|Conductor]] and [[Symphonists|Symphonist]] cousin however, it serves more as a guard dog of sorts then something that actively hunts down prey. Though not capable of combat, the Accompanist can do two things that bring danger when spotting a mortal. Scream loud enough for everything else to hear, calling upon not only the Conductors and Symphonists, but also [[The Deafened]] as well, and emit a bright flash of light to disorient though who rely on sight to navigate. Despite this, they perish rather easily with a single strike. &amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The accompanist is a armless humanoid being with similar skeletal structure to the rest of the twisted divine spirits that exist within the Sour Symphony. Unlike its [[Conductors|Conductor]] and [[Symphonists|Symphonist]] cousin however, it serves more as a guard dog of sorts then something that actively hunts down prey. Though not capable of combat, the Accompanist can do two things that bring danger when spotting a mortal. Scream loud enough for everything else to hear, calling upon not only the Conductors and Symphonists, but also [[The Deafened]] as well, and emit a bright flash of light to disorient though who rely on sight to navigate. Despite this, they perish rather easily with a single strike. &amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;spoilerblur&quot;&amp;gt; &lt;/del&gt;Inherently hostile to everything not also a part of the sour symphony. &amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inherently hostile to everything not also a part of the sour symphony. &amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mechanics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mechanics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;spoilerblur&quot;&amp;gt;&lt;/del&gt;Guard dogs who call upon other forces to assist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Guard dogs who call upon other forces to assist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;spoilerblur&quot;&amp;gt;&lt;/del&gt;Extremely fragile, perishes in one strike.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Extremely fragile, perishes in one strike.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&quot;spoilerblur&quot;&amp;gt;&lt;/del&gt;When spotting an opponent, screams loud enough to call for reinforcements.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*When spotting an opponent, screams loud enough to call for reinforcements.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Also capable of creating a blinding flash within 6m around it to disorient anything.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Also capable of creating a blinding flash within 6m around it to disorient anything.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kyle1322</name></author>
	</entry>
	<entry>
		<id>https://wiki.ephimoria.com/index.php?title=Accompanists&amp;diff=2378&amp;oldid=prev</id>
		<title>Kyle1322: Created page with &quot;==Summary== &lt;span class=&quot;spoilerblur&quot;&gt; The accompanist is a armless humanoid being with similar skeletal structure to the rest of the twisted divine spirits that exist within the Sour Symphony. Unlike its Conductor and Symphonist cousin however, it serves more as a guard dog of sorts then something that actively hunts down prey. Though not capable of combat, the Accompanist can do two things that bring danger when spotting a mortal. Scream...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.ephimoria.com/index.php?title=Accompanists&amp;diff=2378&amp;oldid=prev"/>
		<updated>2025-01-25T21:22:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Summary== &amp;lt;span class=&amp;quot;spoilerblur&amp;quot;&amp;gt; The accompanist is a armless humanoid being with similar skeletal structure to the rest of the twisted divine spirits that exist within the Sour Symphony. Unlike its &lt;a href=&quot;/index.php?title=Conductors&quot; title=&quot;Conductors&quot;&gt;Conductor&lt;/a&gt; and &lt;a href=&quot;/index.php?title=Symphonists&quot; title=&quot;Symphonists&quot;&gt;Symphonist&lt;/a&gt; cousin however, it serves more as a guard dog of sorts then something that actively hunts down prey. Though not capable of combat, the Accompanist can do two things that bring danger when spotting a mortal. Scream...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Summary==&lt;br /&gt;
&amp;lt;span class=&amp;quot;spoilerblur&amp;quot;&amp;gt; The accompanist is a armless humanoid being with similar skeletal structure to the rest of the twisted divine spirits that exist within the Sour Symphony. Unlike its [[Conductors|Conductor]] and [[Symphonists|Symphonist]] cousin however, it serves more as a guard dog of sorts then something that actively hunts down prey. Though not capable of combat, the Accompanist can do two things that bring danger when spotting a mortal. Scream loud enough for everything else to hear, calling upon not only the Conductors and Symphonists, but also [[The Deafened]] as well, and emit a bright flash of light to disorient though who rely on sight to navigate. Despite this, they perish rather easily with a single strike. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&amp;lt;span class=&amp;quot;spoilerblur&amp;quot;&amp;gt; Inherently hostile to everything not also a part of the sour symphony. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*&amp;lt;span class=&amp;quot;spoilerblur&amp;quot;&amp;gt;Guard dogs who call upon other forces to assist.&lt;br /&gt;
*&amp;lt;span class=&amp;quot;spoilerblur&amp;quot;&amp;gt;Extremely fragile, perishes in one strike.&lt;br /&gt;
*&amp;lt;span class=&amp;quot;spoilerblur&amp;quot;&amp;gt;When spotting an opponent, screams loud enough to call for reinforcements.&lt;br /&gt;
**Also capable of creating a blinding flash within 6m around it to disorient anything.&lt;/div&gt;</summary>
		<author><name>Kyle1322</name></author>
	</entry>
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