The Lost: Difference between revisions
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=== Behavior === | === Behavior === | ||
The lost are inherently hostile against anything sentient and possessing an ego, such as those with [[ | The lost are inherently hostile against anything sentient and possessing an ego, such as those with [[The Soul|sentient or magical souls]]. | ||
=== Mechanics === | === Mechanics === |
Revision as of 19:19, 22 September 2023
See also:
The Miasma
Corrosion Sickness
???
The Lost
Husks of a Bygone Purpose
Description
The unfortunate victims of the miasma, the lost are those who have fully succumbed to corrosion sickness and have had their bodies twisted into a dark and egoless state, insatiable creatures who want nothing more then to replace their lost egos by absorbing everyone elses at any cost, even though it will never be enough to satiate them. Coming in countless shapes and sizes, the lost are considered a grim and constant threat to life in Ephimoria. While some are merely zombified-like mortals, their skin and eyes twisted with desire, some are even a forgotten being such as a concept that has been weakened and exposed to the miasmas twisted effects. Their danger level changes constantly, and can be as simple as a mild incursion, to a nearly world ending threat if not handled properly.
Distribution
Located anywhere the Miasma was or is, the lost are beings that are much more like an infestation then a group of intelligent animals. They can show up anywhere, with almost no warning.
Physical Description
Wrathguard are beings made of pure stone and corrupted metals, whose bodies stand tall at over 50m in height and are capable of destroying entire villages with one landing of their fist upon the earth. Kept together only by the malfeasance of magic that the void energies within their body create, the arms, legs, torso, and head are all connected through magical tethers instead of physical limbs. Their "Skin" is made of the hardest known stone to exist, and they carry a massive magical resistance that prevents anything but the strongest of spells from penetrating their thick structure. Classified as one of the most dangerous voiding, even some of the strongest warriors in the realm will have difficulty taking them down.
Language
An ancient, hellish tongue of the void, the creatures of naught such as the Wrathguard speak the Aberrant tongue, an unholy machination of words reversed from all languages currently known to exist in the multiverse. As such, they can comprehend anything that comes from a mortals word of mouth.
Behavior
The lost are inherently hostile against anything sentient and possessing an ego, such as those with sentient or magical souls.
Mechanics
Wrathguard stand at a mighty 50m in height, and most of their bodyparts are connected only with a tether of corrupted energy, making them conventionally inseparable. The carapace around the beasts core is made from pure, corrupted stone infused with root of the mountain, and is impossible to destroy without extremely powerful conventional weaponry. Wrathguard carry an Aura of dread to non-sapient creatures, causing them to often turn away or simply run in fear. Even trained animals have difficulty resisting this. [Trained Animals must roll a 1d20-2 and suceed a 13 to remain vigilant.] Wrathguard posses the Innate ability to use Hellfire magic, a remnant of demonic energy that had been somehow stolen from Veltes domain many millennia ago. Wrathguard, when "Killed", proceed to quite uneventfully fall apart, as their pieces lose the gravity that kept them in place and thus return to the grounds below. Wrathguard traditionally are entirely immune to all forms of known magic.