Accompanists: Difference between revisions
(Created page with "==Summary== <span class="spoilerblur"> The accompanist is a armless humanoid being with similar skeletal structure to the rest of the twisted divine spirits that exist within the Sour Symphony. Unlike its Conductor and Symphonist cousin however, it serves more as a guard dog of sorts then something that actively hunts down prey. Though not capable of combat, the Accompanist can do two things that bring danger when spotting a mortal. Scream...") |
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==Summary== | ==Summary== | ||
The accompanist is a armless humanoid being with similar skeletal structure to the rest of the twisted divine spirits that exist within the Sour Symphony. Unlike its [[Conductors|Conductor]] and [[Symphonists|Symphonist]] cousin however, it serves more as a guard dog of sorts then something that actively hunts down prey. Though not capable of combat, the Accompanist can do two things that bring danger when spotting a mortal. Scream loud enough for everything else to hear, calling upon not only the Conductors and Symphonists, but also [[The Deafened]] as well, and emit a bright flash of light to disorient though who rely on sight to navigate. Despite this, they perish rather easily with a single strike. </span> | |||
==Relations== | ==Relations== | ||
Inherently hostile to everything not also a part of the sour symphony. </span> | |||
==Mechanics== | ==Mechanics== | ||
* | *Guard dogs who call upon other forces to assist. | ||
* | *Extremely fragile, perishes in one strike. | ||
* | *When spotting an opponent, screams loud enough to call for reinforcements. | ||
**Also capable of creating a blinding flash within 6m around it to disorient anything. | **Also capable of creating a blinding flash within 6m around it to disorient anything. |
Latest revision as of 01:17, 26 January 2025
Summary
The accompanist is a armless humanoid being with similar skeletal structure to the rest of the twisted divine spirits that exist within the Sour Symphony. Unlike its Conductor and Symphonist cousin however, it serves more as a guard dog of sorts then something that actively hunts down prey. Though not capable of combat, the Accompanist can do two things that bring danger when spotting a mortal. Scream loud enough for everything else to hear, calling upon not only the Conductors and Symphonists, but also The Deafened as well, and emit a bright flash of light to disorient though who rely on sight to navigate. Despite this, they perish rather easily with a single strike.
Relations
Inherently hostile to everything not also a part of the sour symphony.
Mechanics
- Guard dogs who call upon other forces to assist.
- Extremely fragile, perishes in one strike.
- When spotting an opponent, screams loud enough to call for reinforcements.
- Also capable of creating a blinding flash within 6m around it to disorient anything.