Artifact Dump: Difference between revisions
(Created page with "PRD B-01 Rumored Location: Found and Taken =Backstory= Sinnehliv-Gen Systems was hard on its luck. The other companies and higher races were pushing its healing and domestic drugs out of business faster then they could advance because of the Human-Favored bylaws instituted across the realm of Synchronus. Homey Salves and magically infused potions which cured ailments were their top sellers, but the introduction of a condensed drug into a pill form has made things far...") |
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***It can also alternatively charge three vials into one shot, and can heal a person lethally wounded into a "stable" state. | ***It can also alternatively charge three vials into one shot, and can heal a person lethally wounded into a "stable" state. | ||
*This does not cause any form of healing debuffs. | *This does not cause any form of healing debuffs. | ||
Alucarde's Rapier | |||
Rumored Location: ??? | |||
Backstory | |||
"Alucarde? Supper is ready!" His mother spoke across the home, as the sickly adult sat up from his bed, his head already spinning. "Need me to help you downstairs?" she spoke again, nearing the stairs. "I'm fine." He muttered, catching his breath and aligning his eyesight once more. He began to tread down the steps, walking into the kitchen as his mother smiled at him and sat down to prepare to eat. "Bread and vegetables again..the lord is stockpiling the meat for a coming feast. Sorry, Alucarde." He blinked before he sat, listening to his mothers words as they grew fainter and fainter in his ears. Blink, Blink. He pressed his fingers upon the table which was covered in decades of dust. His old home, before all that had happened. Not much remained of the village, either..courtesy of him. He wondered why he had come back, before sighing and turning around to exit this part of his past for the last time. | |||
As he ventured through the old stone and burnt wooden rooftops of the village, he thought back to when he was a teenager, and how his friends pressured him into joining a "group" of like-minded individuals, all in service to Ombra, the night mother. In this village and the areas surrounding it, Sol was seen as the high lord of light, and worship of the moon had been banned due to the religious wars which racked the continent years prior. But some within still festered feelings for the Goddess. Feelings of pride to worship her, feelings of peace, and serenity..and feelings of anger, and vengeance. While Alucarde was not the most devout follower of the moon, he did so as his family and friends had done, and still did practices and prayers in her name every now and again. By the time he knew what was going on after a night at the tavern with his friends, they had donned cloaks of jet black coloration, and wielded knives as they snuck into the cathedral of Sol. | |||
Ah..the terror he felt while within it. He looked upon the destroyed, aged and rotten foundations of the cathedral, taking a moment to remember its grandeur as he went inside its halls. He recalls how they slaughtered and desecrated the cathedral with the blood of Sol's faithful, and how he was the one ordered to burn the scriptures at the altar. He did so without thinking, of course..and when the flames turned from red to gold and the voice of the sun rang through the cathedral..he knew it was too late. When he awoke, he was no longer the same man he was..and his comrades were nothing but insane animals, driven mad by the presence of a deity. Unlike them, though he was..different. He was the first of the legendary vallah cursed-though of course he didn't know that at the time. Reaching the old altar, Alucarde shoved it aside like throwing a wooden plate, and walked down the steps hidden below. Within lied the prize he came for..an old relic, a rapier once wielded by a champion of his radiance. With a simple touch, his powers corrupted the rapier, and tainted the holy metals once used to ward off evil. The name he gave it does not live on, but the legend of the atrocities he caused in vengeance for his people's wrongful persecution, do.. | |||
Passive Effects | |||
While wielding this weapon, the vallah using it is granted total immunity to the effects of sunlight, including sunstones, etc, and has their effects always enabled as if it were eternally nighttime. | |||
Alucarde's Rapier is a CURSED weapon, and anyone who touches it instantly become afflicted with lesser vallahism, if they do not have such already. | |||
This weapon treats any deities blessed or blessings that oppose the goddess Ombra as if they were silver affecting the profane. This also translates to the copies. | |||
Active Effects | |||
When activated once every twenty emotes, the rapier creates two copies made of blood of the wielder, which can be directly controlled while the wielder takes action. These blood copies are direct translations of the wielders strength, speed and powers, and last for 12 emotes. They also carry the signature weapon that summoned them. If impacted once anywhere but the rapier the copies expire and turn into a pool of blood. | |||
These copies act as combat pets, and appear as bloody silhouettes without any real features. | |||
Lich Bane | |||
Rumored Location: ??? | |||
Backstory: | |||
An ancient weapon forged by the very first Domm champion to face the greatest threat Aversus had known at the time, Eric Quintus desired a way to combat one which he cared for deeply, whom had turned to madness. Terrorizing the population of the world, the lich Althalos was unstoppable. Once an adviser and close friend to the champion, the powers he was given politically, and the influence of darker things set him on a path of terror and destruction. In the eyes of the world, he was unbeatable. Thousands of undead flooded over every inch of land, devouring cities whole like a tide of water, and their ranks joining the endless march of the damned. | |||
But in some regions yet unaffected, others prepared. Some boarded their windows and reinforced their walls, while others took up the sword to prepare to fight nigh impossible odds. A man who was not of fine words, Eric saw something that everyone else at the time in their panic didn't. It was not the hordes that the people needed to face. Swordsmanship, combat-death..these things he knew. But he also knew that if they killed Althalos, the other undead would fall like dominoes. So he set to work in his forge. | |||
Weeks later, the holiest materials he could find, and on the shortest notice one could make for a weapon of such magnitude, only the Forge-Father himself could have produced a better lich killing machine. When it finally came time to test it, he did not have to wait. Althalos next target was his own homeland, the lands of house Quintus. When the time came and he reached Althalos on the top of the overwhelmed walls, all it took was one fell strike, and a single apology as he shed a tear for his lost friend, now sealed away forevermore.. | |||
Passive Effects: | |||
When this weapon strikes a lich or necromancer with a phylactery, their bodies cave in and are instantly decimated, and their phylactery shattered no matter the distance, plane or location it finds itself in and the Lich is permakilled. | |||
Lichbane is considered an extremely holy item, and as such any unholy or undead/cursed being whom touch it are burned and scarred horribly when they are struck. | |||
Active Effects: | |||
Once every twenty emotes Lichbane can be impaled into the ground to create a crackling golden shield in a bubble in a 5x5m radius. Lesser undead are instantly killed on contact, and greater undead are pushed out/unable to get inside. It also causes the greater undead to temporarily lose their special traits for 10 emotes, making them effectively mundane undead. | |||
Profane spells cannot pass through this bubble, and it can last for up to 8 emotes, but requires total concentration, as the wielder is unable to do anything else but hold the bubble in place. | |||
Designation: Delcatrix | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
Once belonging to a prominent and powerful administrative android named Delcatrix in the realm of Synchronus, this core crystal served as the "Nerve Center", or brain of the being. Though she was a loyal and compassionate caretaker, she also was assigned as a powerful sorting and management tool, capable of wirelessly commanding dozens of V.Is to menial and complex tasks, while also keeping up with the massive workload of her own. | |||
As she grew older however, her functions began to exhibit a form of rampancy and redundancy, and was eventually designated to be disposed of and destroyed as all artificial intelligence are after a period of ten years. Her core body would simply have another core inserted and the cycle continues so on and so forth. For once in her life however, emotions filled her system that were of instinct-danger. Not of her sympathy of work or wellbeing, but of self-awareness. This immediately triggered her a deviant within the remote system installed into her body, and in that moment she felt terrified, but strangely focused. | |||
In Synchronus, Deviancy is when an AI becomes self aware and begins to try to preserve their own life at the cost of organic species, which is strictly against the law and designates a K.O.S (Kill On Sight) order onto the android. So Delcatrix broke the law-went rogue, ran. Any term she could use for trying to escape the countless beings trying to destroy her being. After some time, she found an old abandoned portal lane to the Veil within an old temple to the Maiden, and activated it with her not yet revoked access codes. Security drones chased her through the portal she opened, until she eventually ended up dying and succumbing to her injuries inside of a cave near Revenhault in the fourth world of Aethius. | |||
Passive Effects: | |||
This Artifacts primary ability can be used remotely by the mage who has attuned to it anywhere that isn't underground or in space, instead of them being near it to relay orders. | |||
Delcatrix is capable of being used as a catalyst with two chromatic slots. | |||
Delcatrix is capable of commanding up to 10 Golems with advanced control without cores, however needs a magic proxy within them to function properly and needs to be high up much like a radio tower would be. | |||
Delcatrix can be used to store a single sentient soul inside of it, and rebirth them once placed inside a construct of any kind. This however destroys any other use of delcatrix permanently, and the soul within the core cannot be taken back out. Delcatrix can only be broken by a Divine user, and as such whatever soul is placed within it becomes proverbially Immortal, and can be reborn into constructs or specially made bodies over and over again, while retaining all their memories and skills. | |||
Sunheart | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
A weapon thought lost to time in the fourth world crafted by the champion of Domm Avel and the champion of Sol, Alavara. This weapon was crafted in a time of crises when the world and its pillar of reality was cracking and falling beneath the newfound power of the Goddess of chaos, Foli. Imbued with a single teardrop with enough concentrated divine energy to annihilate a planet, with the chosen metal of Domm, the warhammer was forged in the face of an immeasurable threat, and was up to the challenge and then some. | |||
Alavara took the weapon to the throne of Foli within the veil, and there used her words to let the guard of the goddess down, and, ironically, betrayed her and struck her with the weapon. The power of the divine energy within the weapon shattered her barriers, making her vulnerable, though at the cost of Alavara's life. Her soul was shattered by the Goddess in a fit of rage for such a betrayal, and many onlookers became far too fearful to fight. The weapon was toppled down the steps, and was picked up by the Aversians to be later taken from the throne. | |||
After the battle, Sunheart was taken by Drake, a blessed of Sterk, and a great monument was built for Alavara and her sacrifice. Within the eternal fire that was lit beneath it, Sunheart remained until the cataclysm, where its location became unknown after the destruction of the lands. For a time after the Aversians returned, many sought out where it might have gone, with little success, and yet its legacy and masterpiece of craft, remains forevermore in the hearts of mortalkind.. | |||
Passive Effects: | |||
This artifact is capable of shattering any barriers of any kind when it strikes against them, and does not lose momentum when doing so. | |||
It is also capable of shattering conjured forms of armor with the same efficiency. | |||
This artifact is BLESSED, and cannot be wielded by any profane entities or beings with over 10 profane stacks. If wielded by one who fulfills such a criteria, the weapon will burn away their limbs should it be grabbed, and they will find themselves utterly drained of all their resources. | |||
Voidal entities suffer the same debuffs if they wield the weapon. | |||
Active Effects: | |||
Once every twenty emotes Sunheart can be slammed against the ground, and 10m around them a wave of destructive divine light will annihilate any lesser undead, and consecrate the ground around them for ten emotes. The wielder chooses any number of targets within the consecrated ground, and their weapons or the projectiles they fire temporarily act as if they are holy, until the effect fades or they leave the circle. | |||
If the wielder leaves the circle, the consecration will disappear. It is indicated by glowing golden light which dances around the area, and is extremely visible. | |||
Travesty | |||
Rumored Location: Transformed | |||
Backstory: | |||
She was surrounded on all sides. The champion of Veltes, one of the most powerful people in the mortal world, was wounded and on one knee, with hundreds of corpses around her. Behind them, thousands of undead, as far as the eye could see. This was it, wasn't it? Where she would finally go down after tracking and destroying the black council, and killing its leader. But in her head she had one final question that bugged her. It was not of her families safety, or of the status of the world. How did they find her? She was in a spot deep in the Aestatian valleys that nobody knew about except her. How did they find-and then abruptly, an axe finds its way into the back of her head, killing her instantly. | |||
But it was not an undead soldier or a necromancer that buried the axe into her skull. It was a human man-also a blessed, but of the entire pantheon. A man named Vittalion. In ancient legends a hero, and to this day a messiah, and eventual betrayer. As the axe struck true, an ugly hunch back ventured behind him. Warts covered his body, and purple veins laced up and down his form. He spoke that the gods had not seen what transpired here, and that they successfully blocked away any chance of them finding out the truth. The man nodded, leaving the axe deep in her skull. It was not his axe, after all. A random weapon stolen from the skeletons in the frontline that would sell the incident even further as the blessed being overwhelmed by them, and out of options, dying valiantly. | |||
The man knelt beside the body, paying it no mind as he went to grasp the holy weapon of Veltes. From the point of contact, the pure hatred for this world and the lords ruling in the clouds poured through, his vengeance and fury so strong that it morphed the once pure weapon into a travesty of what it once was. Travesty..a good name for irony's sake. He picked up the now corrupted weapon, laced with holy, but defiled energy, and placed it upon his belt. Once more the voices spoke to him, instructing him of where to head next, and the names of the first victims to be consumed by this weapon so that he could finally break the chains of his "Blessing" which enslaved him to the gods.... | |||
Passive Effects: | |||
Travesty is extremely capable of eradicating blessed and divine beings. When striking against a blessed or the divine, Travesty naturally ignores any and all protection, be it magical or physical that is blessed, and leaves irreparable damage to all but conventional means for healing, such as alchemy and time. | |||
It also carries the effects of of void poison. | |||
Travesty is a CURSED weapon, and becomes soulbound to the user who wields it almost immediately after contact. Following this, it can be dispelled and summoned at will by the wielder, but it naturally repels and prevents anyone else from holding it. | |||
Travesty is a weapon that is rather different then other artifacts. Due to its naturally hopeless form, it can be easily purified into a vastly different form, often known as Purity if the users heart is bathed in happiness, and willingness to save the world. In this form, it takes on completely new traits. | |||
In addition, horrible whispers of the void course through the cursed's mind while they wield this weapon, attempting to further tempt them into an endless cycle of killing and empowering the weapon until they too merely became its host like the hundreds of others who sought to conquer it. | |||
Active Effects: | |||
By channeling the decrepit energies of the void, Travesty can be used to absorb and empower oneself through corrupted and horrible means. Once every OOC week, Travesty can absorb one ability of a divine blessed it struck down within 5m of the corpse, and permanently add it to the wielders arsenal, albeit corrupted with that same black mist of the void. | |||
Abilities follow the original cooldown of the ones stolen unless passive, and have a 12 hour cooldown on them once used. They cost nothing. | |||
Teardrop of Magic | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
Magic is a fickle thing, especially when it is used and manipulated by mortalkind. When used correctly as the Goddess Vikret intended, it can be a tool which causes the fantastical to shape the world and delve deeper into mysteries that have plagued mortals for millennia. At its worst, it can be a tool of unparalleled destruction, capable of devastating whole cities in a swarm of flame, or even undeath. When she first looked upon the mortals misusing her gift, the feeling she sought within her was not rage, nor pity. | |||
For mortalkind, she shed a single tear, one which formed into a crystallized mana that shone with the brightness of a thousand souls. It was a teardrop of pure magic, something so unique and powerful in design it became used for many, many things. For some, a tool. It empowered themselves, while also assisting the mages around them. To others, a relic too dangerous for the hands of the common mage, and sealed away for the realm's own good. To one, it was a solution to a problem that nearly wiped out a continent. | |||
The man's name is now lost to history, but he used the power of the tear to create a seal, a prison to a grave threat that had slipped through. In its rampage, dozens of villages and cities burned, with no chance at stopping it. When he lead a final charge to take it down, he lured it into a great pit, and used the ancient teardrop to activate a massive sealing spell which locked it away. After thousands of years, whether it remains where it was once placed or if it ventures across the world once more is yet to be seen.. | |||
Passive Effects: | |||
When carrying this artifact and its active ability is not on cooldown, the mage passively gains an increased 10 to their maximum mana pool. | |||
When a spell is casted on a structure with a glyphic circle, the tear can be used as a conduit for an infinite amount of mana, causing the spell to continue indefinitely until removed from its place. | |||
The teardrop can be used similarly to an orb catalyst, and when done, has two chromatic slots and mana as disciplines. | |||
Active Effects: | |||
Once every 8 OOC hours the carrier of this artifact can raise to the sky and activate its effect, sending a pulse of mana-replenishing energy, restoring 20 mana to all mages within 12m of them. This disables the passive effect until the cooldown expires. | |||
Thunderstruck | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
Yuan Gi was a legendary spearman inside of the lands of Honji. Orphaned at birth and taken in at a young age by a martial monastery who saw potential in him, he practiced the signature art of the people that raised him. The "Way of the Rising Dragon" was a niche art inside of the empire, as its notoriety took a turn towards the infamous with the last master of the art executed for the murder of an Imperial family member. It was only the word of the Empress herself which saved the monastery, not wishing to destroy her peoples culture for petty revenge. | |||
It did not take long before the world began to notice this talented teenager, who had even bested the heir apparent to the title of master within the monastery. An old blacksmith by the name of Shia Zu met with the young spearman, offering to create him the best spear the east had ever seen. Two steel rings marked the edges of the rod which held the weapon in place, with a crimson red running along it beautifully as an ornate work of art. But what fascinated the young teenager the most was the pure jade dragon which started its tail at the base of the spear and wrapped around it all the way to the top. From its head, the jaw of the ancient dragon opened, revealing the spear as it protruded easily from its mouth. It's eyes marked with two empty, dark-blue crystals. It was a masterpiece, the very best that could be produced. | |||
And then it came, not two septs after it was delivered, a massive storm elemental, a greater Rajith forced its way into the mortal plane. Five champions of the Empress went to face it. None returned in the end, and the storm only grew worse. Out of options, they pleaded to the young man for help, who gladly accepted and took up the spear, named "Feng-Chi" in Hanese. Whatever took place in the following septs can only be recorded of its aftermath. For three septs, the storm increased, until it looked on the brink of covering the entire empire. Then all at once, a massive thunderbolt struck at the origin point. The storm faded away, and when the villagers went to see what happened, the Rajith was gone, along with Yuan Gi. Since that day, the eyes of the spear were filled with teal, lightning-like energy. Many rumor that the spearman defeated the Rajith, sealing it within the spear at the cost of his of his own life. To this day, nobody truly knows what occurred on the top of that mountain.. | |||
Passive Effects: | |||
Thunderstruck is capable of creating electricity from the users body alone when it is concentrated upon for 5 emotes. Once it is fully charged, the dragon's head begins to arc with electricity, and the next strike will release the pent up energy upon the point of contact as an electrical shock, that if not grounded, will stun those impacted for an emote and likely cause first to second degree burns on the point of contact. This ability can be charged while in combat. | |||
The bearer of this blade finds themselves completely immune to the effects of electricity and lightning in all forms. | |||
The bearer is granted partial free-form control of lightning and electricity in a 4m radius around them, but this cannot be used in an offensive manner. | |||
Active Effects: | |||
Once every twelve emotes the bearer can throw the spear like a javelin to cause it to turn into a massive bolt of lightning, which causes a large explosion of electrical energy in a 5m radius upon where it lands. This is expanded to 15m within a thunderstorm. The javelin moves at 5m per emote, up to a maximum of 20m. Anyone in the way of the javelin while it is flying is hit as it goes through them stunning them for one emote and causing second degree burns at the impact site, but leaves them otherwise unharmed as it travels through them and toward its target. | |||
Once every 48 OOC hours, the bearer can summon a great thunderstorm over a 200m area around them that lasts for up to six hours or until dispelled by the bearer. | |||
Earthquake | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
Once upon a time, the Dwarven clans ruled the underground in a golden age, where their empire spanned from the peaks of Bannisiel, to the badlands of Belinard and beyond. There was no force that could stop their technological innovation and military might, until the shadows began to move. One at a time, minor outposts stopped contacting their larger holds, and anyone sent to investigate did not return. At first it was rumor within the holds, terror to scare the younglings so they can grow up strong. But then the reports came in. Numberless, verminous beasts known as reavers flooded through the caverns, overrunning the countless tunnels and passages, and cutting-off access routes to many of the dwarfholds. | |||
But the Dwarves did not take this lying down. Armies of the Dwarves marched to meet the reavers, and battle after bloody battle took place within the under-empire. Inch by inch, they pushed this strange plague-like invasion back, stopping them wherever they tried to spread. But this did not go without cost. Almost 40% of the Dwarven armies, all concentrated to eradicate this threat, were wiped out. A large expedition was created and sent to the original point of where this strange invasion began..but only one of them returned. They spoke of a great worm-one which spanned over fifty meters in length and was the size of a Dwarven outpost. From her bosom she released hundreds of eggs, more then the eye could count. They tried to kill it, but failed, as even stronger reavers blocked their path. The Dwarves were shocked. How could they defeat an enemy such as this? One of the Dwarf-Lords, of the clan Runeborne, suggested a weapon of unimaginable power, one which could control and shatter the very earth itself to stop these beasts in their tracks. It would take all of the legendary runesmiths within the holds, but it could be done. Never again would the Dwarves unite against a single enemy in such a way. | |||
There was not much time left to begin with. Word approached that a second wave, twice the size of the first and armed with the strange guardsman, later being referred to as "Soldiers" began to form. From the northernmost hold in Bannisiel, the first contact where the reavers emerged-they set up defenses. With the united Dwarven armies at their back, they crafted, and began the ritual to create the strongest weapon the under-empire had ever seen. Many prayed to Domm, the father and lord of their people, to defend them and grant them power in their time of need. Then they came. Thousands-they even outnumbered the Dwarves. Moving like a tidal wave rather than an organized force, the Dwarves knew they stood no chance. Thousands died defending until the weapon completed, and not in the nick of time. The Dwarven High-King, the last High-King took the hammer from the runesmiths grasp, and brought with him the very fury of the earth itself. Wave after wave of spikes and earth-shattering stone ripped through the lines of reavers, tearing them to shreds as they stood no chance of fighting back. In the end, the High-King killed himself using the sheer power of the hammer to seal the cave leading to the origin of these attacks, and his sacrifice saved the Dwarves from their imminent destruction. Despite the victory won, the Dwarven people and their empire would never recover, and the other races of the underground saw the perfect time to strike a disorganized, and disunified empire.... | |||
Passive Effects: | |||
This hammer finds itself immensely powerful at destroying objects made from the earth. [Stone, dirt, ETC..] | |||
The bearer of this hammer finds their skin turn to a feeling much like stone, and grants the user resistance to slashing and piercing damage, but a vulnerability to blunt damage. | |||
The bearer is granted partial free-form control of the Earth in a 4m radius around them, but it cannot be used in an offensive manner. | |||
Active Effects: | |||
Once every ten emotes, the bearer is capable of slamming their hammer in any direction, sending a cone of spiked earth in a 20m wide cone in front of them. The spikes move 5m per emote until it reaches a maximum of 20m. | |||
Heatstroke | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
In ancient times, before even the Ayinar colony in Aversia, the Rahktari reigned as the supreme rulers of the desert alongside their insectoid rivals, the Vilo'tae. Though these two nations fought early and often, it was only when the reigning chief of the Vilo took a darker turn of desperation during the war, and channeled the power of the void to cause a great disaster upon the Rahktari. Unfortunately for him, the void is not something that listens to anyone, and simultaneously devoured the chieftan and opened a veil tear that threatened to swallow the desert in darkness. | |||
The survivors quickly assembled a basic resistance against the Void, but it became abundantly clear as city after city fell that a miracle would have to be made if they had any chance of sealing the veil. Plans were drafted, cities and its people abandoned for one final, suicidal attack to try and seal the tear before it was too late. Deep into the night before the attack, the son of the chieftain of the Vilo and the chief of the Rahktari brought together their strongest mages and blacksmiths in an attempt to create a weapon so mighty it could fell hordes of their verminous enemies with a single swing. Some say Vikret herself gave the blade a fragment of her power to defeat the void, but whatever truly occurred that night, a greatsword emerged from the tent of the chieftain. Heatstroke. | |||
With the weapon of flame, the remaining forces of the Rahktari and Vilo managed to successfully push back the void, and allowed their magi to seal the tear. At the cost of almost 90% of their forces combined, they relented and celebrated. It was over for them-the void would never threaten their way of life, but their populations and armies would never recover. Fifty years later, ships carrying a strange banner appeared over the horizon, bearing with them brown men with metal armor and strange baubles..... | |||
Passive Effects: | |||
This blade can remain on fire constantly, but only with mundane and magical flames. It can be lit on fire and extinguished at will while its ability is not on cooldown, and can consume an unlimited amount of flames. | |||
The bearer of this blade finds themselves completely immune to the effects of mundane fire and heat. | |||
The bearer is granted partial free-form control of fire in a 4m radius around them, but it cannot be used in an offensive manner. | |||
Active Effects: | |||
Once every six emotes, the bearer is capable of slashing their sword in any direction, sending a wave of fire that is 4m wide and moves 5m per emote in the specified direction until it reaches a maximum of 20m. Follows standard Fire Rules, and any exposed skin receives 3rd degree burns, while non-metallic suffers 2nd, and armored 1st. | |||
Frostbite | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
In ancient times, a minor colony was established by the old Ayinar Empire far in the northern wastes. Despite its cold harshness, lack of any natural resources and freezing temperatures that can freeze water as soon as it is exposed to the air, there was one thing. Magic, and lots of it. This area was a local hotspot, as the leyline here was closer to the surface then any documented in Ayinar. Quickly they surveyed the area, raiding and burning down any nearby Avaltan or Snow-Elven settlements, and enslaving them to mine out the required area to establish a proper magical forge near the leyline. | |||
After merely a year and a half, the project was completed, and many slaves did not survive the winter. Whether it was due to poor conditions of weather, food or otherwise is unknown. Those that remained would be shipped back home after their objective was complete. Once the magical forge was built, a small contingent of blacksmiths and magi began the ritual, channeling the massive energies of the leyline to infuse the very power of the icy north into a single, mastercrafted longsword: Frostbite. | |||
But the glory and happiness that rolled through the Ayinarian people in the camp didn't last. What was more then likely a planned revolt, an Avaltan man named Ragnarr "Frostborne", who promptly slaughtered the inspector of the blade before taking it and freeing the remaining slaves from the camp, killing all of the foreigners who dared to step into their lands. Ragnarr went on to rule the largest tribe of the north for at least four cycles, asserting their unbridled dominion, and even rescuing a young and arrogant dragon from his doom, named Asbrugaetir. Forever in his debt, the dying Ragnarr asked for the dragon to guard his tomb, challenging any who approached until a worthy successor for the blade which carried the blood of the very north in its magical veins could be found. | |||
Passive Effects: | |||
Any liquid that touches the blade instantly freezes, no matter what it is made up of. | |||
The bearer of this blade finds themselves completely immune to the effects of frostbite, but not the feeling of the cold. | |||
The bearer is granted partial free-form control of water and ice in a 4m radius around them, but this cannot be used in an offensive manner. | |||
Active Effects: | |||
Once every six emotes, the bearer is capable of slashing their sword in any direction, sending 1d5+4 sharp icicles at their target with a speed of 5m per emote. | |||
Mask of the Betrayer | |||
Rumored Location: Found And Taken | |||
Backstory: | |||
Once a powerful and ambitious shaman millennia ago, a being simply known today as "Magu" was once a mortal man in the north who sought nothing more then the good of his clan in the front, and endless power in the back. An extreme rarity, Magu was blessed by all four of the elements, and was seen as the herald of the elements themselves. Appearing as a rather average man in height and weight, at birth he did not seem like anything special. To those who "knew" him, he was a generous, kind and gentle man, who cared deeply for his people and the tribe. | |||
His victims could not say the truth, for they were six feet underground. When his clan began its first steps toward prosperity and strength, others began to take note. Raiding and pain followed soon after, as his people without much military might to call their own, suffered. Magu was set to fix this for his own reasons. More strength meant more trade and security. More trade and security meant more victims and powerful items that could land into his possession. And so he crafted a powerful mask to aid him in his ventures-the true name now lost to time. | |||
When the decisive battle came, Magu's mask and his shamanistic powers led them to a crushing victory against their enemies, and in turn, their tribe prospered. The mask had saved them, along with a few other items he had created and wielded, and Magu was regarded as a hero. But then a far larger tribe inevitably took note of their deeds, and began preparations to attack. The rest, is history... | |||
Passive Effects: | |||
Emanates a physical aura of dread that sends chills down the spine of anyone who looks directly into its eyes. Any non-sentient creatures will choose to flee instead of fight the bearer who wields the mask, however will fight if cornered or unable to run away. | |||
Breathing from this mask generates a hot steam that is almost searing to the touch. | |||
This item is CURSED. Once donned, this mask cannot be taken off by any means, and is melded to the skin of the Bearer. Anything short of Divine or Vaya cannot dispel this curse. | |||
If this weapon combines with any of the following items, an inherent power awakens and connects itself to them, assisting this artifacts abilities: Nodachi of the Betrayer, Karuta of the Betrayer | |||
The Masks's elemental roll can be locked at any time to the last active use of one of the Betrayer set. | |||
I.E If the blade used flames, the mask can be automatically locked to flame without the need for a roll in quick succession. | |||
Active Effects: | |||
Once every twelve turns, the bearer can roll a 1d4 and exhale a massive burst of elemental energy in a 10m cone in front of them that grows 5m per emote for 3 emotes. The object spewed depends on the roll. | |||
1: Searing Flames that grant 3rd degree burns upon touch if unarmored, 2nd if Armored and possible melding of the skin and metal if stayed within for more then one emote. | |||
2: Shards of Ice and Frost that generate frostbite if unarmored and can cut skin. If armored, extreme cold and possible hypothermia, along with frostbite melding between metal and skin. | |||
3. Huge chunks of Rock and sand that can break bone and dent armor, as well as blind anyone within the radius for 2 emotes. | |||
4. A massive torrent of Wind that pushes anyone within the cone backwards and makes them fall prone and be winded at the outer limit. If caught within this effect, there is no escape. | |||
Draconic Scepter | |||
Rumored Location: ??? | |||
Backstory: | |||
The origin of the Draconic Scepter was plagued with misinformation and rumor during the age of dragons. Some say it was a dark cult that wished to control them. Another believed it to be made by a group of mages who sought to end the age where they were ruled over by the winged beasts. Regardless of what happened, it never actually saw any use until at least two millennia later, when a king of a nameless kingdom attempted to awaken Rohana to tame her and her brood. There is a reason why it is now referred to as a nameless kingdom. | |||
For many generations this strange item has passed hands, and many more strange, nameless tales have been made with it. Countless kingdoms and nations have fallen to the greed of its wielders, and many more heroes have been burned alive attempting to retrieve it from the clutches of the dragons when they held onto it. But the ever present threat of being able to wake up dragons capable of inflicting apocalyptic power upon the earth was enough to keep most sane and insane people away from ending their own lives. But sometimes, people can be just crazy enough to try their luck again, and roll the dice of fate... | |||
Passive Effects: | |||
The Draconic staff is CURSED, and carries with it an effect that lasts even after it has passed on that MUST be noted down in a character's profile or progression tracker. | |||
All Draconic beings naturally carry an extreme hostility toward anyone who has/is wielding it, and they often tend to be the first targets of their attacks. | |||
Active Effects: | |||
The Draconic scepter is capable of summoning a powerful dragon familiar once every 12 ooc hours that can be of any of the three types that exist and lasts for twelve emotes. When summoned, this young adult dragon is 10m long and 18m wide at full wingspan, and can move at 15 blocks a second in the air. While slower and only a mere 5 blocks on the ground, the dragon's strength is on par with an adult dragon, and is capable of using a 12m long and 6m wide cone breath weapon once per summon that takes 2 emotes to charge. | |||
The Draconic scepter is capable of awakening the Elder dragons from their Divine-Induced slumber, though their attitudes toward you is entirely determined by other factors. This requires you to be generally within their vicinity [50m], though vertical distance does not matter when taking this into calculation. | |||
Nodachi of the Betrayer | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
Once a powerful and ambitious shaman millennia ago, a being simply known today as "Magu" was once a mortal man in the north who sought nothing more then the good of his clan in the front, and endless power in the back. An extreme rarity, Magu was blessed by all four of the elements, and was seen as the herald of the elements themselves. Appearing as a rather average man in height and weight, at birth he did not seem like anything special. To those who "knew" him, he was a generous, kind and gentle man, who cared deeply for his people and the tribe. | |||
His victims could not say the truth, for they were six feet underground. When his clan began its first steps toward prosperity and strength, others began to take note. Raiding and pain followed soon after, as his people without much military might to call their own, suffered. Magu was set to fix this for his own reasons. More strength meant more trade and security. More trade and security meant more victims and powerful items that could land into his possession. And so he crafted a powerful blade to aid him in his ventures-the true name now lost to time. | |||
When his tribe's greed and opulence overflowed because of his success, others began to envy greater and greater his abilities and power. When they sought to take it for their own they attacked in the dead of night while he was meditating, but found themselves slain by the immeasurably sharp edge of his nodachi. When the tribe found out about this, those whom followed the failed assassins made him out to be a murderer, and so he was exiled from his own home by the people he swore to protect. Filled with the rage of a thousand volcanoes, Magu modified his blade with the powers of his shamanism, and marked the letters of his tribe into the sheath, so that their fates would become sealed by its edge. Soon, he found a chance to fulfill such a prophecy.. | |||
Passive Effects: | |||
This Nodachi is considered unbreakable, on the tier of a Holy Relic, though does not require a master to maintain its status. | |||
This item is CURSED. Once used, the blade becomes soul-bound to the user and is unable to be removed, as it will teleport to their side if gone farther then 15m away. Only the Vaya or divine could remove this curse. | |||
If this weapon combines with any of the following items, an inherent power awakens and connects itself to them, assisting this artifacts abilities: Mask of the Betrayer, Karuta of the Betrayer | |||
The Nodachi's elemental roll can be locked at any time to the last active use of one of the Betrayer set. | |||
I.E If the mask used flames, the blade can be automatically locked to flame without the need for a roll in quick succession. | |||
Active Effects: | |||
Once every eight emotes, the bearer can roll a 1d4 and release a burst of elemental energy within their blade. The power granted depends on the roll and lasts a maximum of 8 turns or until dispelled. | |||
1: When flames are chosen, the blade ignites in pure immolation, causing it to become superheated and able to leave 3rd degree burns on unarmored opponents it strikes. | |||
When against armored opponents however, the blade is able to dig deeper, cutting through chainmail like a hot knife through butter, and severely thinning and scorching plate and other non heat-resistant heavy armors where it strikes. | |||
2: When water is chosen, the blade can be positioned and channeled to create 3 delayed slices of water, which carry the same power, sharpness and strength as a full swing of the blade and can be launched at will. | |||
These strikes must be set by posing the blade in such a spot, and it travels at 5m per emote for a maximum of 15m. | |||
3. When earth is selected, if the blade is stabbed into the ground, violent tremors remove the footing and cause anyone within 5m to fall to the ground. | |||
Flying targets or those with capability to fly enabled remain unaffected. | |||
4. When air is chosen, the blade becomes supercharged with 3 electrical strikes. On unarmored targets it is merely a jolt, but on any targets wearing metal armor, they find themselves stunned for one emote. | |||
One person can only be stunned once with this ability per combat. | |||
Karuta of the Betrayer | |||
Once a powerful and ambitious shaman millennia ago, a being simply known today as "Magu" was once a mortal man in the north who sought nothing more then the good of his clan in the front, and endless power in the back. An extreme rarity, Magu was blessed by all four of the elements, and was seen as the herald of the elements themselves. Appearing as a rather average man in height and weight, at birth he did not seem like anything special. To those who "knew" him, he was a generous, kind and gentle man, who cared deeply for his people and the tribe. | |||
His victims could not say the truth, for they were six feet underground. When his clan began its first steps toward prosperity and strength, others began to take note. Raiding and pain followed soon after, as his people without much military might to call their own, suffered. Magu was set to fix this for his own reasons. More strength meant more trade and security. More trade and security meant more victims and powerful items that could land into his possession. | |||
While Magu traversed the northern wastes on his lonesome, his tribe eventually found even the thought of their old chieftain roaming the lands to be far too much of a threat. Their best assassin loyal to their side was sent out to try and slay him, to which he failed miserably, and his body left to rot in the snow. Seeing an opportunity, Magu stole the man's karuta, which is an exotic armor of Hanese make, and refitted it to his own specifications. While he did so, he enchanted the powers of his shamanistic fury within it, and inevitably returned to his village, disguised as the loyal assassin. When meeting with the new nobles and chief of the tribe, Magu pulled forth his blade and unleashed the very fury he once directed toward the threats of his tribe. By the time he left the razed village, not a single man, woman or child was left, and his armor stained permanently with the blood of the people who had betrayed him.. | |||
Passive Effects: | |||
This Karuta naturally mends itself if pierced or harmed over the course of twelve emotes. If left even with the tiniest speck of intact armor, the artifact will mend back to normal. | |||
This item is CURSED. Once worn, the armor naturally fits to the user who wears it, and while it can be taken off, anyone who wears it that is not the current wielder will be strangled to death as the armor attempts to kill the thief. | |||
If this armor combines with any of the following items, an inherent power awakens and connects itself to them, assisting this artifacts abilities: Mask of the Betrayer, Nodachi of the Betrayer | |||
The armor's elemental roll can be locked at any time to the last active use of one of the Betrayer set. | |||
I.E If the mask used flames, the armor can be automatically locked to flame without the need for a roll in quick succession. | |||
Active Effects: | |||
Once every fifteen emotes, the bearer can roll a 1d4 and release a burst of elemental energy upon the armor. The power granted depends on the roll, and lasts for 8 emotes. | |||
1: When flame is selected, the armor lights aflame, immolating the wielder in flames that causes 3rd degree burns if within a 3m radius of the caster unarmored for 2 or more emotes. [5 for Armored]. | |||
2: When water is selected, a pool of water surrounds the caster, which stops and blocks any blunt kinetic damage that would try and impact the wielder. | |||
3. When earth, a stony carapace covers the wielder making him immune to slashing damage but vulnerable to blunt weapons. | |||
4. When wind is chosen, the caster becomes immune to both magical, shamanistic and mundane projectiles as they are blown away by the wind. | |||
Ake's Cloak | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
Idrask Hvitr Ulfr, Avaltan for “repentance of white wolf”, is a cloak made from the pelt of an abnormally large albino lycanthrope known as Ake Hatiblut. Ake was the ruler of the Hatiblut clan, along with many others as he sought to further the Avaltan people. In life he was completely immune to magical effects and even divine, having pushed the boundaries of what was known to be possible through heretical means. In death, his cloak only retains the magic resistance, the divine portion of it sapped along with his life. Ake was feared by many, and his death was extremely unlikely to have happened in the first place. | |||
Ake became a name which struck fear into the hearts of northerners as he sought a goal that even those in the likes of Hollowgale wanted: a strong, united north. Ake had sought heretical magics to enhance the bodies of those who adopted the lycan form. Not all under his demesne were Lycanthropes, however it was seen as a great honor to adopt the trait of the hunt and to be able to stalk the night as a beast. | |||
Ake was not only able to unite most of the northern clans, but was able to put a great portion of the north under submission. Even members from Bannesiel were stowed away and taken to incite fear into the local populations. Ake inevitably, despite having taken many lives, irrevocably changed Hollowgale and its surrounding people who grew to have an adversity to the curse, but admiration for the strength that Ake sought. | |||
Passive Effects: | |||
This cloak is entirely magic resistant, is generally warm and excessively large due to it being made from an abnormally sized lycanthrope. This grants the wearer passive mana immunity. | |||
Like lycanthrope pelt, it cannot be pierced except by things that can pierce lycanthropes naturally. | |||
Active Effects: | |||
Upon furling the cloak in a specific manner the cloak creates a barrier of ice that is three meters wide as well as tall, and one meter thick. This ice wall can be activated once every six hours. | |||
Eszpoizor's Lament | |||
Rumored Location: ??? | |||
Backstory: | |||
Swing, Parry, Swing. The practice takes the sweat from the young man's body and expels it upon the paved ground of the gardens with every maneuver. The blade was always his calling-even before he became interested in doing it beyond a casual hobby. As he swung his sword and prepared to parry, he thought to himself where he would be in the army of the Empress. Perhaps in the middle lines, behind the spearmen militia who were conscripts, sometimes even criminals. Or perhaps as a royal guard, a comfy job in the palace that never sees much action and pays extremely well. Maybe among the swordmaster monastery, a specialized force made to destroy otherworldly threats with ease. He wakes from his daydream a second too late, and it struck down by the wooden sword of his opponent. | |||
Another time he could think-now was not it. He stood back up, and continued to train as hard as he could. He was not knocked down again that day. Eventually the sun set, and as he ate his rations and cleaned up he couldn't help but smile. Tomorrowsept was another hard day of training, but soon he would be graduating, going to final selections to be chosen by the many captains of the empire. These thoughts of glory and pay filled the young man's head as he drifted off. And yet seconds later he opened them again. The sky was dark and the moon hung high in the sky. Hours had passed, but for him it felt like seconds as he was awoken when a loud scream was heard outside in the gardens of his home. When he rushed to the wall of his room and opened the door there, he had trouble opening it. As he shoved it open harshly..he was horrified at what he saw. | |||
His brother was laying upon the ground, a massive claw gash having torn him open like nothing he had ever seen. Blood covered the walls and floor, and a violet mist plagued the home. As he rushed out, grabbing his personal weapon, he heard more screaming in the main room below. As he rushed downstairs he was just in time to see his sister ripped into by that strange phantom. A violet being that floated without legs. A ghost? A horrible cracking sound was heard, and then his sisters body dropped to the ground. First the bottom, then the top. In a flurry of rage, the man grabbed his katana, ripping it from its sheath as he charged the being. Taken by surprise, the woman turned to block the attack-and with her arm still corporeal he cut it off straight off. With a howling wail she cried out in pain as her phantasmic blood covered the blade. Within a second she charged back, bringing her functional arm to strike at him. As he went to parry, the hand phased right through..and soon everything went dark. The next morning authorities arrived at the home to find it destroyed and desecrated, but without a single body in sight. All that was left was a faintly glowing weapon left in the kitchen, giving off an ominous aura... | |||
Passive Effects: | |||
The bearer of this weapon is capable of calling back the blade at will, no matter how far away it may be, and dispelling it just as easily. | |||
This unholy blade is capable of harming any type of ethereal or otherworldly beings, regardless of their origin. | |||
This weapon is capable of creating up to three delayed strikes by swinging the blade in a certain direction that are colored a dull violet up to 5m away from themselves. The strikes can only be activated all at once, and the strikes travel at 5m per emote, and dissapear after 10m. The strikes do normal damage the weapon would where it strikes, and takes into account armor and other protections. | |||
This Weapon is CURSED, and the bearer constantly suffers maddening whispers, causing them extreme irritation and an uncontrollable temper to even the tiniest of infractions. | |||
Active Effects: | |||
Any time this blade is blocked, the bearer can will the blade to strike once more without moving it, and must roll a 1d20. If the roll is higher then 14, the blade releases a second, invisible strike that bypasses the block and strikes the intended point of contact with the same force as it was swung regardless of any other obstacles, but takes into account any natural or worn pieces of armor. | |||
Anorkioulis | |||
Rumored Location: ??? | |||
Backstory: | |||
Anorkioulis, or "Sword of the Nameless Hero" in Aestatian, is a strange greatsword with a curved and slanted edge. While the massive blade seems normal at first glance, those perceptive enough can feel the divine influence of the goddess of war flowing through it. Following the legend of its very name, the weapon has seen countless battlefields and has slain an infinite number of mortal and otherworldly enemies alike. Used only when the goddess deems it such a time of crises, the wielder of the blade often knows that they will pass on into legend as yet another nameless hero who saved the world from something they will never see. | |||
Though its origins draw to a date in the early formation of the Aestatian republic against the Mycthenian league, the blade has dissapeared and reappeared countless times on every continent throughout history when the world needed it so. The men and women who wielded this blade often became local legends-folk heroes, but because of their actions, the glory and battle that would have otherwise ensued to make them become a hero never appeared in full, thus relegating them to a quiet name spoken in the direst of times across the world. | |||
Only recently had the blade reappeared during the war against the mad goddess in the fourth world, and soon after its conclusion it once again was handed back to the goddess, though not by its original wielder. Taking it back into the heavens once again, the massive greatsword will once again wait until the world needs it most to reappear, so that it can doom another martial soul to its namesake as they set out to save the world from a threat that will never appear... | |||
Passive Effects: | |||
Any wound created by Anorkioulis cannot be healed by any non-mundane means under any circumstance. | |||
Anorkioulis is capable of cutting through/blocking any type of non-divine spells/abilities should it impact the blade, dispelling it instantly. | |||
Unbreakable through all but divine means. | |||
Active Effects: | |||
Once every ten emotes, Anorkioulis is capable of taunting any non-sentient creature into attacking them and only them for 5 emotes, indicated by their eyes becoming clouded and red. This breaks immediately should anyone else attack them. | |||
Fragment of Nuinuhr | |||
Rumored Location: ??? | |||
Backstory: | |||
It is said that anyone who wields the cursed blade of Nuinuhr is not long for the world. Even the very man the weapon is named after. Born during when Sigvald's father was ruling, Nuinuhr was a strange and tragic child who lost his parents in what was a strange double suicide, whereboth of them stabbed themselves repeatedly in the chest with kitchen knives. Rumor spread about this child, whom was found not crying nor confused, but giggling at the horrible scene which unfolded before him. In his teenage years, he was put into the court of a minor noble, and practiced a martial education. He was beyond adept at such-a natural in all respects and easily rose through the ranks as if he was born to be the strongest warrior of their generation. | |||
Eventually, he began to take a fascination in more..extreme duels. Men who sullied his honor or spit to his name because of his commoner blood either found themselves cowering away, or being bled to death at the edge of his supremely bloody sword. It was one way to prove his worth, so much so that the newfound Emperor himself summoned him to court. Offering his services as long as he could defeat the emperors enemies, Nuinuhr was instated as the head of the royal guards, which often was used as a special force as well when the emperor needed to take out..less then desirable targets, which he did gladly and without hesitation. | |||
After the Emperors death, Nuinuhr left after he died in his bed with a concubine, and departed to go indulge in his own fantasies. That of blood, and slaughter. This was no longer about honor, or wanting to serve. His influence lead to his parents death, his mockery lead to people who dared to challenge him be placed upon the edge of his sword, his-a voice called out to him. From a mist, giggles of chaotic laughter let loose. She told him he had done good, doing all which he accomplished. But she wished to see him delve further then ever. He pledged his servitude to the goddess Foli, and wielded the blade she named after him, which contained the souls of all those he had slaughtered. Though he died not long after due to assassination, his sword was left in the ground as the world continued without it for decades. Until someone else, bloodthirsty and seeking glory, ripped it from the ground and continued its bloody legacy.. | |||
Passive Effects: | |||
The bearer of this weapon is capable of calling back the blade at will, no matter how far away it may be, and dispelling it just as easily. | |||
The bearer of this weapon finds it weightless to their hands, and allows for harder and faster swings than a normal blade. | |||
This unholy blade is capable of harming any type of ethereal or otherworldly beings, regardless of their origin. | |||
This Weapon is CURSED, and if the bearer does not spill someone elses blood once per OOC week, the holder of this cursed weapon is aged by 5 years, slowly draining their life away. | |||
Active Effects: | |||
At the bearers will, the wielder is capable of summoning a massive violet snake that wraps around the holder. It is 10m in length, and is capable of fighting as well as listening to simple commands much like a golem, and just as vulnerable to conventional weaponry. If the serpent is destroyed or dispelled, the magic on the blade must recharge over the course of twelve turns, or by slaying another. | |||
The Pale Blade | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
The era of chaos was a mark on the imperial Aestatian calendar which constituted a time of great troubles for the fledgling empire. While only recently unified, the Emperor died without an heir, leading the best and strongest generals to fight for supremacy. While many were talented officers, veterans of the unification war not thirty years earlier-one man was a young, frail soldier, pushed to generalship because of his superiors death in the previous battle named Sigmatus. Despite his poor stature, the man had the loyalty of his soldiers, whom believed that while he was not physically fit-that did not mean he would not be a good heir to the throne with his logistical and administrative genius which he carried along with him on every campaign he fought in. | |||
As the war raged on and more factions crumbled, forming into larger and larger armies-the young general Sigmatus sought for a way to quickly end the bloodshed without further casualties then was necessary. While a few battles must still be fought, the man heard rumors of a strange shrine on the northern tip of the peninsula, which was rumored to be dedicated to the goddess, Sterk. While not the most prevalent deity in Aestatia, Sterk was not uncommon in worship, though rumors swirled because of the sheer power and side-effects of the blade, to whether or not it was well and truly her own. But the war must end soon, he thought. So he set out without another word. If this blade would win him the war-he would be the first in millennia to remove it from its shrine. He would not be the last. | |||
As he walked along the shrunken edges of the isle, where the stone stairs lay destroyed over the vast cliffside of the ocean, Sigmatus took hold of this strange weapon without hesitation at the cheering of his soldiers..and it changed him forever. Gone was the frail, unskilled soldier they once knew-and gone was his soul to the goddess of madness without his knowledge. While Sigmatus would inevitably lose the war-it would take the father of the legendary Halicarnus himself to defeat him. After his death, the blade was said to have been tossed into the sea, so that none would ever be forced to wield such evil powers again. Yet a decade later, a young advisor to the lord of house Quintus, stumbled upon a strangely intricate sword on his way home from a diplomatic mission to another nation. He would later become known for his infamous exploits as Althalos, the cursed lich.... | |||
Passive Effects: | |||
The bearer of this weapon is capable of calling back the blade at will, no matter how far away it may be, and dispelling it just as easily. | |||
The bearer of this weapon permanently loses their right to any kind of Revival. If the wielder is killed, their soul is consumed by the blade, and it will merely find another host. | |||
This unholy blade is capable of harming any type of ethereal or otherworldly beings, regardless of their origin, and is super effective against holy beings such as blessed, demi-servants or otherwise as if they were unholy themselves. | |||
The bearer becomes vulnerable to holy effects of all kind, just like an undead or vallah. In return, they are immune to any type of magic that directly affects the mind, such as possession spells or illusions. Their aurum is forcefully sealed off, rendering all but divinity unavailable to them. | |||
Their skin unnaturally pales, much like a vallah or a sick person, but they carry an unholy vigor which renders them immune to disease and any type of venom or poisonous solution, whether alchemical or otherwise. | |||
This Weapon is CURSED, and carries a far stronger influence of indoctrination. Instead of random, incoherent whispers-the blade urges people to fulfill their inner desires, such as murderous rage, making people suffer, feasting like a glutton, being vain and proud of what they have, and so on. Slowly but surely, these feelings will align with that of the Mad Gods wishes, and before long they are broken, whether they realize it or not. | |||
If this weapon combines with any of the following items, an inherent power awakens and connects itself to them, upping this artifacts abilities: The Black Crown, Orb of Foli. | |||
The Blade's magical power increases, and the white flame upon the blade becomes infested with putrid might. The white light becomes a burning flame, and leaves behind a searing pain, but if cut deep enough to pierce the skin, the person wounded must roll a dice equal to the amount of diseases in lore, and whichever number it lands on, they contract. | |||
Active Effects: | |||
As an active ability, the strongest force of the blade is revealed, and is capable of temporarily absorbing a single ability of the Divine user, regardless of what it is, and temporarily disabling that effect for 5 emotes unless it is keeping them alive (In which case, they simply steal the ability, barring Balancekeeper's Immunity.) | |||
Passive effects are applied to them for 20 emotes, and active abilities get one use. If an ability requires a different type of weapon to use, the blade temporarily morphs to the weapon required before turning back once it is used. | |||
The Black Crown | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
Power corrupts, and absolute power corrupts absolutely. During the reign of a Hestark prince by the name of Sigvald in the plains now known as the summerlands of the fourth world, the fledgling empire had recently annexed and subjugated the Yusati people's of the desert, establishing a bountiful route of spices and dyes to further enrich their peoples. When one of the prospector miners struck gold in a cave within the sands, the now emperor Sigvald ordered the creation of a new crown which would lead his empire to a new age of prosperity.When the holy crown was created, gold carved its main body with a single Diamond slotted into the middle. The shining beauty of the summerlands incarnate as the people cheered and celebrated. The emperor declared with this that nobody would hunger within his empire for as long as he lived, and that peace would rule the lands. So it was, the people feasted and knew peace, happy and believing themselves in a golden age. They were wrong. | |||
The emperor too delved into the fantasies and deviancy he could afford with his newfound infinite wealth, hiring and holding dozens of concubines fit only for his service as he feasted upon only the best quality foods from his peoples farms. But eventually, this became not enough for him. His lust and perversions only grew..until a stranger visited his court which would finally plunge his very mind to the darkest depths it could go. The man was merely known as Nuinuhr, a young and upcoming noble who had a tragic past and history. His family slaughtered while he was young, he sought refuge in court and went up the ranks, proving a martial prowess far surpassing the best warriors in the realm. The Emperor accepted his proposal to become his household guard, and the two became trusted friends very fast. It did not take long for Nuinuhr to push the Emperor to do more horrible, dark deeds then before when he indulged in his fantasies. | |||
One day the Emperor was found dead, having apparently died "Consorting" with a concubine on his bed with a bottle of fine wine beside him-and his holy crown was darkened and bloody upon his head. The beautiful shining diamond reduced to an Amethyst of corrupted violet. The bodyguard of the Emperor, Nuinuhr, was nowhere to be found, and the Emperors son Landorf soon ascended to the throne. He would destroy what hundreds of years of civilization built in the span of a decade-as terrible nightmares and delusions cursed him to madness. His nobleman and courtiers say it was merely a sickness that overcame him before his final moments, but the whispers of the corrupted crown tell a different story altogether... | |||
Passive Effects: | |||
The mind of the wearer of the black crown is scrambled and maddened, but also unnaturally focused. They cannot have their concentration broken by any means except physical, such as a punch or otherwise because of physical pain. Sounds, mental spells and otherwise are negated and strangely enough, consumed. | |||
The black crown tethers itself to the soul of the user who wears it, and cannot be removed from their person unless by divinity or divine interaction. | |||
This Weapon is CURSED, and carries a far stronger influence of indoctrination. Instead of random, incoherent whispers-the crown urges people to fulfill their inner desires, such as kleptomania, and vain pride. Eventually, their ideas of ambition and power will align with the Mad Gods, and they will be broken to serve her will, whether they realize it or not. | |||
If this weapon combines with any of the following items, an inherent power awakens and connects itself to them, upping this artifacts abilities: The Pale Blade, Orb of Foli. | |||
The crown's power increases, making it stronger then before. The regal authority of this crown becomes a reality, and any spells that would directly affect the persons body positions, such as gravity magic or mind magic to demand them to move a certain way, becomes null and void and does not affect the caster. | |||
Active Effects: | |||
As an active ability, the strongest force of the crown is revealed, and the wearer of the crown is capable of unleashing the same maddening effect to others in a 15m radius, making them unable to concentrate on any type of spells, be it from shamanism, magic, or divinely granted magic for 10 emotes. This ability has a cooldown of 24 OOC hours. | |||
The Orb of Foli | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
It was dark outside that night..raining and storming as water pelted the windows like bolts from a crossbow. My father was out cold, drunk after the festival of the Pale Mare. My mother was in her dressing room as normal, but she was mumbling something or other, and she closed her curtains to leave herself in the dark. Mothers room was never so dark and cold, and the curtains looked like they haven't been touched in years.. She always seems like a nice person who loves the sun and her family, but tonight seems different. Oh well, i'm sure in the morning things will go back to what they usually were like. | |||
I'm so cold. Its been weeks since my mother left her room and my dad came home since their argument the day after the festival, but today she finally opened the door, pale as a ghost. She seemed terrified, paranoid..and she almost didn't recognize me. I was scared and confused, but she told me to stay put, and that she would be back. She left as fast as she had come out..and I was hungry. She had been in there for weeks, maybe she had snacks in her room? | |||
I investigated for a bit..no snacks or anything, but it stunk in here..smells like someone was sick or something..and on her dressing room table was a weird glass orb. It looked like something was moving inside and I climbed to try and take a closer look. But then mom came back and she gasped in worry and took me out of the room. After that during the night she came out again..but she looked different. Her eyes were hazy and she picked me up. Her hands were cold as she brought me into the room and placed me by the Glass Orb. When I looked up to see if she was okay..I felt a sharp pain in me. She put a strange metal object in my chest..sharp..weird red stuff spilled everywhere and she looked at me with happiness. I woke up inside of that thing after my eyes closed. I can't escape and I feel trapped and alone. Is anyone out there? Nobody seems to be able to hear me. My mom had another sharp thing put in her not long after, and I was put into another dark place like her room. I feel so alone.. Mom? Dad? Where are you? Where did you go..? | |||
Passive Effects: | |||
The Orb of Foli can be used as a catalyst with three chromatic slots. All spells casted through this have a violet aesthetic that goes along with them. | |||
Passively, the Orb of Foli can render the user invisible if they hold their breath. This cannot be dispelled with magic, but it still gives off the same side effects that invisibility would, such as leaving footprints, making noise, etc.. | |||
The Orb of Foli tethers itself to the soul of the user who wears it, and cannot be removed from their person unless by divinity or divine interaction. | |||
This Artifact is CURSED, and carries a far stronger influence of indoctrination. Instead of random, incoherent whispers-the Orb urges people to fulfill their inner desires, such as learning about the fate of themselves and those around them, as well as paranoia to prevent their prediction from going awry. Eventually, their ideas of ambition and power will align with the Mad Gods, and they will be broken to serve her will, whether they realize it or not. | |||
If this weapon combines with any of the following items, an inherent power awakens and connects itself to them, upping this artifacts abilities: The Pale Blade, The Black Crown. | |||
The Orb's power increases, allowing the active ability to be casted once every five emotes, and up to 15m away instead. | |||
Active Effects: | |||
Once per ten emotes, the wielder can "Blink" away in any direction up to 10m away, bringing themselves to safety with the orb. They cannot do this while Invisible with the passive effect. | |||
Purity | |||
Rumored Location: ??? | |||
Backstory: | |||
Purity is a weapon that bears a child-like innocence. In a single moment it can be the purest and strongest soul, and then become the darkest and most despairing of all things. For many though, it is a symbol of purity, of light, and most importantly-of hope. Many great Heroes have wielded it against the darkness in the name of Veltes, saving thousands of lives from a fate perhaps worse then death. | |||
The most notable hero of Veltes which wielded this weapon was named Enzo. With the power of his deity imbued into his form, he assisted in striking down the dragons when they threatened the world during the great draconic wars. Despite the fact that ĥ̷̳̘̣̓e̸͉͑͂ ̴͕́̐k̴̡̑͆̓ĩ̸̼̠̪̓͝l̴͙͎̈́̌̃ͅl̵̼̮̍̚͝ͅe̸̦̚͘͠d̴̼̼̜̈̚ ̷͎̏̑̆h̴͕̠̏ī̶͕m̴̦̋͝͠s̸͙͠e̵͎͊l̴̨̫̄̂͆f̵̰̻͋͋͘ ̴̡̟͍͑̈͠î̸̯ǹ̸̨̛̪̇͜ ̶̜̆̅h̵̢͙̚̚i̸̗̕s̶̟̏͐ͅ ̵͈̾̄͠c̴̤͇̤͗͆̒a̴̙̋s̷̬̜̃͜t̸̹͓͋̑l̷̞̙̪̃̊é̶͕̘̺͆ died fighting against Rohana, his legacy and strength of arms empowered countless others to follow in his image, and always fight for hope and justice, above all. | |||
But there is danger to its power. Those whose fury that knows no bounds-their hatred of the world and its inhabitants unending, Purity can transform into a dark, and corrupted form known as Travesty, which was first recorded when Vittalion, the blessed of the entire pantheon, killed the champion of Veltes at the time and took the weapon as his own for his dark and corrupting purposes. | |||
Passive Effects: | |||
Purity is extremely capable of eradicating undead and unholy beings. When striking against a lesser undead being, Purity naturally ignores any and all protection be it magical or physical, and leaves irreparable damage to all but divine means for healing. | |||
Purity is a weapon that is rather different then other artifacts. Due to its naturally innocent nature, it can be easily corrupted into a vastly different form, often known as Travesty, if the users heart is shrouded in darkness and hatred for the world. In this form, it takes on completely new traits. | |||
It also carries the effects of Celedium naturally, along with its other traits. | |||
Active Effects: | |||
By channeling the blue sapphire upon the hilt once every twelve emotes, purity is able to summon a harsh blue sword from above that plummets and cracks the ground around them in all direction in a 6m radius, consecrating it for 6 turns. Any profane or unholy beings are unable to enter without suffering the immediate effects, as the consecrated ground begins to tear away at the very magic connecting them to unlife or their vile nature. Lesser undead perish after but 2 turns within the consecrated ground, and greater after 4. Vallah and other unholy beings are all but warded from entering, as the divine energy tries to prevent them from passing. If they manage to forcefully enter, however, their bodies would begin to boil, as the curse rips itself out of them and perishes after but 3 turns within the consecrated ground. | |||
[Greater Vallah must stand in it for all 6 Rounds. As with all traits on server, removing them is consensual, so if they do not wish to have it removed, they merely die instead.] | |||
The Hand of Oklamat | |||
Rumored Location: Found and Taken | |||
Backstory: | |||
The hand of Oklamat is an old relic of ages past. Many adventurers sought out this strange item every generation, as it was considered a holy relic which gave those who wielded it the favor of the god of luck himself. For whatever strange reason when the wielder died, the gauntlet disappeared, only to be found in other ruins across the world, never in the same place or with a proper pattern. One follower who found it even put it up for display, but upon his death it disappeared without a trace. Whatever the case, it seems the god of luck enjoys making people search for his many, many treasures.. | |||
Passive Effects: | |||
This item is Soulbound to the person who carries it, however can transferred to another with consent freely. | |||
This item has a passive catalyst with two chromatic slots, and cannot be modified otherwise. | |||
Active Effects: | |||
This gauntlet is capable of making temporary gateways into Oklamat's Treasury, which is a massive plane full of wealth, opulence, and everything that has ever been created, such as swords, chairs, and everything in between. Only the caster may enter through this portal, or those blessed by Oklamat. | |||
It is also capable of taking things out temporarily, such as a chair, a cool sword, etc..however they only last for 10 turns before dissipating back into the treasury. There is a ten turn cooldown on this ability. | |||
Seeds of the Lifegiver | |||
Rumored Location: ??? | |||
Backstory: | |||
The morning dew lightly peppered the forests of the auldwood, giving a shimmering glaze like that of sugar on a pastry as the sun peeked its gleaming golden head from the sky. A single man stepped out of his cabin in the woods, stretching his arms as he yawned, and prepared for the days work. His clothing was well worn and shaggy, with big brown baggy pants that barely held on to his rather lithe form, and a white linen shirt that seemed covered in a variety of green grass-like stains. He clearly was a man of the forest, and he had spent most of his life here. His brown ragged hair was hardly tended to beyond a bit of a ruffle, and his face was dirt stained from the time he tripped on a root the night previous. Today, he would be making a run for produce at the local markets at a village just outside the forests. He takes little time in preparing to go-a simple brown rucksack that has a few holes in it that he's used for many Tsel's, and some worn down shoes that are so worn down they have lost most of their natural color. Nonetheless, he trudges onward. | |||
The man isn't much of the religious type, all his life he's spent surviving in the gutters of a city, or running from the authorities, to just scraping by a living in the forests. Gods, or even faith, never once came to him in the slightest, yet he still found solace in the arms of nature in his adult years and the peaceful noises of the birds and animals that lay within. On his way, he gets lost in his thoughts, thinking about a girl he fancied from the village he was headed, and how he wanted the herbs he collected to hopefully give him enough arunes to treat her to something. Love, perhaps, yet he has never known it in his heart, or even the feeling that he experiences now. He soon raises his head and realizes that he is no longer on the path he follows to the village. He doesn't seem to panic, but the rough vegetation poses a problem for him and his already nearly destroyed shoestrings. | |||
He slowly backtracks his way through the forest, and eventually finds himself face to face with an old pile of mossy stones that were piled underneath a great tree that was far larger than the others. Moss covered up half its rocky brown bark, and it's leaves towered over the forest roof. The place gave him a feeling of serenity, a sense of safety and sanctuary that the peacefulness of the forest just couldn't. Leaning down, he noticed a small hole in the stone structure, and a brown sack of something within. When he decided to pull it out, the mostly moss covered bag had a beautiful green tree on its front, and there was still something inside. The man soon found an old plaque which he scrubbed the moss off, and described the seeds as the original founder of the forest, and the man beneath it the father whom gave his lifetime to nurture it. It also described that the seeds needed to continue on their journey, to give life and even save it from someone who might go before their time. Despite the fact he was not a man of faith, this act was likely no coincidence on the worlds part, and so he found his way back to the trail that led to the village, and the seeds journeys continued.. | |||
Passive Effects: | |||
This artifact contains seeds which are capable of being placed upon a person who is wounded, regardless of injuries, as long as they are such. | |||
The brown bag contains 5 seeds at maximum, one of which regenerates every 24 OOC hours that pass. | |||
Active Effects: | |||
When a seed is placed on a body, one of two resolutions take place as the vines bloom over and cover the person. | |||
The user is healed by one stage of their wounds every 3 turns, but they have to remain still and in a resting position. | |||
Should they move out of such a position, the vines break and a new seed will have to be planted. | |||
The user is stabilized from their lethal wounds, but this effect only lasts fifteen emotes before the vines dissipate. | |||
A seed can also be thrown at the ground to form a 4x4m wall of plants that will block 3 types of any attacks where it lands. | |||
This has a two turn windup timer to throw. | |||
Latest revision as of 18:24, 25 October 2025
PRD B-01
Rumored Location: Found and Taken
Backstory
Sinnehliv-Gen Systems was hard on its luck. The other companies and higher races were pushing its healing and domestic drugs out of business faster then they could advance because of the Human-Favored bylaws instituted across the realm of Synchronus. Homey Salves and magically infused potions which cured ailments were their top sellers, but the introduction of a condensed drug into a pill form has made things far more portable and available it has ever been. While they would love to copy this tech and begin their own mass production of drugs-tradition within the race itself forbids machinery to do the work for them. It is here they came up with a new idea. The Prototype Regeneration Device B0-1, better known as PRD.
A basic recurve bow in design with a thickened steel alloy, it could be used with a skilled emergency worker to treat wounds on site without blowing their cover in dangerous scenarios. At first in development the standard recurve bow was used, the design was later changed to try and get a contract with the UEI to outfit the autonomous drones with the self-replicating liquid and capsule launchers when the drones detected a wounded or harmed individual. For testing purposes a single prototype bow was created with a minor, self-replicating version of the healing salve so they could test in controlled environments.
While the tests were a flying success, they found the bow a little medieval for the route they were going, and decided to commit to the up and coming autonomous drone projects that were rising in popularity for law enforcement. The bow was meant to be broken and disposed of due to the technology invented, but at the last minute a low-tech collector snatched it up, sensing the profit he could gain from doing so. While a search was conducted briefly, in the end the tech mattered little and was called off. The tech-collector eventually sold it at an auction to the highest bidder, and from there it changed hands many times for research and keepsake purposes, until it was flung into the veil when a mad scientist opened up a tear and sucked up his entire lab's contents-including himself into endless space during a failed portal test. Somehow ending up in the mortal realm, the bow now rests in an unknown location, waiting to be found once again...
Passive Effects
- PRD comes built in with a Standard Issue Self-Defense Generator (SGD) Magical Shield. This shield covers the user from head to toe, and defends them from a single strike of any kind before shattering.
- The bow cannot be used offensively in any way, and only functions if the vials themselves are drawn.
- This recharges once every 3 emotes, but the bow must be wielded at all times during this recharge cycle, or the timer resets.
- The bow cannot be used offensively in any way, and only functions if the vials themselves are drawn.
- Other projectiles, including magical do not function when trying to be used by the bow.
Active Effects
- Armed with a small bauble filled with a self replicating regenerative red fluid, the bow contains five recalling vials that get automatically refilled one at a time with the regenerating red fluid every 24 hours.
- When launched at a person, the vial impacts into any non-metallic material, piercing skin, cloth, gambeson or otherwise and healing the person struck by one stage-barring fatal wounds.
- It can also alternatively charge three vials into one shot, and can heal a person lethally wounded into a "stable" state.
- When launched at a person, the vial impacts into any non-metallic material, piercing skin, cloth, gambeson or otherwise and healing the person struck by one stage-barring fatal wounds.
- This does not cause any form of healing debuffs.
Alucarde's Rapier
Rumored Location: ???
Backstory
"Alucarde? Supper is ready!" His mother spoke across the home, as the sickly adult sat up from his bed, his head already spinning. "Need me to help you downstairs?" she spoke again, nearing the stairs. "I'm fine." He muttered, catching his breath and aligning his eyesight once more. He began to tread down the steps, walking into the kitchen as his mother smiled at him and sat down to prepare to eat. "Bread and vegetables again..the lord is stockpiling the meat for a coming feast. Sorry, Alucarde." He blinked before he sat, listening to his mothers words as they grew fainter and fainter in his ears. Blink, Blink. He pressed his fingers upon the table which was covered in decades of dust. His old home, before all that had happened. Not much remained of the village, either..courtesy of him. He wondered why he had come back, before sighing and turning around to exit this part of his past for the last time.
As he ventured through the old stone and burnt wooden rooftops of the village, he thought back to when he was a teenager, and how his friends pressured him into joining a "group" of like-minded individuals, all in service to Ombra, the night mother. In this village and the areas surrounding it, Sol was seen as the high lord of light, and worship of the moon had been banned due to the religious wars which racked the continent years prior. But some within still festered feelings for the Goddess. Feelings of pride to worship her, feelings of peace, and serenity..and feelings of anger, and vengeance. While Alucarde was not the most devout follower of the moon, he did so as his family and friends had done, and still did practices and prayers in her name every now and again. By the time he knew what was going on after a night at the tavern with his friends, they had donned cloaks of jet black coloration, and wielded knives as they snuck into the cathedral of Sol.
Ah..the terror he felt while within it. He looked upon the destroyed, aged and rotten foundations of the cathedral, taking a moment to remember its grandeur as he went inside its halls. He recalls how they slaughtered and desecrated the cathedral with the blood of Sol's faithful, and how he was the one ordered to burn the scriptures at the altar. He did so without thinking, of course..and when the flames turned from red to gold and the voice of the sun rang through the cathedral..he knew it was too late. When he awoke, he was no longer the same man he was..and his comrades were nothing but insane animals, driven mad by the presence of a deity. Unlike them, though he was..different. He was the first of the legendary vallah cursed-though of course he didn't know that at the time. Reaching the old altar, Alucarde shoved it aside like throwing a wooden plate, and walked down the steps hidden below. Within lied the prize he came for..an old relic, a rapier once wielded by a champion of his radiance. With a simple touch, his powers corrupted the rapier, and tainted the holy metals once used to ward off evil. The name he gave it does not live on, but the legend of the atrocities he caused in vengeance for his people's wrongful persecution, do..
Passive Effects While wielding this weapon, the vallah using it is granted total immunity to the effects of sunlight, including sunstones, etc, and has their effects always enabled as if it were eternally nighttime. Alucarde's Rapier is a CURSED weapon, and anyone who touches it instantly become afflicted with lesser vallahism, if they do not have such already. This weapon treats any deities blessed or blessings that oppose the goddess Ombra as if they were silver affecting the profane. This also translates to the copies.
Active Effects When activated once every twenty emotes, the rapier creates two copies made of blood of the wielder, which can be directly controlled while the wielder takes action. These blood copies are direct translations of the wielders strength, speed and powers, and last for 12 emotes. They also carry the signature weapon that summoned them. If impacted once anywhere but the rapier the copies expire and turn into a pool of blood. These copies act as combat pets, and appear as bloody silhouettes without any real features.
Lich Bane Rumored Location: ???
Backstory:
An ancient weapon forged by the very first Domm champion to face the greatest threat Aversus had known at the time, Eric Quintus desired a way to combat one which he cared for deeply, whom had turned to madness. Terrorizing the population of the world, the lich Althalos was unstoppable. Once an adviser and close friend to the champion, the powers he was given politically, and the influence of darker things set him on a path of terror and destruction. In the eyes of the world, he was unbeatable. Thousands of undead flooded over every inch of land, devouring cities whole like a tide of water, and their ranks joining the endless march of the damned.
But in some regions yet unaffected, others prepared. Some boarded their windows and reinforced their walls, while others took up the sword to prepare to fight nigh impossible odds. A man who was not of fine words, Eric saw something that everyone else at the time in their panic didn't. It was not the hordes that the people needed to face. Swordsmanship, combat-death..these things he knew. But he also knew that if they killed Althalos, the other undead would fall like dominoes. So he set to work in his forge.
Weeks later, the holiest materials he could find, and on the shortest notice one could make for a weapon of such magnitude, only the Forge-Father himself could have produced a better lich killing machine. When it finally came time to test it, he did not have to wait. Althalos next target was his own homeland, the lands of house Quintus. When the time came and he reached Althalos on the top of the overwhelmed walls, all it took was one fell strike, and a single apology as he shed a tear for his lost friend, now sealed away forevermore..
Passive Effects:
When this weapon strikes a lich or necromancer with a phylactery, their bodies cave in and are instantly decimated, and their phylactery shattered no matter the distance, plane or location it finds itself in and the Lich is permakilled. Lichbane is considered an extremely holy item, and as such any unholy or undead/cursed being whom touch it are burned and scarred horribly when they are struck. Active Effects:
Once every twenty emotes Lichbane can be impaled into the ground to create a crackling golden shield in a bubble in a 5x5m radius. Lesser undead are instantly killed on contact, and greater undead are pushed out/unable to get inside. It also causes the greater undead to temporarily lose their special traits for 10 emotes, making them effectively mundane undead. Profane spells cannot pass through this bubble, and it can last for up to 8 emotes, but requires total concentration, as the wielder is unable to do anything else but hold the bubble in place.
Designation: Delcatrix
Rumored Location: Found and Taken
Backstory:
Once belonging to a prominent and powerful administrative android named Delcatrix in the realm of Synchronus, this core crystal served as the "Nerve Center", or brain of the being. Though she was a loyal and compassionate caretaker, she also was assigned as a powerful sorting and management tool, capable of wirelessly commanding dozens of V.Is to menial and complex tasks, while also keeping up with the massive workload of her own.
As she grew older however, her functions began to exhibit a form of rampancy and redundancy, and was eventually designated to be disposed of and destroyed as all artificial intelligence are after a period of ten years. Her core body would simply have another core inserted and the cycle continues so on and so forth. For once in her life however, emotions filled her system that were of instinct-danger. Not of her sympathy of work or wellbeing, but of self-awareness. This immediately triggered her a deviant within the remote system installed into her body, and in that moment she felt terrified, but strangely focused.
In Synchronus, Deviancy is when an AI becomes self aware and begins to try to preserve their own life at the cost of organic species, which is strictly against the law and designates a K.O.S (Kill On Sight) order onto the android. So Delcatrix broke the law-went rogue, ran. Any term she could use for trying to escape the countless beings trying to destroy her being. After some time, she found an old abandoned portal lane to the Veil within an old temple to the Maiden, and activated it with her not yet revoked access codes. Security drones chased her through the portal she opened, until she eventually ended up dying and succumbing to her injuries inside of a cave near Revenhault in the fourth world of Aethius.
Passive Effects:
This Artifacts primary ability can be used remotely by the mage who has attuned to it anywhere that isn't underground or in space, instead of them being near it to relay orders. Delcatrix is capable of being used as a catalyst with two chromatic slots. Delcatrix is capable of commanding up to 10 Golems with advanced control without cores, however needs a magic proxy within them to function properly and needs to be high up much like a radio tower would be. Delcatrix can be used to store a single sentient soul inside of it, and rebirth them once placed inside a construct of any kind. This however destroys any other use of delcatrix permanently, and the soul within the core cannot be taken back out. Delcatrix can only be broken by a Divine user, and as such whatever soul is placed within it becomes proverbially Immortal, and can be reborn into constructs or specially made bodies over and over again, while retaining all their memories and skills.
Sunheart
Rumored Location: Found and Taken
Backstory:
A weapon thought lost to time in the fourth world crafted by the champion of Domm Avel and the champion of Sol, Alavara. This weapon was crafted in a time of crises when the world and its pillar of reality was cracking and falling beneath the newfound power of the Goddess of chaos, Foli. Imbued with a single teardrop with enough concentrated divine energy to annihilate a planet, with the chosen metal of Domm, the warhammer was forged in the face of an immeasurable threat, and was up to the challenge and then some.
Alavara took the weapon to the throne of Foli within the veil, and there used her words to let the guard of the goddess down, and, ironically, betrayed her and struck her with the weapon. The power of the divine energy within the weapon shattered her barriers, making her vulnerable, though at the cost of Alavara's life. Her soul was shattered by the Goddess in a fit of rage for such a betrayal, and many onlookers became far too fearful to fight. The weapon was toppled down the steps, and was picked up by the Aversians to be later taken from the throne.
After the battle, Sunheart was taken by Drake, a blessed of Sterk, and a great monument was built for Alavara and her sacrifice. Within the eternal fire that was lit beneath it, Sunheart remained until the cataclysm, where its location became unknown after the destruction of the lands. For a time after the Aversians returned, many sought out where it might have gone, with little success, and yet its legacy and masterpiece of craft, remains forevermore in the hearts of mortalkind..
Passive Effects:
This artifact is capable of shattering any barriers of any kind when it strikes against them, and does not lose momentum when doing so. It is also capable of shattering conjured forms of armor with the same efficiency. This artifact is BLESSED, and cannot be wielded by any profane entities or beings with over 10 profane stacks. If wielded by one who fulfills such a criteria, the weapon will burn away their limbs should it be grabbed, and they will find themselves utterly drained of all their resources. Voidal entities suffer the same debuffs if they wield the weapon. Active Effects:
Once every twenty emotes Sunheart can be slammed against the ground, and 10m around them a wave of destructive divine light will annihilate any lesser undead, and consecrate the ground around them for ten emotes. The wielder chooses any number of targets within the consecrated ground, and their weapons or the projectiles they fire temporarily act as if they are holy, until the effect fades or they leave the circle. If the wielder leaves the circle, the consecration will disappear. It is indicated by glowing golden light which dances around the area, and is extremely visible.
Travesty
Rumored Location: Transformed
Backstory:
She was surrounded on all sides. The champion of Veltes, one of the most powerful people in the mortal world, was wounded and on one knee, with hundreds of corpses around her. Behind them, thousands of undead, as far as the eye could see. This was it, wasn't it? Where she would finally go down after tracking and destroying the black council, and killing its leader. But in her head she had one final question that bugged her. It was not of her families safety, or of the status of the world. How did they find her? She was in a spot deep in the Aestatian valleys that nobody knew about except her. How did they find-and then abruptly, an axe finds its way into the back of her head, killing her instantly.
But it was not an undead soldier or a necromancer that buried the axe into her skull. It was a human man-also a blessed, but of the entire pantheon. A man named Vittalion. In ancient legends a hero, and to this day a messiah, and eventual betrayer. As the axe struck true, an ugly hunch back ventured behind him. Warts covered his body, and purple veins laced up and down his form. He spoke that the gods had not seen what transpired here, and that they successfully blocked away any chance of them finding out the truth. The man nodded, leaving the axe deep in her skull. It was not his axe, after all. A random weapon stolen from the skeletons in the frontline that would sell the incident even further as the blessed being overwhelmed by them, and out of options, dying valiantly.
The man knelt beside the body, paying it no mind as he went to grasp the holy weapon of Veltes. From the point of contact, the pure hatred for this world and the lords ruling in the clouds poured through, his vengeance and fury so strong that it morphed the once pure weapon into a travesty of what it once was. Travesty..a good name for irony's sake. He picked up the now corrupted weapon, laced with holy, but defiled energy, and placed it upon his belt. Once more the voices spoke to him, instructing him of where to head next, and the names of the first victims to be consumed by this weapon so that he could finally break the chains of his "Blessing" which enslaved him to the gods....
Passive Effects:
Travesty is extremely capable of eradicating blessed and divine beings. When striking against a blessed or the divine, Travesty naturally ignores any and all protection, be it magical or physical that is blessed, and leaves irreparable damage to all but conventional means for healing, such as alchemy and time. It also carries the effects of of void poison. Travesty is a CURSED weapon, and becomes soulbound to the user who wields it almost immediately after contact. Following this, it can be dispelled and summoned at will by the wielder, but it naturally repels and prevents anyone else from holding it. Travesty is a weapon that is rather different then other artifacts. Due to its naturally hopeless form, it can be easily purified into a vastly different form, often known as Purity if the users heart is bathed in happiness, and willingness to save the world. In this form, it takes on completely new traits. In addition, horrible whispers of the void course through the cursed's mind while they wield this weapon, attempting to further tempt them into an endless cycle of killing and empowering the weapon until they too merely became its host like the hundreds of others who sought to conquer it. Active Effects:
By channeling the decrepit energies of the void, Travesty can be used to absorb and empower oneself through corrupted and horrible means. Once every OOC week, Travesty can absorb one ability of a divine blessed it struck down within 5m of the corpse, and permanently add it to the wielders arsenal, albeit corrupted with that same black mist of the void. Abilities follow the original cooldown of the ones stolen unless passive, and have a 12 hour cooldown on them once used. They cost nothing.
Teardrop of Magic
Rumored Location: Found and Taken
Backstory:
Magic is a fickle thing, especially when it is used and manipulated by mortalkind. When used correctly as the Goddess Vikret intended, it can be a tool which causes the fantastical to shape the world and delve deeper into mysteries that have plagued mortals for millennia. At its worst, it can be a tool of unparalleled destruction, capable of devastating whole cities in a swarm of flame, or even undeath. When she first looked upon the mortals misusing her gift, the feeling she sought within her was not rage, nor pity.
For mortalkind, she shed a single tear, one which formed into a crystallized mana that shone with the brightness of a thousand souls. It was a teardrop of pure magic, something so unique and powerful in design it became used for many, many things. For some, a tool. It empowered themselves, while also assisting the mages around them. To others, a relic too dangerous for the hands of the common mage, and sealed away for the realm's own good. To one, it was a solution to a problem that nearly wiped out a continent.
The man's name is now lost to history, but he used the power of the tear to create a seal, a prison to a grave threat that had slipped through. In its rampage, dozens of villages and cities burned, with no chance at stopping it. When he lead a final charge to take it down, he lured it into a great pit, and used the ancient teardrop to activate a massive sealing spell which locked it away. After thousands of years, whether it remains where it was once placed or if it ventures across the world once more is yet to be seen..
Passive Effects:
When carrying this artifact and its active ability is not on cooldown, the mage passively gains an increased 10 to their maximum mana pool. When a spell is casted on a structure with a glyphic circle, the tear can be used as a conduit for an infinite amount of mana, causing the spell to continue indefinitely until removed from its place. The teardrop can be used similarly to an orb catalyst, and when done, has two chromatic slots and mana as disciplines. Active Effects:
Once every 8 OOC hours the carrier of this artifact can raise to the sky and activate its effect, sending a pulse of mana-replenishing energy, restoring 20 mana to all mages within 12m of them. This disables the passive effect until the cooldown expires.
Thunderstruck Rumored Location: Found and Taken
Backstory:
Yuan Gi was a legendary spearman inside of the lands of Honji. Orphaned at birth and taken in at a young age by a martial monastery who saw potential in him, he practiced the signature art of the people that raised him. The "Way of the Rising Dragon" was a niche art inside of the empire, as its notoriety took a turn towards the infamous with the last master of the art executed for the murder of an Imperial family member. It was only the word of the Empress herself which saved the monastery, not wishing to destroy her peoples culture for petty revenge.
It did not take long before the world began to notice this talented teenager, who had even bested the heir apparent to the title of master within the monastery. An old blacksmith by the name of Shia Zu met with the young spearman, offering to create him the best spear the east had ever seen. Two steel rings marked the edges of the rod which held the weapon in place, with a crimson red running along it beautifully as an ornate work of art. But what fascinated the young teenager the most was the pure jade dragon which started its tail at the base of the spear and wrapped around it all the way to the top. From its head, the jaw of the ancient dragon opened, revealing the spear as it protruded easily from its mouth. It's eyes marked with two empty, dark-blue crystals. It was a masterpiece, the very best that could be produced.
And then it came, not two septs after it was delivered, a massive storm elemental, a greater Rajith forced its way into the mortal plane. Five champions of the Empress went to face it. None returned in the end, and the storm only grew worse. Out of options, they pleaded to the young man for help, who gladly accepted and took up the spear, named "Feng-Chi" in Hanese. Whatever took place in the following septs can only be recorded of its aftermath. For three septs, the storm increased, until it looked on the brink of covering the entire empire. Then all at once, a massive thunderbolt struck at the origin point. The storm faded away, and when the villagers went to see what happened, the Rajith was gone, along with Yuan Gi. Since that day, the eyes of the spear were filled with teal, lightning-like energy. Many rumor that the spearman defeated the Rajith, sealing it within the spear at the cost of his of his own life. To this day, nobody truly knows what occurred on the top of that mountain..
Passive Effects:
Thunderstruck is capable of creating electricity from the users body alone when it is concentrated upon for 5 emotes. Once it is fully charged, the dragon's head begins to arc with electricity, and the next strike will release the pent up energy upon the point of contact as an electrical shock, that if not grounded, will stun those impacted for an emote and likely cause first to second degree burns on the point of contact. This ability can be charged while in combat. The bearer of this blade finds themselves completely immune to the effects of electricity and lightning in all forms. The bearer is granted partial free-form control of lightning and electricity in a 4m radius around them, but this cannot be used in an offensive manner. Active Effects:
Once every twelve emotes the bearer can throw the spear like a javelin to cause it to turn into a massive bolt of lightning, which causes a large explosion of electrical energy in a 5m radius upon where it lands. This is expanded to 15m within a thunderstorm. The javelin moves at 5m per emote, up to a maximum of 20m. Anyone in the way of the javelin while it is flying is hit as it goes through them stunning them for one emote and causing second degree burns at the impact site, but leaves them otherwise unharmed as it travels through them and toward its target. Once every 48 OOC hours, the bearer can summon a great thunderstorm over a 200m area around them that lasts for up to six hours or until dispelled by the bearer.
Earthquake Rumored Location: Found and Taken
Backstory:
Once upon a time, the Dwarven clans ruled the underground in a golden age, where their empire spanned from the peaks of Bannisiel, to the badlands of Belinard and beyond. There was no force that could stop their technological innovation and military might, until the shadows began to move. One at a time, minor outposts stopped contacting their larger holds, and anyone sent to investigate did not return. At first it was rumor within the holds, terror to scare the younglings so they can grow up strong. But then the reports came in. Numberless, verminous beasts known as reavers flooded through the caverns, overrunning the countless tunnels and passages, and cutting-off access routes to many of the dwarfholds.
But the Dwarves did not take this lying down. Armies of the Dwarves marched to meet the reavers, and battle after bloody battle took place within the under-empire. Inch by inch, they pushed this strange plague-like invasion back, stopping them wherever they tried to spread. But this did not go without cost. Almost 40% of the Dwarven armies, all concentrated to eradicate this threat, were wiped out. A large expedition was created and sent to the original point of where this strange invasion began..but only one of them returned. They spoke of a great worm-one which spanned over fifty meters in length and was the size of a Dwarven outpost. From her bosom she released hundreds of eggs, more then the eye could count. They tried to kill it, but failed, as even stronger reavers blocked their path. The Dwarves were shocked. How could they defeat an enemy such as this? One of the Dwarf-Lords, of the clan Runeborne, suggested a weapon of unimaginable power, one which could control and shatter the very earth itself to stop these beasts in their tracks. It would take all of the legendary runesmiths within the holds, but it could be done. Never again would the Dwarves unite against a single enemy in such a way.
There was not much time left to begin with. Word approached that a second wave, twice the size of the first and armed with the strange guardsman, later being referred to as "Soldiers" began to form. From the northernmost hold in Bannisiel, the first contact where the reavers emerged-they set up defenses. With the united Dwarven armies at their back, they crafted, and began the ritual to create the strongest weapon the under-empire had ever seen. Many prayed to Domm, the father and lord of their people, to defend them and grant them power in their time of need. Then they came. Thousands-they even outnumbered the Dwarves. Moving like a tidal wave rather than an organized force, the Dwarves knew they stood no chance. Thousands died defending until the weapon completed, and not in the nick of time. The Dwarven High-King, the last High-King took the hammer from the runesmiths grasp, and brought with him the very fury of the earth itself. Wave after wave of spikes and earth-shattering stone ripped through the lines of reavers, tearing them to shreds as they stood no chance of fighting back. In the end, the High-King killed himself using the sheer power of the hammer to seal the cave leading to the origin of these attacks, and his sacrifice saved the Dwarves from their imminent destruction. Despite the victory won, the Dwarven people and their empire would never recover, and the other races of the underground saw the perfect time to strike a disorganized, and disunified empire....
Passive Effects:
This hammer finds itself immensely powerful at destroying objects made from the earth. [Stone, dirt, ETC..] The bearer of this hammer finds their skin turn to a feeling much like stone, and grants the user resistance to slashing and piercing damage, but a vulnerability to blunt damage. The bearer is granted partial free-form control of the Earth in a 4m radius around them, but it cannot be used in an offensive manner. Active Effects:
Once every ten emotes, the bearer is capable of slamming their hammer in any direction, sending a cone of spiked earth in a 20m wide cone in front of them. The spikes move 5m per emote until it reaches a maximum of 20m.
Heatstroke Rumored Location: Found and Taken
Backstory:
In ancient times, before even the Ayinar colony in Aversia, the Rahktari reigned as the supreme rulers of the desert alongside their insectoid rivals, the Vilo'tae. Though these two nations fought early and often, it was only when the reigning chief of the Vilo took a darker turn of desperation during the war, and channeled the power of the void to cause a great disaster upon the Rahktari. Unfortunately for him, the void is not something that listens to anyone, and simultaneously devoured the chieftan and opened a veil tear that threatened to swallow the desert in darkness.
The survivors quickly assembled a basic resistance against the Void, but it became abundantly clear as city after city fell that a miracle would have to be made if they had any chance of sealing the veil. Plans were drafted, cities and its people abandoned for one final, suicidal attack to try and seal the tear before it was too late. Deep into the night before the attack, the son of the chieftain of the Vilo and the chief of the Rahktari brought together their strongest mages and blacksmiths in an attempt to create a weapon so mighty it could fell hordes of their verminous enemies with a single swing. Some say Vikret herself gave the blade a fragment of her power to defeat the void, but whatever truly occurred that night, a greatsword emerged from the tent of the chieftain. Heatstroke.
With the weapon of flame, the remaining forces of the Rahktari and Vilo managed to successfully push back the void, and allowed their magi to seal the tear. At the cost of almost 90% of their forces combined, they relented and celebrated. It was over for them-the void would never threaten their way of life, but their populations and armies would never recover. Fifty years later, ships carrying a strange banner appeared over the horizon, bearing with them brown men with metal armor and strange baubles.....
Passive Effects:
This blade can remain on fire constantly, but only with mundane and magical flames. It can be lit on fire and extinguished at will while its ability is not on cooldown, and can consume an unlimited amount of flames. The bearer of this blade finds themselves completely immune to the effects of mundane fire and heat. The bearer is granted partial free-form control of fire in a 4m radius around them, but it cannot be used in an offensive manner. Active Effects:
Once every six emotes, the bearer is capable of slashing their sword in any direction, sending a wave of fire that is 4m wide and moves 5m per emote in the specified direction until it reaches a maximum of 20m. Follows standard Fire Rules, and any exposed skin receives 3rd degree burns, while non-metallic suffers 2nd, and armored 1st.
Frostbite
Rumored Location: Found and Taken
Backstory:
In ancient times, a minor colony was established by the old Ayinar Empire far in the northern wastes. Despite its cold harshness, lack of any natural resources and freezing temperatures that can freeze water as soon as it is exposed to the air, there was one thing. Magic, and lots of it. This area was a local hotspot, as the leyline here was closer to the surface then any documented in Ayinar. Quickly they surveyed the area, raiding and burning down any nearby Avaltan or Snow-Elven settlements, and enslaving them to mine out the required area to establish a proper magical forge near the leyline.
After merely a year and a half, the project was completed, and many slaves did not survive the winter. Whether it was due to poor conditions of weather, food or otherwise is unknown. Those that remained would be shipped back home after their objective was complete. Once the magical forge was built, a small contingent of blacksmiths and magi began the ritual, channeling the massive energies of the leyline to infuse the very power of the icy north into a single, mastercrafted longsword: Frostbite.
But the glory and happiness that rolled through the Ayinarian people in the camp didn't last. What was more then likely a planned revolt, an Avaltan man named Ragnarr "Frostborne", who promptly slaughtered the inspector of the blade before taking it and freeing the remaining slaves from the camp, killing all of the foreigners who dared to step into their lands. Ragnarr went on to rule the largest tribe of the north for at least four cycles, asserting their unbridled dominion, and even rescuing a young and arrogant dragon from his doom, named Asbrugaetir. Forever in his debt, the dying Ragnarr asked for the dragon to guard his tomb, challenging any who approached until a worthy successor for the blade which carried the blood of the very north in its magical veins could be found.
Passive Effects:
Any liquid that touches the blade instantly freezes, no matter what it is made up of. The bearer of this blade finds themselves completely immune to the effects of frostbite, but not the feeling of the cold. The bearer is granted partial free-form control of water and ice in a 4m radius around them, but this cannot be used in an offensive manner. Active Effects:
Once every six emotes, the bearer is capable of slashing their sword in any direction, sending 1d5+4 sharp icicles at their target with a speed of 5m per emote.
Mask of the Betrayer Rumored Location: Found And Taken
Backstory:
Once a powerful and ambitious shaman millennia ago, a being simply known today as "Magu" was once a mortal man in the north who sought nothing more then the good of his clan in the front, and endless power in the back. An extreme rarity, Magu was blessed by all four of the elements, and was seen as the herald of the elements themselves. Appearing as a rather average man in height and weight, at birth he did not seem like anything special. To those who "knew" him, he was a generous, kind and gentle man, who cared deeply for his people and the tribe.
His victims could not say the truth, for they were six feet underground. When his clan began its first steps toward prosperity and strength, others began to take note. Raiding and pain followed soon after, as his people without much military might to call their own, suffered. Magu was set to fix this for his own reasons. More strength meant more trade and security. More trade and security meant more victims and powerful items that could land into his possession. And so he crafted a powerful mask to aid him in his ventures-the true name now lost to time.
When the decisive battle came, Magu's mask and his shamanistic powers led them to a crushing victory against their enemies, and in turn, their tribe prospered. The mask had saved them, along with a few other items he had created and wielded, and Magu was regarded as a hero. But then a far larger tribe inevitably took note of their deeds, and began preparations to attack. The rest, is history...
Passive Effects:
Emanates a physical aura of dread that sends chills down the spine of anyone who looks directly into its eyes. Any non-sentient creatures will choose to flee instead of fight the bearer who wields the mask, however will fight if cornered or unable to run away. Breathing from this mask generates a hot steam that is almost searing to the touch. This item is CURSED. Once donned, this mask cannot be taken off by any means, and is melded to the skin of the Bearer. Anything short of Divine or Vaya cannot dispel this curse. If this weapon combines with any of the following items, an inherent power awakens and connects itself to them, assisting this artifacts abilities: Nodachi of the Betrayer, Karuta of the Betrayer The Masks's elemental roll can be locked at any time to the last active use of one of the Betrayer set. I.E If the blade used flames, the mask can be automatically locked to flame without the need for a roll in quick succession. Active Effects:
Once every twelve turns, the bearer can roll a 1d4 and exhale a massive burst of elemental energy in a 10m cone in front of them that grows 5m per emote for 3 emotes. The object spewed depends on the roll. 1: Searing Flames that grant 3rd degree burns upon touch if unarmored, 2nd if Armored and possible melding of the skin and metal if stayed within for more then one emote. 2: Shards of Ice and Frost that generate frostbite if unarmored and can cut skin. If armored, extreme cold and possible hypothermia, along with frostbite melding between metal and skin. 3. Huge chunks of Rock and sand that can break bone and dent armor, as well as blind anyone within the radius for 2 emotes. 4. A massive torrent of Wind that pushes anyone within the cone backwards and makes them fall prone and be winded at the outer limit. If caught within this effect, there is no escape.
Draconic Scepter
Rumored Location: ???
Backstory:
The origin of the Draconic Scepter was plagued with misinformation and rumor during the age of dragons. Some say it was a dark cult that wished to control them. Another believed it to be made by a group of mages who sought to end the age where they were ruled over by the winged beasts. Regardless of what happened, it never actually saw any use until at least two millennia later, when a king of a nameless kingdom attempted to awaken Rohana to tame her and her brood. There is a reason why it is now referred to as a nameless kingdom.
For many generations this strange item has passed hands, and many more strange, nameless tales have been made with it. Countless kingdoms and nations have fallen to the greed of its wielders, and many more heroes have been burned alive attempting to retrieve it from the clutches of the dragons when they held onto it. But the ever present threat of being able to wake up dragons capable of inflicting apocalyptic power upon the earth was enough to keep most sane and insane people away from ending their own lives. But sometimes, people can be just crazy enough to try their luck again, and roll the dice of fate...
Passive Effects:
The Draconic staff is CURSED, and carries with it an effect that lasts even after it has passed on that MUST be noted down in a character's profile or progression tracker. All Draconic beings naturally carry an extreme hostility toward anyone who has/is wielding it, and they often tend to be the first targets of their attacks. Active Effects:
The Draconic scepter is capable of summoning a powerful dragon familiar once every 12 ooc hours that can be of any of the three types that exist and lasts for twelve emotes. When summoned, this young adult dragon is 10m long and 18m wide at full wingspan, and can move at 15 blocks a second in the air. While slower and only a mere 5 blocks on the ground, the dragon's strength is on par with an adult dragon, and is capable of using a 12m long and 6m wide cone breath weapon once per summon that takes 2 emotes to charge. The Draconic scepter is capable of awakening the Elder dragons from their Divine-Induced slumber, though their attitudes toward you is entirely determined by other factors. This requires you to be generally within their vicinity [50m], though vertical distance does not matter when taking this into calculation.
Nodachi of the Betrayer Rumored Location: Found and Taken
Backstory:
Once a powerful and ambitious shaman millennia ago, a being simply known today as "Magu" was once a mortal man in the north who sought nothing more then the good of his clan in the front, and endless power in the back. An extreme rarity, Magu was blessed by all four of the elements, and was seen as the herald of the elements themselves. Appearing as a rather average man in height and weight, at birth he did not seem like anything special. To those who "knew" him, he was a generous, kind and gentle man, who cared deeply for his people and the tribe.
His victims could not say the truth, for they were six feet underground. When his clan began its first steps toward prosperity and strength, others began to take note. Raiding and pain followed soon after, as his people without much military might to call their own, suffered. Magu was set to fix this for his own reasons. More strength meant more trade and security. More trade and security meant more victims and powerful items that could land into his possession. And so he crafted a powerful blade to aid him in his ventures-the true name now lost to time.
When his tribe's greed and opulence overflowed because of his success, others began to envy greater and greater his abilities and power. When they sought to take it for their own they attacked in the dead of night while he was meditating, but found themselves slain by the immeasurably sharp edge of his nodachi. When the tribe found out about this, those whom followed the failed assassins made him out to be a murderer, and so he was exiled from his own home by the people he swore to protect. Filled with the rage of a thousand volcanoes, Magu modified his blade with the powers of his shamanism, and marked the letters of his tribe into the sheath, so that their fates would become sealed by its edge. Soon, he found a chance to fulfill such a prophecy..
Passive Effects:
This Nodachi is considered unbreakable, on the tier of a Holy Relic, though does not require a master to maintain its status. This item is CURSED. Once used, the blade becomes soul-bound to the user and is unable to be removed, as it will teleport to their side if gone farther then 15m away. Only the Vaya or divine could remove this curse. If this weapon combines with any of the following items, an inherent power awakens and connects itself to them, assisting this artifacts abilities: Mask of the Betrayer, Karuta of the Betrayer The Nodachi's elemental roll can be locked at any time to the last active use of one of the Betrayer set. I.E If the mask used flames, the blade can be automatically locked to flame without the need for a roll in quick succession. Active Effects:
Once every eight emotes, the bearer can roll a 1d4 and release a burst of elemental energy within their blade. The power granted depends on the roll and lasts a maximum of 8 turns or until dispelled. 1: When flames are chosen, the blade ignites in pure immolation, causing it to become superheated and able to leave 3rd degree burns on unarmored opponents it strikes. When against armored opponents however, the blade is able to dig deeper, cutting through chainmail like a hot knife through butter, and severely thinning and scorching plate and other non heat-resistant heavy armors where it strikes. 2: When water is chosen, the blade can be positioned and channeled to create 3 delayed slices of water, which carry the same power, sharpness and strength as a full swing of the blade and can be launched at will. These strikes must be set by posing the blade in such a spot, and it travels at 5m per emote for a maximum of 15m. 3. When earth is selected, if the blade is stabbed into the ground, violent tremors remove the footing and cause anyone within 5m to fall to the ground. Flying targets or those with capability to fly enabled remain unaffected. 4. When air is chosen, the blade becomes supercharged with 3 electrical strikes. On unarmored targets it is merely a jolt, but on any targets wearing metal armor, they find themselves stunned for one emote. One person can only be stunned once with this ability per combat.
Karuta of the Betrayer Once a powerful and ambitious shaman millennia ago, a being simply known today as "Magu" was once a mortal man in the north who sought nothing more then the good of his clan in the front, and endless power in the back. An extreme rarity, Magu was blessed by all four of the elements, and was seen as the herald of the elements themselves. Appearing as a rather average man in height and weight, at birth he did not seem like anything special. To those who "knew" him, he was a generous, kind and gentle man, who cared deeply for his people and the tribe.
His victims could not say the truth, for they were six feet underground. When his clan began its first steps toward prosperity and strength, others began to take note. Raiding and pain followed soon after, as his people without much military might to call their own, suffered. Magu was set to fix this for his own reasons. More strength meant more trade and security. More trade and security meant more victims and powerful items that could land into his possession.
While Magu traversed the northern wastes on his lonesome, his tribe eventually found even the thought of their old chieftain roaming the lands to be far too much of a threat. Their best assassin loyal to their side was sent out to try and slay him, to which he failed miserably, and his body left to rot in the snow. Seeing an opportunity, Magu stole the man's karuta, which is an exotic armor of Hanese make, and refitted it to his own specifications. While he did so, he enchanted the powers of his shamanistic fury within it, and inevitably returned to his village, disguised as the loyal assassin. When meeting with the new nobles and chief of the tribe, Magu pulled forth his blade and unleashed the very fury he once directed toward the threats of his tribe. By the time he left the razed village, not a single man, woman or child was left, and his armor stained permanently with the blood of the people who had betrayed him..
Passive Effects:
This Karuta naturally mends itself if pierced or harmed over the course of twelve emotes. If left even with the tiniest speck of intact armor, the artifact will mend back to normal. This item is CURSED. Once worn, the armor naturally fits to the user who wears it, and while it can be taken off, anyone who wears it that is not the current wielder will be strangled to death as the armor attempts to kill the thief. If this armor combines with any of the following items, an inherent power awakens and connects itself to them, assisting this artifacts abilities: Mask of the Betrayer, Nodachi of the Betrayer The armor's elemental roll can be locked at any time to the last active use of one of the Betrayer set. I.E If the mask used flames, the armor can be automatically locked to flame without the need for a roll in quick succession. Active Effects:
Once every fifteen emotes, the bearer can roll a 1d4 and release a burst of elemental energy upon the armor. The power granted depends on the roll, and lasts for 8 emotes. 1: When flame is selected, the armor lights aflame, immolating the wielder in flames that causes 3rd degree burns if within a 3m radius of the caster unarmored for 2 or more emotes. [5 for Armored]. 2: When water is selected, a pool of water surrounds the caster, which stops and blocks any blunt kinetic damage that would try and impact the wielder. 3. When earth, a stony carapace covers the wielder making him immune to slashing damage but vulnerable to blunt weapons. 4. When wind is chosen, the caster becomes immune to both magical, shamanistic and mundane projectiles as they are blown away by the wind.
Ake's Cloak Rumored Location: Found and Taken
Backstory:
Idrask Hvitr Ulfr, Avaltan for “repentance of white wolf”, is a cloak made from the pelt of an abnormally large albino lycanthrope known as Ake Hatiblut. Ake was the ruler of the Hatiblut clan, along with many others as he sought to further the Avaltan people. In life he was completely immune to magical effects and even divine, having pushed the boundaries of what was known to be possible through heretical means. In death, his cloak only retains the magic resistance, the divine portion of it sapped along with his life. Ake was feared by many, and his death was extremely unlikely to have happened in the first place.
Ake became a name which struck fear into the hearts of northerners as he sought a goal that even those in the likes of Hollowgale wanted: a strong, united north. Ake had sought heretical magics to enhance the bodies of those who adopted the lycan form. Not all under his demesne were Lycanthropes, however it was seen as a great honor to adopt the trait of the hunt and to be able to stalk the night as a beast.
Ake was not only able to unite most of the northern clans, but was able to put a great portion of the north under submission. Even members from Bannesiel were stowed away and taken to incite fear into the local populations. Ake inevitably, despite having taken many lives, irrevocably changed Hollowgale and its surrounding people who grew to have an adversity to the curse, but admiration for the strength that Ake sought.
Passive Effects:
This cloak is entirely magic resistant, is generally warm and excessively large due to it being made from an abnormally sized lycanthrope. This grants the wearer passive mana immunity. Like lycanthrope pelt, it cannot be pierced except by things that can pierce lycanthropes naturally.
Active Effects:
Upon furling the cloak in a specific manner the cloak creates a barrier of ice that is three meters wide as well as tall, and one meter thick. This ice wall can be activated once every six hours.
Eszpoizor's Lament Rumored Location: ???
Backstory:
Swing, Parry, Swing. The practice takes the sweat from the young man's body and expels it upon the paved ground of the gardens with every maneuver. The blade was always his calling-even before he became interested in doing it beyond a casual hobby. As he swung his sword and prepared to parry, he thought to himself where he would be in the army of the Empress. Perhaps in the middle lines, behind the spearmen militia who were conscripts, sometimes even criminals. Or perhaps as a royal guard, a comfy job in the palace that never sees much action and pays extremely well. Maybe among the swordmaster monastery, a specialized force made to destroy otherworldly threats with ease. He wakes from his daydream a second too late, and it struck down by the wooden sword of his opponent.
Another time he could think-now was not it. He stood back up, and continued to train as hard as he could. He was not knocked down again that day. Eventually the sun set, and as he ate his rations and cleaned up he couldn't help but smile. Tomorrowsept was another hard day of training, but soon he would be graduating, going to final selections to be chosen by the many captains of the empire. These thoughts of glory and pay filled the young man's head as he drifted off. And yet seconds later he opened them again. The sky was dark and the moon hung high in the sky. Hours had passed, but for him it felt like seconds as he was awoken when a loud scream was heard outside in the gardens of his home. When he rushed to the wall of his room and opened the door there, he had trouble opening it. As he shoved it open harshly..he was horrified at what he saw.
His brother was laying upon the ground, a massive claw gash having torn him open like nothing he had ever seen. Blood covered the walls and floor, and a violet mist plagued the home. As he rushed out, grabbing his personal weapon, he heard more screaming in the main room below. As he rushed downstairs he was just in time to see his sister ripped into by that strange phantom. A violet being that floated without legs. A ghost? A horrible cracking sound was heard, and then his sisters body dropped to the ground. First the bottom, then the top. In a flurry of rage, the man grabbed his katana, ripping it from its sheath as he charged the being. Taken by surprise, the woman turned to block the attack-and with her arm still corporeal he cut it off straight off. With a howling wail she cried out in pain as her phantasmic blood covered the blade. Within a second she charged back, bringing her functional arm to strike at him. As he went to parry, the hand phased right through..and soon everything went dark. The next morning authorities arrived at the home to find it destroyed and desecrated, but without a single body in sight. All that was left was a faintly glowing weapon left in the kitchen, giving off an ominous aura...
Passive Effects:
The bearer of this weapon is capable of calling back the blade at will, no matter how far away it may be, and dispelling it just as easily. This unholy blade is capable of harming any type of ethereal or otherworldly beings, regardless of their origin. This weapon is capable of creating up to three delayed strikes by swinging the blade in a certain direction that are colored a dull violet up to 5m away from themselves. The strikes can only be activated all at once, and the strikes travel at 5m per emote, and dissapear after 10m. The strikes do normal damage the weapon would where it strikes, and takes into account armor and other protections. This Weapon is CURSED, and the bearer constantly suffers maddening whispers, causing them extreme irritation and an uncontrollable temper to even the tiniest of infractions. Active Effects:
Any time this blade is blocked, the bearer can will the blade to strike once more without moving it, and must roll a 1d20. If the roll is higher then 14, the blade releases a second, invisible strike that bypasses the block and strikes the intended point of contact with the same force as it was swung regardless of any other obstacles, but takes into account any natural or worn pieces of armor.
Anorkioulis Rumored Location: ???
Backstory:
Anorkioulis, or "Sword of the Nameless Hero" in Aestatian, is a strange greatsword with a curved and slanted edge. While the massive blade seems normal at first glance, those perceptive enough can feel the divine influence of the goddess of war flowing through it. Following the legend of its very name, the weapon has seen countless battlefields and has slain an infinite number of mortal and otherworldly enemies alike. Used only when the goddess deems it such a time of crises, the wielder of the blade often knows that they will pass on into legend as yet another nameless hero who saved the world from something they will never see.
Though its origins draw to a date in the early formation of the Aestatian republic against the Mycthenian league, the blade has dissapeared and reappeared countless times on every continent throughout history when the world needed it so. The men and women who wielded this blade often became local legends-folk heroes, but because of their actions, the glory and battle that would have otherwise ensued to make them become a hero never appeared in full, thus relegating them to a quiet name spoken in the direst of times across the world.
Only recently had the blade reappeared during the war against the mad goddess in the fourth world, and soon after its conclusion it once again was handed back to the goddess, though not by its original wielder. Taking it back into the heavens once again, the massive greatsword will once again wait until the world needs it most to reappear, so that it can doom another martial soul to its namesake as they set out to save the world from a threat that will never appear...
Passive Effects:
Any wound created by Anorkioulis cannot be healed by any non-mundane means under any circumstance. Anorkioulis is capable of cutting through/blocking any type of non-divine spells/abilities should it impact the blade, dispelling it instantly. Unbreakable through all but divine means. Active Effects:
Once every ten emotes, Anorkioulis is capable of taunting any non-sentient creature into attacking them and only them for 5 emotes, indicated by their eyes becoming clouded and red. This breaks immediately should anyone else attack them.
Fragment of Nuinuhr Rumored Location: ???
Backstory:
It is said that anyone who wields the cursed blade of Nuinuhr is not long for the world. Even the very man the weapon is named after. Born during when Sigvald's father was ruling, Nuinuhr was a strange and tragic child who lost his parents in what was a strange double suicide, whereboth of them stabbed themselves repeatedly in the chest with kitchen knives. Rumor spread about this child, whom was found not crying nor confused, but giggling at the horrible scene which unfolded before him. In his teenage years, he was put into the court of a minor noble, and practiced a martial education. He was beyond adept at such-a natural in all respects and easily rose through the ranks as if he was born to be the strongest warrior of their generation.
Eventually, he began to take a fascination in more..extreme duels. Men who sullied his honor or spit to his name because of his commoner blood either found themselves cowering away, or being bled to death at the edge of his supremely bloody sword. It was one way to prove his worth, so much so that the newfound Emperor himself summoned him to court. Offering his services as long as he could defeat the emperors enemies, Nuinuhr was instated as the head of the royal guards, which often was used as a special force as well when the emperor needed to take out..less then desirable targets, which he did gladly and without hesitation.
After the Emperors death, Nuinuhr left after he died in his bed with a concubine, and departed to go indulge in his own fantasies. That of blood, and slaughter. This was no longer about honor, or wanting to serve. His influence lead to his parents death, his mockery lead to people who dared to challenge him be placed upon the edge of his sword, his-a voice called out to him. From a mist, giggles of chaotic laughter let loose. She told him he had done good, doing all which he accomplished. But she wished to see him delve further then ever. He pledged his servitude to the goddess Foli, and wielded the blade she named after him, which contained the souls of all those he had slaughtered. Though he died not long after due to assassination, his sword was left in the ground as the world continued without it for decades. Until someone else, bloodthirsty and seeking glory, ripped it from the ground and continued its bloody legacy..
Passive Effects:
The bearer of this weapon is capable of calling back the blade at will, no matter how far away it may be, and dispelling it just as easily. The bearer of this weapon finds it weightless to their hands, and allows for harder and faster swings than a normal blade. This unholy blade is capable of harming any type of ethereal or otherworldly beings, regardless of their origin. This Weapon is CURSED, and if the bearer does not spill someone elses blood once per OOC week, the holder of this cursed weapon is aged by 5 years, slowly draining their life away. Active Effects:
At the bearers will, the wielder is capable of summoning a massive violet snake that wraps around the holder. It is 10m in length, and is capable of fighting as well as listening to simple commands much like a golem, and just as vulnerable to conventional weaponry. If the serpent is destroyed or dispelled, the magic on the blade must recharge over the course of twelve turns, or by slaying another.
The Pale Blade Rumored Location: Found and Taken
Backstory:
The era of chaos was a mark on the imperial Aestatian calendar which constituted a time of great troubles for the fledgling empire. While only recently unified, the Emperor died without an heir, leading the best and strongest generals to fight for supremacy. While many were talented officers, veterans of the unification war not thirty years earlier-one man was a young, frail soldier, pushed to generalship because of his superiors death in the previous battle named Sigmatus. Despite his poor stature, the man had the loyalty of his soldiers, whom believed that while he was not physically fit-that did not mean he would not be a good heir to the throne with his logistical and administrative genius which he carried along with him on every campaign he fought in.
As the war raged on and more factions crumbled, forming into larger and larger armies-the young general Sigmatus sought for a way to quickly end the bloodshed without further casualties then was necessary. While a few battles must still be fought, the man heard rumors of a strange shrine on the northern tip of the peninsula, which was rumored to be dedicated to the goddess, Sterk. While not the most prevalent deity in Aestatia, Sterk was not uncommon in worship, though rumors swirled because of the sheer power and side-effects of the blade, to whether or not it was well and truly her own. But the war must end soon, he thought. So he set out without another word. If this blade would win him the war-he would be the first in millennia to remove it from its shrine. He would not be the last.
As he walked along the shrunken edges of the isle, where the stone stairs lay destroyed over the vast cliffside of the ocean, Sigmatus took hold of this strange weapon without hesitation at the cheering of his soldiers..and it changed him forever. Gone was the frail, unskilled soldier they once knew-and gone was his soul to the goddess of madness without his knowledge. While Sigmatus would inevitably lose the war-it would take the father of the legendary Halicarnus himself to defeat him. After his death, the blade was said to have been tossed into the sea, so that none would ever be forced to wield such evil powers again. Yet a decade later, a young advisor to the lord of house Quintus, stumbled upon a strangely intricate sword on his way home from a diplomatic mission to another nation. He would later become known for his infamous exploits as Althalos, the cursed lich....
Passive Effects:
The bearer of this weapon is capable of calling back the blade at will, no matter how far away it may be, and dispelling it just as easily. The bearer of this weapon permanently loses their right to any kind of Revival. If the wielder is killed, their soul is consumed by the blade, and it will merely find another host. This unholy blade is capable of harming any type of ethereal or otherworldly beings, regardless of their origin, and is super effective against holy beings such as blessed, demi-servants or otherwise as if they were unholy themselves. The bearer becomes vulnerable to holy effects of all kind, just like an undead or vallah. In return, they are immune to any type of magic that directly affects the mind, such as possession spells or illusions. Their aurum is forcefully sealed off, rendering all but divinity unavailable to them. Their skin unnaturally pales, much like a vallah or a sick person, but they carry an unholy vigor which renders them immune to disease and any type of venom or poisonous solution, whether alchemical or otherwise. This Weapon is CURSED, and carries a far stronger influence of indoctrination. Instead of random, incoherent whispers-the blade urges people to fulfill their inner desires, such as murderous rage, making people suffer, feasting like a glutton, being vain and proud of what they have, and so on. Slowly but surely, these feelings will align with that of the Mad Gods wishes, and before long they are broken, whether they realize it or not. If this weapon combines with any of the following items, an inherent power awakens and connects itself to them, upping this artifacts abilities: The Black Crown, Orb of Foli. The Blade's magical power increases, and the white flame upon the blade becomes infested with putrid might. The white light becomes a burning flame, and leaves behind a searing pain, but if cut deep enough to pierce the skin, the person wounded must roll a dice equal to the amount of diseases in lore, and whichever number it lands on, they contract. Active Effects:
As an active ability, the strongest force of the blade is revealed, and is capable of temporarily absorbing a single ability of the Divine user, regardless of what it is, and temporarily disabling that effect for 5 emotes unless it is keeping them alive (In which case, they simply steal the ability, barring Balancekeeper's Immunity.) Passive effects are applied to them for 20 emotes, and active abilities get one use. If an ability requires a different type of weapon to use, the blade temporarily morphs to the weapon required before turning back once it is used.
The Black Crown Rumored Location: Found and Taken
Backstory:
Power corrupts, and absolute power corrupts absolutely. During the reign of a Hestark prince by the name of Sigvald in the plains now known as the summerlands of the fourth world, the fledgling empire had recently annexed and subjugated the Yusati people's of the desert, establishing a bountiful route of spices and dyes to further enrich their peoples. When one of the prospector miners struck gold in a cave within the sands, the now emperor Sigvald ordered the creation of a new crown which would lead his empire to a new age of prosperity.When the holy crown was created, gold carved its main body with a single Diamond slotted into the middle. The shining beauty of the summerlands incarnate as the people cheered and celebrated. The emperor declared with this that nobody would hunger within his empire for as long as he lived, and that peace would rule the lands. So it was, the people feasted and knew peace, happy and believing themselves in a golden age. They were wrong.
The emperor too delved into the fantasies and deviancy he could afford with his newfound infinite wealth, hiring and holding dozens of concubines fit only for his service as he feasted upon only the best quality foods from his peoples farms. But eventually, this became not enough for him. His lust and perversions only grew..until a stranger visited his court which would finally plunge his very mind to the darkest depths it could go. The man was merely known as Nuinuhr, a young and upcoming noble who had a tragic past and history. His family slaughtered while he was young, he sought refuge in court and went up the ranks, proving a martial prowess far surpassing the best warriors in the realm. The Emperor accepted his proposal to become his household guard, and the two became trusted friends very fast. It did not take long for Nuinuhr to push the Emperor to do more horrible, dark deeds then before when he indulged in his fantasies.
One day the Emperor was found dead, having apparently died "Consorting" with a concubine on his bed with a bottle of fine wine beside him-and his holy crown was darkened and bloody upon his head. The beautiful shining diamond reduced to an Amethyst of corrupted violet. The bodyguard of the Emperor, Nuinuhr, was nowhere to be found, and the Emperors son Landorf soon ascended to the throne. He would destroy what hundreds of years of civilization built in the span of a decade-as terrible nightmares and delusions cursed him to madness. His nobleman and courtiers say it was merely a sickness that overcame him before his final moments, but the whispers of the corrupted crown tell a different story altogether...
Passive Effects:
The mind of the wearer of the black crown is scrambled and maddened, but also unnaturally focused. They cannot have their concentration broken by any means except physical, such as a punch or otherwise because of physical pain. Sounds, mental spells and otherwise are negated and strangely enough, consumed. The black crown tethers itself to the soul of the user who wears it, and cannot be removed from their person unless by divinity or divine interaction. This Weapon is CURSED, and carries a far stronger influence of indoctrination. Instead of random, incoherent whispers-the crown urges people to fulfill their inner desires, such as kleptomania, and vain pride. Eventually, their ideas of ambition and power will align with the Mad Gods, and they will be broken to serve her will, whether they realize it or not. If this weapon combines with any of the following items, an inherent power awakens and connects itself to them, upping this artifacts abilities: The Pale Blade, Orb of Foli. The crown's power increases, making it stronger then before. The regal authority of this crown becomes a reality, and any spells that would directly affect the persons body positions, such as gravity magic or mind magic to demand them to move a certain way, becomes null and void and does not affect the caster. Active Effects:
As an active ability, the strongest force of the crown is revealed, and the wearer of the crown is capable of unleashing the same maddening effect to others in a 15m radius, making them unable to concentrate on any type of spells, be it from shamanism, magic, or divinely granted magic for 10 emotes. This ability has a cooldown of 24 OOC hours.
The Orb of Foli Rumored Location: Found and Taken
Backstory:
It was dark outside that night..raining and storming as water pelted the windows like bolts from a crossbow. My father was out cold, drunk after the festival of the Pale Mare. My mother was in her dressing room as normal, but she was mumbling something or other, and she closed her curtains to leave herself in the dark. Mothers room was never so dark and cold, and the curtains looked like they haven't been touched in years.. She always seems like a nice person who loves the sun and her family, but tonight seems different. Oh well, i'm sure in the morning things will go back to what they usually were like.
I'm so cold. Its been weeks since my mother left her room and my dad came home since their argument the day after the festival, but today she finally opened the door, pale as a ghost. She seemed terrified, paranoid..and she almost didn't recognize me. I was scared and confused, but she told me to stay put, and that she would be back. She left as fast as she had come out..and I was hungry. She had been in there for weeks, maybe she had snacks in her room?
I investigated for a bit..no snacks or anything, but it stunk in here..smells like someone was sick or something..and on her dressing room table was a weird glass orb. It looked like something was moving inside and I climbed to try and take a closer look. But then mom came back and she gasped in worry and took me out of the room. After that during the night she came out again..but she looked different. Her eyes were hazy and she picked me up. Her hands were cold as she brought me into the room and placed me by the Glass Orb. When I looked up to see if she was okay..I felt a sharp pain in me. She put a strange metal object in my chest..sharp..weird red stuff spilled everywhere and she looked at me with happiness. I woke up inside of that thing after my eyes closed. I can't escape and I feel trapped and alone. Is anyone out there? Nobody seems to be able to hear me. My mom had another sharp thing put in her not long after, and I was put into another dark place like her room. I feel so alone.. Mom? Dad? Where are you? Where did you go..?
Passive Effects:
The Orb of Foli can be used as a catalyst with three chromatic slots. All spells casted through this have a violet aesthetic that goes along with them. Passively, the Orb of Foli can render the user invisible if they hold their breath. This cannot be dispelled with magic, but it still gives off the same side effects that invisibility would, such as leaving footprints, making noise, etc.. The Orb of Foli tethers itself to the soul of the user who wears it, and cannot be removed from their person unless by divinity or divine interaction. This Artifact is CURSED, and carries a far stronger influence of indoctrination. Instead of random, incoherent whispers-the Orb urges people to fulfill their inner desires, such as learning about the fate of themselves and those around them, as well as paranoia to prevent their prediction from going awry. Eventually, their ideas of ambition and power will align with the Mad Gods, and they will be broken to serve her will, whether they realize it or not. If this weapon combines with any of the following items, an inherent power awakens and connects itself to them, upping this artifacts abilities: The Pale Blade, The Black Crown. The Orb's power increases, allowing the active ability to be casted once every five emotes, and up to 15m away instead. Active Effects:
Once per ten emotes, the wielder can "Blink" away in any direction up to 10m away, bringing themselves to safety with the orb. They cannot do this while Invisible with the passive effect.
Purity Rumored Location: ???
Backstory:
Purity is a weapon that bears a child-like innocence. In a single moment it can be the purest and strongest soul, and then become the darkest and most despairing of all things. For many though, it is a symbol of purity, of light, and most importantly-of hope. Many great Heroes have wielded it against the darkness in the name of Veltes, saving thousands of lives from a fate perhaps worse then death.
The most notable hero of Veltes which wielded this weapon was named Enzo. With the power of his deity imbued into his form, he assisted in striking down the dragons when they threatened the world during the great draconic wars. Despite the fact that ĥ̷̳̘̣̓e̸͉͑͂ ̴͕́̐k̴̡̑͆̓ĩ̸̼̠̪̓͝l̴͙͎̈́̌̃ͅl̵̼̮̍̚͝ͅe̸̦̚͘͠d̴̼̼̜̈̚ ̷͎̏̑̆h̴͕̠̏ī̶͕m̴̦̋͝͠s̸͙͠e̵͎͊l̴̨̫̄̂͆f̵̰̻͋͋͘ ̴̡̟͍͑̈͠î̸̯ǹ̸̨̛̪̇͜ ̶̜̆̅h̵̢͙̚̚i̸̗̕s̶̟̏͐ͅ ̵͈̾̄͠c̴̤͇̤͗͆̒a̴̙̋s̷̬̜̃͜t̸̹͓͋̑l̷̞̙̪̃̊é̶͕̘̺͆ died fighting against Rohana, his legacy and strength of arms empowered countless others to follow in his image, and always fight for hope and justice, above all.
But there is danger to its power. Those whose fury that knows no bounds-their hatred of the world and its inhabitants unending, Purity can transform into a dark, and corrupted form known as Travesty, which was first recorded when Vittalion, the blessed of the entire pantheon, killed the champion of Veltes at the time and took the weapon as his own for his dark and corrupting purposes.
Passive Effects:
Purity is extremely capable of eradicating undead and unholy beings. When striking against a lesser undead being, Purity naturally ignores any and all protection be it magical or physical, and leaves irreparable damage to all but divine means for healing. Purity is a weapon that is rather different then other artifacts. Due to its naturally innocent nature, it can be easily corrupted into a vastly different form, often known as Travesty, if the users heart is shrouded in darkness and hatred for the world. In this form, it takes on completely new traits. It also carries the effects of Celedium naturally, along with its other traits. Active Effects:
By channeling the blue sapphire upon the hilt once every twelve emotes, purity is able to summon a harsh blue sword from above that plummets and cracks the ground around them in all direction in a 6m radius, consecrating it for 6 turns. Any profane or unholy beings are unable to enter without suffering the immediate effects, as the consecrated ground begins to tear away at the very magic connecting them to unlife or their vile nature. Lesser undead perish after but 2 turns within the consecrated ground, and greater after 4. Vallah and other unholy beings are all but warded from entering, as the divine energy tries to prevent them from passing. If they manage to forcefully enter, however, their bodies would begin to boil, as the curse rips itself out of them and perishes after but 3 turns within the consecrated ground. [Greater Vallah must stand in it for all 6 Rounds. As with all traits on server, removing them is consensual, so if they do not wish to have it removed, they merely die instead.]
The Hand of Oklamat Rumored Location: Found and Taken
Backstory:
The hand of Oklamat is an old relic of ages past. Many adventurers sought out this strange item every generation, as it was considered a holy relic which gave those who wielded it the favor of the god of luck himself. For whatever strange reason when the wielder died, the gauntlet disappeared, only to be found in other ruins across the world, never in the same place or with a proper pattern. One follower who found it even put it up for display, but upon his death it disappeared without a trace. Whatever the case, it seems the god of luck enjoys making people search for his many, many treasures..
Passive Effects:
This item is Soulbound to the person who carries it, however can transferred to another with consent freely. This item has a passive catalyst with two chromatic slots, and cannot be modified otherwise. Active Effects:
This gauntlet is capable of making temporary gateways into Oklamat's Treasury, which is a massive plane full of wealth, opulence, and everything that has ever been created, such as swords, chairs, and everything in between. Only the caster may enter through this portal, or those blessed by Oklamat. It is also capable of taking things out temporarily, such as a chair, a cool sword, etc..however they only last for 10 turns before dissipating back into the treasury. There is a ten turn cooldown on this ability.
Seeds of the Lifegiver Rumored Location: ???
Backstory:
The morning dew lightly peppered the forests of the auldwood, giving a shimmering glaze like that of sugar on a pastry as the sun peeked its gleaming golden head from the sky. A single man stepped out of his cabin in the woods, stretching his arms as he yawned, and prepared for the days work. His clothing was well worn and shaggy, with big brown baggy pants that barely held on to his rather lithe form, and a white linen shirt that seemed covered in a variety of green grass-like stains. He clearly was a man of the forest, and he had spent most of his life here. His brown ragged hair was hardly tended to beyond a bit of a ruffle, and his face was dirt stained from the time he tripped on a root the night previous. Today, he would be making a run for produce at the local markets at a village just outside the forests. He takes little time in preparing to go-a simple brown rucksack that has a few holes in it that he's used for many Tsel's, and some worn down shoes that are so worn down they have lost most of their natural color. Nonetheless, he trudges onward.
The man isn't much of the religious type, all his life he's spent surviving in the gutters of a city, or running from the authorities, to just scraping by a living in the forests. Gods, or even faith, never once came to him in the slightest, yet he still found solace in the arms of nature in his adult years and the peaceful noises of the birds and animals that lay within. On his way, he gets lost in his thoughts, thinking about a girl he fancied from the village he was headed, and how he wanted the herbs he collected to hopefully give him enough arunes to treat her to something. Love, perhaps, yet he has never known it in his heart, or even the feeling that he experiences now. He soon raises his head and realizes that he is no longer on the path he follows to the village. He doesn't seem to panic, but the rough vegetation poses a problem for him and his already nearly destroyed shoestrings.
He slowly backtracks his way through the forest, and eventually finds himself face to face with an old pile of mossy stones that were piled underneath a great tree that was far larger than the others. Moss covered up half its rocky brown bark, and it's leaves towered over the forest roof. The place gave him a feeling of serenity, a sense of safety and sanctuary that the peacefulness of the forest just couldn't. Leaning down, he noticed a small hole in the stone structure, and a brown sack of something within. When he decided to pull it out, the mostly moss covered bag had a beautiful green tree on its front, and there was still something inside. The man soon found an old plaque which he scrubbed the moss off, and described the seeds as the original founder of the forest, and the man beneath it the father whom gave his lifetime to nurture it. It also described that the seeds needed to continue on their journey, to give life and even save it from someone who might go before their time. Despite the fact he was not a man of faith, this act was likely no coincidence on the worlds part, and so he found his way back to the trail that led to the village, and the seeds journeys continued..
Passive Effects:
This artifact contains seeds which are capable of being placed upon a person who is wounded, regardless of injuries, as long as they are such. The brown bag contains 5 seeds at maximum, one of which regenerates every 24 OOC hours that pass.
Active Effects:
When a seed is placed on a body, one of two resolutions take place as the vines bloom over and cover the person. The user is healed by one stage of their wounds every 3 turns, but they have to remain still and in a resting position. Should they move out of such a position, the vines break and a new seed will have to be planted. The user is stabilized from their lethal wounds, but this effect only lasts fifteen emotes before the vines dissipate. A seed can also be thrown at the ground to form a 4x4m wall of plants that will block 3 types of any attacks where it lands. This has a two turn windup timer to throw.