Guidelines & Restrictions: Difference between revisions

From Ephimoria Wiki
No edit summary
 
(13 intermediate revisions by the same user not shown)
Line 13: Line 13:


;Low Level Restriction:
;Low Level Restriction:
The following restriction applies to all characters who first pick up, learn, acquire or otherwise come into possession of a special ability or trait. This also applies to all characters who have picked up this trait once again after a duration more than 3 OOC months. Any character who acquires any trait or ability must start at the most basic level (if applicable) of the trait or ability. The only exception would be via an event or special circumstances agreed upon and dictated by the DM and the Lore Curator at the time.
The following restriction applies to all characters who first pick up, learn, acquire or otherwise come into possession of a special ability or trait. This also applies to all characters who have picked up this trait once again after a duration more than 3 OOC months, or if they picked up another trait in the same category for longer than 1 OOC month. Any character who acquires any trait or ability must start at the most basic level (if applicable) of the trait or ability. The only exception would be via an event or special circumstances agreed upon and dictated by the DM and the Lore Curator at the time.


;Mixed Acquisition Restriction:
;Mixed Acquisition Restriction:
Mixed acquisition is a restriction that only applies to certain traits and abilities and will be listed here and on their respective pages. The mixed acquisition restriction prevents certain traits and abilities from being acquired whenever one desire, but instead must be acquired via event or through external circumstances outside the players control.
Mixed acquisition is a restriction that only applies to certain traits and abilities and will be listed here and on their respective pages. The mixed acquisition restriction prevents certain traits and abilities from being acquired whenever one desire, but instead must be acquired via event or through external circumstances outside the players control.


;General Timeguide:
;NPC Only Acquisition Restriction:
NPC Only acquisition is a restriction that applies to all traits marked with the NPC Only tag. NPC Only Acquisition Restriction is the definition of a trait that is used purely for the purposes of events and non-player characters, and cannot be acquired while the tag remains.
 
;Unique Type/Lost Art Acquisition Restriction:
Unique Type/Lost Art acquisition is a restriction that applies to all traits marked with the Unique Type/Lost Art tag. Unique Type/Lost Art Acquisition Restriction is the definition of a trait that is not one of a kind, but was instead created by an individual and is either only teachable or spreadable by individuals with that exclusive knowledge, or is a lost art needing to be rediscovered and adopted once more by those who find it.
 
===General Timeguide===
The timeguide is the general recommendation given to players for the time of progression, barring any exceptional circumstances. This takes into account general rp, continuous studying and battlefield experience (if applicable) at learning and becoming more adept at their craft. There are 3 distinct tiers of knowledge, each more difficult to master than the last, and each trait or abilities fall under one of the three: Hidden Knowledge, Mystic Knowledge, and Origin Knowledge.
The timeguide is the general recommendation given to players for the time of progression, barring any exceptional circumstances. This takes into account general rp, continuous studying and battlefield experience (if applicable) at learning and becoming more adept at their craft. There are 3 distinct tiers of knowledge, each more difficult to master than the last, and each trait or abilities fall under one of the three: Hidden Knowledge, Mystic Knowledge, and Origin Knowledge.


Please note that all times are Cumulative, and do not reset once someone reaches a higher rank.
=====Hidden Knowledge=====
Novice to Adept: 1 month of roleplay and development, training and decent use of their abilities in relevant situations barring any major breakthroughs and decent activity.
Adept to Mastery: 2 months of roleplay and development, training and decent use of their abilities in relevant situations, and one major breakthrough in their field, be it a [[Research and Development|major discovery]] or an intense training regimen/pilgrimage that allows them to truly find their mastery.
=====Mystic Knowledge=====


Novice to Adept: 1 month of roleplay and development, training and decent use of their abilities in relevant situations barring any major breakthroughs and decent activity.


Novice to Adept: 1 Months of confirmed activity on your character.
Adept to Mastery: 3 months of roleplay and development, training and decent use of their abilities in relevant situations, and one major breakthrough in their field, be it a [[Research and Development|major discovery]] or an intense training regimen/pilgrimage that allows them to truly find their mastery.


Adept to Archmage: 6 months of confirmed activity character and Gambit of Arcana.
=====Origin Knowledge=====


Novice to Adept: 2 months of roleplay and development, training and decent use of their abilities in relevant situations barring any major breakthroughs and decent activity.


Adept to Mastery: 3 months of roleplay and development, training and decent use of their abilities in relevant situations, and one major breakthrough in their field, be it a [[Research and Development|major discovery]] or an intense training regimen/pilgrimage that allows them to truly find their mastery.






{{BottomBar}}
{{BottomBar}}

Latest revision as of 08:51, 31 August 2023

Overview

The Following guides and restrictions listed here on this page have been agreed upon by the community at large, and thus the following either must be adhered to as a rule, or will be designated as a general guidelines to follow, but not mandatory to stick to. The two categories are as follows:

Restriction

Restrictions are rules set in place that must be adhered to in every way possible. They are forceful clauses to ensure that things within the server do not get out of hand and no major god modding takes place that can disrupt the community at large and the roleplay therein.

Guideline

Guidelines are softer rules are used to generally allow people who do not know what they are doing, such as novices to roleplay or servers at large to generally use the predetermined path that will allow them achieve the same results as veterans in the same amount of time. In the end all users will follow these guidelines, but extra factors such as events, sudden major character development and other such variables are not taken into account and can both accelerate or push back one's progression. If someone is unsure about whether or not they are ready to take the next step, always ask your peers what they think! If you are unsure still, asking the Lore Curator for his opinion is a viable option.

Guidelines & Restrictions

The following list contains the general rulesets pertaining to special traits and abilities on the server. If a trait or ability is affected by the following guidelines, a warning will appear the top of their pages.

Low Level Restriction

The following restriction applies to all characters who first pick up, learn, acquire or otherwise come into possession of a special ability or trait. This also applies to all characters who have picked up this trait once again after a duration more than 3 OOC months, or if they picked up another trait in the same category for longer than 1 OOC month. Any character who acquires any trait or ability must start at the most basic level (if applicable) of the trait or ability. The only exception would be via an event or special circumstances agreed upon and dictated by the DM and the Lore Curator at the time.

Mixed Acquisition Restriction

Mixed acquisition is a restriction that only applies to certain traits and abilities and will be listed here and on their respective pages. The mixed acquisition restriction prevents certain traits and abilities from being acquired whenever one desire, but instead must be acquired via event or through external circumstances outside the players control.

NPC Only Acquisition Restriction

NPC Only acquisition is a restriction that applies to all traits marked with the NPC Only tag. NPC Only Acquisition Restriction is the definition of a trait that is used purely for the purposes of events and non-player characters, and cannot be acquired while the tag remains.

Unique Type/Lost Art Acquisition Restriction

Unique Type/Lost Art acquisition is a restriction that applies to all traits marked with the Unique Type/Lost Art tag. Unique Type/Lost Art Acquisition Restriction is the definition of a trait that is not one of a kind, but was instead created by an individual and is either only teachable or spreadable by individuals with that exclusive knowledge, or is a lost art needing to be rediscovered and adopted once more by those who find it.

General Timeguide

The timeguide is the general recommendation given to players for the time of progression, barring any exceptional circumstances. This takes into account general rp, continuous studying and battlefield experience (if applicable) at learning and becoming more adept at their craft. There are 3 distinct tiers of knowledge, each more difficult to master than the last, and each trait or abilities fall under one of the three: Hidden Knowledge, Mystic Knowledge, and Origin Knowledge.

Please note that all times are Cumulative, and do not reset once someone reaches a higher rank.


Hidden Knowledge

Novice to Adept: 1 month of roleplay and development, training and decent use of their abilities in relevant situations barring any major breakthroughs and decent activity.

Adept to Mastery: 2 months of roleplay and development, training and decent use of their abilities in relevant situations, and one major breakthrough in their field, be it a major discovery or an intense training regimen/pilgrimage that allows them to truly find their mastery.

Mystic Knowledge

Novice to Adept: 1 month of roleplay and development, training and decent use of their abilities in relevant situations barring any major breakthroughs and decent activity.

Adept to Mastery: 3 months of roleplay and development, training and decent use of their abilities in relevant situations, and one major breakthrough in their field, be it a major discovery or an intense training regimen/pilgrimage that allows them to truly find their mastery.

Origin Knowledge

Novice to Adept: 2 months of roleplay and development, training and decent use of their abilities in relevant situations barring any major breakthroughs and decent activity.

Adept to Mastery: 3 months of roleplay and development, training and decent use of their abilities in relevant situations, and one major breakthrough in their field, be it a major discovery or an intense training regimen/pilgrimage that allows them to truly find their mastery.


The Realm of EphimoriaBeyond the Fracture