Illusion: Difference between revisions
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Unless otherwise stated, Illusion spells deal Feedback damage. | Unless otherwise stated, Illusion spells deal Feedback damage. | ||
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= Illusion, The Psionic Tree = | = Illusion, The Psionic Tree = | ||
The Illusion discipline encompasses the affairs of the mind and dreams through visual and auditory illusions, and aspects of the mind directly for memory and emotional manipulation. | |||
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Spell Effect:<br /> | Spell Effect:<br /> | ||
The caster conjures an avatar of themselves, indistinguishable from their actual form to the naked eye. If the caster is within 50m of the avatar, the avatar will begin to flicker and fade, unable to make any actions. While the avatar is active, it may physically interact with objects, cast spells at Cantrip level, Tier 1 and 2 with 2 spell slots in each, and participate in combat with half of the HP of the caster, rounding down. Spell slots consumed by the avatar are also consumed by the caster, and the avatar may not cast if the caster’s spell slots are already diminished. If the avatar reaches 0 HP, it will discorporate and vanish. The caster is able to view the world through the avatar’s eyes and control the avatar’s movements from afar, though will not suffer any damage dealt to the avatar.<br /> | The caster conjures an avatar of themselves, indistinguishable from their actual form to the naked eye. If the caster is within 50m of the avatar, the avatar will begin to flicker and fade, unable to make any actions. While the avatar is active, it may physically interact with objects, cast spells at Cantrip level, Tier 1 and 2 with 2 spell slots in each, and participate in combat with half of the HP of the caster, rounding down. Spell slots consumed by the avatar are also consumed by the caster, and the avatar may not cast if the caster’s spell slots are already diminished. If the avatar reaches 0 HP, it will discorporate and vanish. The caster is able to view the world through the avatar’s eyes and control the avatar’s movements from afar, allowing it to speak and behave as they would, though will not suffer any damage dealt to the avatar.<br /> | ||
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Latest revision as of 00:12, 2 March 2025
Unless otherwise stated, Illusion spells deal Feedback damage.
Illusion, The Psionic Tree
The Illusion discipline encompasses the affairs of the mind and dreams through visual and auditory illusions, and aspects of the mind directly for memory and emotional manipulation.
Cantrips
Spell Name: Telepathic Message
Discipline: Illusion
Tier: Cantrip
Spell Duration: Instant
Range: Line of Sight
Concentration: False
Ritual: False
Spell Effect:
The caster creates a telepathic link between themselves and a target, allowing them to send a mental message to that target. The caster cannot hear messages back unless the target also knows this spell. If the target is unwilling to hear any more, they may easily block out the message.
Spell Name: Minor Illusion
Discipline: Illusion
Tier: Cantrip
Spell Duration: Instant
Range: 5m
Concentration: False
Ritual: False
Spell Effect:
The caster creates an image up to 1x1x1m or a sound that cannot exceed the volume of their speaking voice. The images are slightly ethereal, making the nature of the illusion fairly obvious. This spell can be used for the purpose of demonstration, aesthetics, or art.
Tier 1
Spell Name: Change Colour
Discipline: Illusion
Tier: 1
Spell Duration: Permanent
Range: Touch
Concentration: False
Ritual: False
Spell Effect: The caster changes the color of something. This spell can be used on objects, creatures, or anything the caster can touch. This only works on objects/areas in a 3x3x3 meter volume or smaller.
Spell Name: Imitate Voice
Discipline: Illusion
Tier: 1
Spell Duration: 5 Turns
Range: Self
Concentration: False
Ritual: False
Spell Effect:
The caster imitates the voice of another that they’ve heard. It can imitate any accent or level of speech; however, the caster cannot understand or speak foreign languages this way.
Spell Name: Auditory Illusion
Discipline: Illusion
Tier: 1
Spell Duration: 5 Turns
Range: 15 Meters
Concentration: True
Ritual: False
Spell Effect:
The caster creates a false sound heard in a 15-meter radius. It sounds akin to anything the caster may desire; for example, a roar of a lion may echo across the landscape, or the crashing sound of rocks colliding with the ground may be heard.
Spell Name: Project Memory
Discipline: Illusion
Tier: 1
Spell Duration: Instant
Range: Self
Concentration: True
Ritual: False
Spell Effect:
The caster focuses on one of their own memories, projecting it as an illusion for others to see. Optionally, they may withdraw specific memories as a silvery liquid that may be poured into water to project the memory at any time. The liquid is recoverable afterwards. If the memory is fabricated or altered in any way, the deceit is detectable by other mages with this spell.
Spell Name: Lie Detector
Discipline: Illusion
Tier: 1
Spell Duration: Channeled
Range: 5 Meters
Concentration: True
Ritual: False
Spell Effect:
The caster establishes a link between their mind and the mind of a target with consent, enabling them to detect whether the target is lying, being misleading, or telling the truth. The caster will instantly know the truthfulness of the statements made by the target. Additionally, the caster can choose to manifest a harmless glowing orb above the target, visually indicating their truthfulness: Red for lying, Yellow for being misleading, Green for telling the truth.
Spell Name: Telepathy
Discipline: Illusion
Tier: 1
Spell Duration: Until Dispelled
Range: 5 Meters
Concentration: False
Ritual: False
Spell Effect:
The caster creates a telepathic link between two willing targets, allowing them to communicate mentally with one another. This connection remains active as long as both targets remain within range of each other. If either target moves beyond this range, the telepathic connection is severed prematurely. The spell will fail if either of the targets is unwilling to participate in the connection.
Spell Name: Dream Messenger
Discipline: Illusion
Tier: 1
Spell Duration: 3 Turns
Range: Touch
Concentration: False
Ritual: False
Spell Effect: The caster or a willing participant enters a dream to act as a messenger. While in the trance they are incapacitated with no speed. The target of the message must be in the same realm of existence. The messenger appears in the target's dream and may communicate with them so long as the target remains asleep. The messenger can shape the imagery and environment of the dream. The messenger can leave the dream/spell at any time. The target must be asleep for this spell to work. This may not be casted while the messenger or target are in combat.
Spell Name: Comprehend Language
Discipline: Illusion
Tier: 1
Spell Duration: 5 Turns
Range: Self
Concentration: False
Ritual: False
Spell Effect: The caster gains an understanding of spoken languages by accessing the surface of the speaker’s mind. They cannot respond verbally, nor can they understand written language using this spell.
Spell Name: Headache
Discipline: Illusion
Tier: 1
Spell Duration: Instant
Range: 15m
Concentration: False
Ritual: False
Spell Effect: The caster targets a sentient creature and overwhelms their senses, causing a painful headache and nosebleeds and dealing 2d4 Feedback damage. Additionally, the target’s concentration is broken.
Spell Name: Sense Emotion
Discipline: Illusion
Tier: 1
Spell Duration: 10 Turns
Range: Touch
Concentration: False
Ritual: False
Spell Effect: Laying their hand over the bare skin of a sentient being, the caster is able to sense their emotions as if it was their own for the duration of the spell. This does not allow them to read their mind or detect the cause of such emotions, only to sense the general disposition of the target.
Tier 2
Spell Name: Transparency
Discipline: Illusion
Tier: 2
Spell Duration: 8 turns.
Range: Self/Touch
Concentration: True
Ritual: False
Spell Effect: The caster can imbue themselves or a target they’re touching and alter their form and equipment to be completely transparent, effectively invisible. While this spell is active, those affected still make sound. Beginning to cast or otherwise interacting with people or objects will cause this spell to end instantly.
Spell Name: Distort Speech
Discipline: Illusion
Tier: 2
Spell Duration: 3 Turns
Range: 10 Meters
Concentration: True
Ritual: False
Spell Effect:
The caster chooses a target within their range, distorting their words to become unintelligible for the duration. How the speech forms is up to the caster. They may even use this spell to change what they were saying entirely, crafting their own sentences with the target’s voice. The target will hear the false speech and be aware that it is not what they were trying to say.
Spell Name: Mask Sound
Discipline: Illusion
Tier: 2
Spell Duration: 5 Turns
Range: 5 Meters Around Self
Concentration: True
Ritual: False
Spell Effect:
The caster mutes all sound around themselves, causing no vibrations to enter or escape the barrier. This “mute bubble” moves with the caster and will contain all sound within.
Spell Name: Earsplitter
Discipline: Illusion
Tier: 2
Spell Duration: 1 Turn
Range: Self, 5 Meter Radius Around the Caster
Concentration: False
Ritual: False
Spell Effect:
The caster releases a loud shockwave of piercing sound that will stun everyone within range for a turn as well as break the concentration of all concentration-based casters. Targets in range take 2d4 damage.
Spell Name: Silence
Discipline: Illusion
Tier: 2
Spell Duration: 3 Turns
Range: 10 Meters
Concentration: True
Ritual: False
Spell Effect:
The caster focuses on a single target within range and silences their ability to create any sort of sound for the duration of the spell. This includes things such as using their vocal cords to create any sound or stomping their foot or hand to make noise. This also prevents speech-based casting.
Spell Name: Tap the Surface
Discipline: Illusion
Tier: 2
Spell Duration: 5 Turns
Range: Line of Sight
Concentration: True
Ritual: False
Spell Effect:
The caster is able to read the thoughts of a target within range, hearing the current surface-level thoughts that the target is experiencing. After a single thought is heard, the target is vaguely aware that someone is listening but is unable to tell who. This enables the caster to hear messages passed through Telepathy.
Spell Name: Mental Protection
Discipline: Illusion
Tier: 2
Spell Duration: Reaction, 10 Turns
Range: Self, 10 Meters
Concentration: False
Ritual: False
Spell Effect:
The caster creates a protective barrier around themselves or a target within range, preventing their mind from being altered or influenced. This spell blocks any form of psionic, emotional, or mind manipulation abilities. The barrier is effective for the duration of the spell, safeguarding the target from mental intrusion or alterations.
Tier 3
Spell Name: Probe
Discipline: Illusion
Tier: 3
Spell Duration: Channelled
Range: Touch
Concentration: True
Ritual: False
Spell Effect:
The caster delves into the memories of a target, shifting through their recollections. The caster can either search for specific memories or remove/alter up to 1 full OOC day’s worth of memories without OOC consent.
With OOC consent, the caster may alter or remove more than 24 OOC hours of memories, up to a total of 2 OOC weeks. When memories are removed, they manifest as a silvery liquid.
Additionally, the caster may project the target’s memories as an illusion visible to others or choose to view them privately.
Spell Name: Avatar
Discipline: Illusion
Tier: 3
Spell Duration: 20 Turns
Range: Self, >50 Meters
Concentration: True
Ritual: False
Spell Effect:
The caster conjures an avatar of themselves, indistinguishable from their actual form to the naked eye. If the caster is within 50m of the avatar, the avatar will begin to flicker and fade, unable to make any actions. While the avatar is active, it may physically interact with objects, cast spells at Cantrip level, Tier 1 and 2 with 2 spell slots in each, and participate in combat with half of the HP of the caster, rounding down. Spell slots consumed by the avatar are also consumed by the caster, and the avatar may not cast if the caster’s spell slots are already diminished. If the avatar reaches 0 HP, it will discorporate and vanish. The caster is able to view the world through the avatar’s eyes and control the avatar’s movements from afar, allowing it to speak and behave as they would, though will not suffer any damage dealt to the avatar.
Spell Name: Pacify
Discipline: Illusion
Tier: 3
Spell Duration: 5 Turns
Range: 8 Meters
Concentration: True
Ritual: False
Spell Effect:
The caster floods passive and calming emotions into the target’s mind, overwhelming them with a sense of peace and passivity. The target will become calm and passive for the duration of the spell, losing motivation to continue aggressive actions. While this spell cannot stop someone mid-battle, it may reduce their will to fight. The spell is effective unless the situation is extremely intense, in which case it may have diminished effect. If the target is attacked, the spell ends immediately. Otherwise, the passiveness persists for the entire duration.
Spell Name: Command
Discipline: Illusion
Tier: 3
Spell Duration: Instant
Range: 5 Meters
Concentration: False
Ritual: False
Spell Effect:
The caster dictates a single-word command to a target within range, compelling the target to follow the command to the best of their ability. The target’s interpretation of the word is influenced by context; for instance, if the caster orders a target to "speak" in the middle of an interrogation, the target may say something relevant to the situation but not exactly what the caster intended. The target is compelled to follow the command before they can act freely again.
The target must roll a 1d20 and achieve a result of 14 or higher to resist the command. If the target fails the roll, they must obey the directive given by the caster. This spell cannot compel the target to commit suicide or inflict harm upon themselves in any form.
Spell Name: Disguise
Discipline: Illusion
Tier: 3
Spell Duration: 3 OOC Days
Range: Self, Touch
Concentration: False
Ritual: False
Spell Effect:
The caster creates a powerful illusion around themselves or another person/creature, making it appear as though their physical appearance has changed. The illusion molds around the body and appears entirely real and tangible, but it does not alter the actual physical mechanics of the individual. The illusion can be shaped to mimic another person or any form the caster chooses, but if the caster wishes to mimic another person, they must have detailed knowledge of that person’s appearance. This is best achieved by having the target within sight in order to perfectly replicate their appearance.
The spell cannot alter the size/weight of the individual or change the sound of their voice. While the illusion can be crafted to look very convincing, it does not change the physical properties of the person or their soul, meaning they will retain their original physical abilities. This spell may only be cast once every 2 OOC weeks.