Beyond the Fracture: Difference between revisions

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{| style="width:85%;margin:auto;text-align:center;font-size:25px;"
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| style="width:50%"|[[The Aurum|The Aurum]]
| style="width:50%"|[[The Soul|The Soul]]
| style="width:50%"|[[The Soul|The Soul]]
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|style="font-size:15px"|''The shell surrounding a soul that allows a being to manipulate forces such as [[#aura|Aura]], [[#mana|Mana]], and [[#shakti|Shakti]].''
|style="font-size:15px"|''Coming in several forms, it is what gives a being sentience, consciousness, and life.''
|style="font-size:15px"|''Coming in several forms, it is what gives a being sentience, consciousness, and life.''
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Latest revision as of 03:25, 27 January 2023


While Ephimoria is the main world in which the story takes place, there exists a shattered dimension far outside of our knowledge. Within the center of this mystery lays the fracture, a great scar which within contains the infinitely coalesced possibilities and concepts of a now broken multiverse.


The Soul
Coming in several forms, it is what gives a being sentience, consciousness, and life.

Traits & Curses

There are many paths one might take to change themselves and experience new things. For those who forego the route of mundane strength, there are other, stranger options.

Traits
Traits refer to abilities/transformations that are not necessarily beneficial or detrimental to those affected by them. They create interesting roleplay opportunities for those who wish to experience it.
Lucience: The Reflective Aedynian: The Noble Arvora's Ascended
Curses
Curses are bestowed upon those who have displeased the gods. Though they are sometimes sought out, curses are a dark way to power.
Gorgonism Jacobin's Bane Lycanthropy
Revenants Vallahism Vikarus: Zealot's Cage
The Realm of EphimoriaBeyond the Fracture