Status Effects: Difference between revisions
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(Created page with "<div style="text-align: center"> ===Overview=== </div> <div style="text-align: left"> Damage types are the categories and types of damage that can be dealt in the realm of Ephimoria. They range from mundane slashing, bludgeoning and piercing, to the more exotic holy fire and phonic types of damage. Each and every damage type comes with its own sample of beings that can be vulnerable (take double damage), resistant (take half damage), or even immune (take no damage). Cert...") |
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Status effects are the general side effects that can occur from a damage type, injury or effect of an ability that can hinder, empower or allow resistance to a variety of different damage types, or even just do something unique all its own. | |||
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=== | ===Status Effects=== | ||
All | All status effects will be listed here in their respective categories for viewing and comparison at any time. | ||
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==== | ====Positive Conditions==== | ||
Things that directly affect the senses or movement, positive conditions are the status effects that generally assist and buff beings that are affected by them, allowing them to reach heights they never could, run faster then they ever did, and throw stronger than ever before. They an also affect hearing, eyesight, touch, and many others. | |||
*Haste | |||
**A status effect which allows the creature to move at twice their speed, and allows them to take two actions instead of one per turn. Though powerful, after the effect of haste ends, the target is stunned for one turn and gains a stack of exhaustion. | |||
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Revision as of 09:49, 1 September 2023
Overview
Status effects are the general side effects that can occur from a damage type, injury or effect of an ability that can hinder, empower or allow resistance to a variety of different damage types, or even just do something unique all its own.
Status Effects
All status effects will be listed here in their respective categories for viewing and comparison at any time.
Positive Conditions
Things that directly affect the senses or movement, positive conditions are the status effects that generally assist and buff beings that are affected by them, allowing them to reach heights they never could, run faster then they ever did, and throw stronger than ever before. They an also affect hearing, eyesight, touch, and many others.
- Haste
- A status effect which allows the creature to move at twice their speed, and allows them to take two actions instead of one per turn. Though powerful, after the effect of haste ends, the target is stunned for one turn and gains a stack of exhaustion.