Demonbrands: Difference between revisions
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Demonbrands | Demonbrands were the strongest way the seven Greater Demons influenced the world of mortalkind. Imbuing their demonic servants with but a small fragment of their power, they were able to fight with enhanced ability and spread their malignant influence and authority throughout the realms as they so pleased. It is said that this contract, or the creation of a "Demonbrand" was one of the first steps a demon will take to ascend the ranks of the Greater Demon hierarchy. In this way, it is an abomination and malformation of corruption and power, in comparison to origin mages or those which were able to draw their power from leylines. Those corrupted with the ability of demonbranded were able to call upon their power through their branding, which acted as a tether to the Greater Demon who granted them such power. | ||
*See Also: | *See Also: | ||
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==The Demon’s Touch== | ==The Demon’s Touch== | ||
The servants are not [[ | The servants are not [[The Origin|Origin Magi]], [[Shamanism|shamans]], [[Feyspeak|feyspeaker]] or [[Divinity|divine]], and act vastly different than them. Those who were touched by the demon’s power were not able to manipulate the Arcane as Origin Mages did. A chosen holding the power of a demonbrand was able to draw strength straight from the Greater Demon themselves. Many of their abilities were parts of their master’s domain, of which they were selected to further spread their malign influence and power through the worlds. To become a Branded, one must have made a pact with a Demon, usually a consensual contract (though one could be tricked into granting consent) in which they were branded by a Sin their Demon too is of. To progress further along the path of demonhood, a Branded must have commit sinister acts. For one to turn from a Branded to a Fiend, they must have become the embodiment of their patron demon’s sin as well as carry out their ideologies faithfully. This usually happened as a natural progression, as even just having the brand was usually enough to twist what mortals’ desires are. To progress from Fiendhood to Demonhood however, the Fiend must have slayed their Pact’s Master, usurping them from their position and taking their places on the throne. | ||
==Demonbrand== | ==Demonbrand== | ||
The portion of the soul which | The portion of the soul which was transformed by the demon is dreadfully known as the ‘Demonbrand’. When viewed by those who can see the potency of souls it appeared like that of the mundane soul. Demonbranded cannot have their profane nature seen without the physical brand being seen, or if they were casting. Demonbranded were not able to cast while in [[Sanctification|Sanctified Grounds, Temples, or Holy Areas]], and their entire physical form was considered profane. | ||
==Pact Relic== | ==Pact Relic== | ||
Pact relics | Pact relics were items which the demons fit to the will of the person wielding it to best serve their own purposes. Each person who wielded such enhanced ability was entitled to only one such item, which acted as what a normal mage would call a 'Catalyst'. Pact Relics could always be called to the living person with little thought; the items seemingly appear into their hands after but a moment of concentration. This had a wide range, and was more commonly portable handheld items. These were made to best assist the brandeded in furthering their goals, be in political influence, or their own purposes. It may have been something as simple as a pendant, but these Relics remained long after the death of their patron and remained active with their effects. These items are entirely iconic and were likely legends in of themselves held by the person who wielded it. The items themselves erew tethered to the soul. | ||
==Aura== | ==Aura== | ||
Aura | Aura was the energy of the demons granted to the frail mortal shell of those who are brandeded by them. Mortal bodies cannot contain the Demon's power well, causing it to be incredibly frail when compared to the bodies of the demons. Because of this, their body can only channel so much Aura at one time before they became weary and worn. When a Branded runs out of Aura, they became weary and tired as if having exerted themselves greatly. Aura in specific was not something found naturally in the realms of mortalkind, but was instead the demonic essence which came straight from [[Farcanith|Farcanith]]. Aura was restored to the brandeded user once they have left all stressful situations (combat, healing, danger, etc.) and were afforded the opportunity of extended rest. | ||
As an OOC measure, Abilities come in largely three different costs. Abilities will cost anywhere between 1-3 Aura. This is a measure of the strength of the abilities mostly. Most abilities will be a single Aura, such as a small fireball, a stone fist, or a lightning bolt. 2 Aura usually is just a change in size or the duration of a ability. Finally, 3 Aura will be sweeping abilities that are expensive and very powerful such as a large wall of flames or the summoning of a storm. Cast times for abilities should mainly be between 2-3 turns with only a few being able to go to 1 turn or 4-5 turns depending on what it is. Abilities can contain any of the domains their branded is capable of learning in any combination. A branded can learn the abilities of another, as long as they have the right demon to enact them. Abilities will always be either visibly seen or audibly heard casting unless otherwise specified in the spell. | As an OOC measure, Abilities come in largely three different costs. Abilities will cost anywhere between 1-3 Aura. This is a measure of the strength of the abilities mostly. Most abilities will be a single Aura, such as a small fireball, a stone fist, or a lightning bolt. 2 Aura usually is just a change in size or the duration of a ability. Finally, 3 Aura will be sweeping abilities that are expensive and very powerful such as a large wall of flames or the summoning of a storm. Cast times for abilities should mainly be between 2-3 turns with only a few being able to go to 1 turn or 4-5 turns depending on what it is. Abilities can contain any of the domains their branded is capable of learning in any combination. A branded can learn the abilities of another, as long as they have the right demon to enact them. Abilities will always be either visibly seen or audibly heard casting unless otherwise specified in the spell. |
Revision as of 05:02, 17 February 2023
"With this brand you are my servant. A force of my own to unleash at my whim, and to die at my behest when I please."
Demonbrands were the strongest way the seven Greater Demons influenced the world of mortalkind. Imbuing their demonic servants with but a small fragment of their power, they were able to fight with enhanced ability and spread their malignant influence and authority throughout the realms as they so pleased. It is said that this contract, or the creation of a "Demonbrand" was one of the first steps a demon will take to ascend the ranks of the Greater Demon hierarchy. In this way, it is an abomination and malformation of corruption and power, in comparison to origin mages or those which were able to draw their power from leylines. Those corrupted with the ability of demonbranded were able to call upon their power through their branding, which acted as a tether to the Greater Demon who granted them such power.
- See Also:
The Demon’s Touch
The servants are not Origin Magi, shamans, feyspeaker or divine, and act vastly different than them. Those who were touched by the demon’s power were not able to manipulate the Arcane as Origin Mages did. A chosen holding the power of a demonbrand was able to draw strength straight from the Greater Demon themselves. Many of their abilities were parts of their master’s domain, of which they were selected to further spread their malign influence and power through the worlds. To become a Branded, one must have made a pact with a Demon, usually a consensual contract (though one could be tricked into granting consent) in which they were branded by a Sin their Demon too is of. To progress further along the path of demonhood, a Branded must have commit sinister acts. For one to turn from a Branded to a Fiend, they must have become the embodiment of their patron demon’s sin as well as carry out their ideologies faithfully. This usually happened as a natural progression, as even just having the brand was usually enough to twist what mortals’ desires are. To progress from Fiendhood to Demonhood however, the Fiend must have slayed their Pact’s Master, usurping them from their position and taking their places on the throne.
Demonbrand
The portion of the soul which was transformed by the demon is dreadfully known as the ‘Demonbrand’. When viewed by those who can see the potency of souls it appeared like that of the mundane soul. Demonbranded cannot have their profane nature seen without the physical brand being seen, or if they were casting. Demonbranded were not able to cast while in Sanctified Grounds, Temples, or Holy Areas, and their entire physical form was considered profane.
Pact Relic
Pact relics were items which the demons fit to the will of the person wielding it to best serve their own purposes. Each person who wielded such enhanced ability was entitled to only one such item, which acted as what a normal mage would call a 'Catalyst'. Pact Relics could always be called to the living person with little thought; the items seemingly appear into their hands after but a moment of concentration. This had a wide range, and was more commonly portable handheld items. These were made to best assist the brandeded in furthering their goals, be in political influence, or their own purposes. It may have been something as simple as a pendant, but these Relics remained long after the death of their patron and remained active with their effects. These items are entirely iconic and were likely legends in of themselves held by the person who wielded it. The items themselves erew tethered to the soul.
Aura
Aura was the energy of the demons granted to the frail mortal shell of those who are brandeded by them. Mortal bodies cannot contain the Demon's power well, causing it to be incredibly frail when compared to the bodies of the demons. Because of this, their body can only channel so much Aura at one time before they became weary and worn. When a Branded runs out of Aura, they became weary and tired as if having exerted themselves greatly. Aura in specific was not something found naturally in the realms of mortalkind, but was instead the demonic essence which came straight from Farcanith. Aura was restored to the brandeded user once they have left all stressful situations (combat, healing, danger, etc.) and were afforded the opportunity of extended rest.
As an OOC measure, Abilities come in largely three different costs. Abilities will cost anywhere between 1-3 Aura. This is a measure of the strength of the abilities mostly. Most abilities will be a single Aura, such as a small fireball, a stone fist, or a lightning bolt. 2 Aura usually is just a change in size or the duration of a ability. Finally, 3 Aura will be sweeping abilities that are expensive and very powerful such as a large wall of flames or the summoning of a storm. Cast times for abilities should mainly be between 2-3 turns with only a few being able to go to 1 turn or 4-5 turns depending on what it is. Abilities can contain any of the domains their branded is capable of learning in any combination. A branded can learn the abilities of another, as long as they have the right demon to enact them. Abilities will always be either visibly seen or audibly heard casting unless otherwise specified in the spell.
Tiers
Branded
- Five Abilities.
- Greater Demon Passive.
- Pact Relic.
- Ten Aura.
- The Branded is considered profane and can be harmed by anything considered holy, silver, gold, or other items that harm profane.
Fiendhood
This stage requires three months of confirmed activity minimum to achieve.
- Seven Abilities.
- Fifteen Aura.
- A Fiend is granted one tier higher of strength. They do not receive this buff if within Holy Grounds or Temples.
- Fiends are barred from Ascended revival and instead are reformed in Farcanith and fully revive in their home after Two Weeks.
- The Fiend is considered profane and can be harmed by anything considered holy, silver, gold, or other items that harm profane.
- Fiends no longer physically age.
Demonhood
This stage requires six months of confirmed activity minimum to achieve.
- Ten Abilities.
- Upgrade to Pact Relic.
- Fifteen Aura. [Twenty five max with two fiends]
- A Demon is granted one tier higher of strength. They do not receive this buff if within Holy Grounds or Temples. This does not stack with the fiend additional tier of strength, as they are only given one overall.
- Demons are barred from Ascended revival and instead are reformed in Farcanith and fully revive in their home after Two Weeks. Demons are permanently killed if they are killed with a Champion’s Holy Relic, divine artifacts, on Sanctified Grounds or direct Holy Grounds of a God, or if their Fiends kill them. If a Demon is killed by a branded, they are not permanently killed.
- In the scenario where a permadeath is applicable upon a demon, instead of permanently dying the demon is able to revive by the ascended without their trait if they wanted to. This prevents them from ever getting a demonbrand again.
- The demon may revive even if they commit suicide. The demon has the option to not revive if they don’t want to OOCly. Should the demon commit suicide, however have been hurt with any of the above qualifications that would qualify for perma-death, then they are perma’d or must revive by the ascended without their brand.
- A Demon is granted the ability to make two Branded. Each Branded they have made grants them a permanent 5 Aura so long as they were Branded. Should the Branded become a Fiend it still counts for this limit. This must be a consensual pact.
- The Demon is considered profane and can be harmed by anything considered holy, silver, gold, or other items that harm profane.
- In non-combat scenarios, a Demon may create a temporary rift to Farcanith where imps spill forth. These adhere to the rules of Combat Pets and the War System (requiring a Hero Unit) if need be. These can be used in combat but cannot be summoned in combat.
- Once per stressful scenario, a demon is capable of summoning a Demonic Thrall, related to their greater demon, for six turns. This will follow combat pet rules and obey the demons command. They cannot use imps whilst using a demonic thrall.
- Demons no longer physically age.
- A fiend must kill their pact demon in order to achieve this rank in progression.
Subservient Demonhood
This stage requires six months of confirmed activity minimum to achieve.
- Eight Abilities.
- Upgrade to Pact Relic
- Fifteen Aura
- The subservient demon is returned to their normal strength tier and does not benefit from the additional strength tier gained in fiendhood.
- Demons are barred from Ascended revival and instead are reformed in Farcanith and fully revive in their home after Two Weeks. Demons are permanently killed if they are killed with a Champion’s Holy Relic, divine artifacts, on Sanctified Grounds or direct Holy Grounds of a God.
- In the scenario where a permadeath is applicable upon a demon, instead of permanently dying the demon is able to revive by the ascended without their trait if they wanted to. This prevents them from ever getting a demonbrand again.
- The demon may revive even if they commit suicide. The demon has the option to not revive if they don’t want to OOCly. Should the demon commit suicide, however have been hurt with any of the above qualifications that would qualify for perma-death, then they are perma’d or must revive by the ascended without their brand.
- The Demon is considered profane and can be harmed by anything considered holy, silver, gold, or other items that harm profane.
- Subservient demons no longer physically age.
- Once per stressful scenario the demon is capable of summoning up to two imps, rolling a 1d2 to determine how many. These imps will follow their control and adhere to combat pet rules and last five turns.
- A fiend must not kill their pact demon in order to achieve this rank in progression, instead they must swear undying fealty and will henceforth be unable to kill their demon master. Should they attempt to attack their demon, they are able to, but if they were to inflict a lethal wound it would instead be reduced to severe and they will be forced to stop attacking their demon afterwards.
Demonic Passives
Astaroth: The branded of Astaroth forever look youthful, but may still die of old age. This means that someone who is 80 will physically retain the mechanics of old age (for example weaker as an 80 year old due to age), but they will seem in their early-mid 20s appearance wise. Astaroth branded are resistant to hell-fire, and additionally the first ability that would stun, root or apply any form of crowd control does not affect them per stressful scenario.
Konius: As long as the branded is actively engaging in combat, every five turns the branded’s wounds will go down by one tier. This does not apply non-mundane healing rules. This healing will stop as soon as combat is over, meaning they don’t passively heal outside of active combat. This healing does not apply to lethal wounds.
Amona: The branded of Amona are capable of opening their own pocket dimension inside of Farcanith. Once open they can store any non-sentient thing inside of this limitless pocket dimension that they so choose.
Elbrieta: Those branded of Elbrieta are able to roll a DC 11 against any form of mind manipulation on top of any pre-existing roll induced by the ability/spell itself, and if they pass they will not be affected. If they fail their passive roll then they must roll the save on the ability if applicable. Any who will try such against the branded will feel their skin begin to become frostbitten to the second degree on the limb they used to cast the ability/spell. Each additional attempt of mind manipulation will further the degree by one. Mind manipulation/altering such as anger alchemicals, truth serums, etc. will also trigger this DC roll to resist.
Ukoru: The branded may consume anything they want should it fit within their mouth with use of a near-bottomless stomach and indestructible teeth. Additionally, the branded’s teeth and nails/claws may produce venom that, when injected by a mild wound, will reduce the target’s resistances by a single tier. The tiers are: Immune -> Resistant -> Neutral -> Vulnerable. Only stacks once and it lasts until 1 OOC hour after the combat scenario has finished.
Lost Aurum Types |
Divinity • Demonbrands • The Origin • Runesmithing • Feyspeak • Shamanism • The Fallen |
The Lost Realms • The Fallen Forces |