Status Effects: Difference between revisions

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(Created page with "<div style="text-align: center"> ===Overview=== </div> <div style="text-align: left"> Damage types are the categories and types of damage that can be dealt in the realm of Ephimoria. They range from mundane slashing, bludgeoning and piercing, to the more exotic holy fire and phonic types of damage. Each and every damage type comes with its own sample of beings that can be vulnerable (take double damage), resistant (take half damage), or even immune (take no damage). Cert...")
 
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Damage types are the categories and types of damage that can be dealt in the realm of Ephimoria. They range from mundane slashing, bludgeoning and piercing, to the more exotic holy fire and phonic types of damage. Each and every damage type comes with its own sample of beings that can be vulnerable (take double damage), resistant (take half damage), or even immune (take no damage). Certain damage types even come with aftereffects all their own, or can be shared amongst the category that they reside in. Damage types will be categorized where available in specific types corresponding to what they generally do, such as Pyro for fire, or Cryo for cold types of damage.
Status effects are the general side effects that can occur from a damage type, injury or effect of an ability that can hinder, empower or allow resistance to a variety of different damage types, or even just do something unique all its own.
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===Damage Types===
===Status Effects===
All damage types will be listed here in their respective categories for viewing and comparison at any time.
All status effects will be listed here in their respective categories for viewing and comparison at any time.


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====Mundane====
====Positive Conditions====
Comprising of the three primary forms of damage one can take from mundane sources. The wide strikes of blunt force such as Bludgeoning, the act of cutting in the form of Slashing, and the attempt of jabbing something into something else, Piercing. While not all damage of this nature is mundane, all damage from mundane objects are one of these three forms.
Things that directly affect the senses or movement, positive conditions are the status effects that generally assist and buff beings that are affected by them, allowing them to reach heights they never could, run faster then they ever did, and throw stronger than ever before. They an also affect hearing, eyesight, touch, and many others.
*Bludgeoning
*Haste
**Bludgeoning damage is often described as damage one would take from an object that generally causes injury without directly piercing the skin, and instead harming what is beneath it instead, such as the skeletal structure or muscles of the unfortunate soul poised to receive such a blow.
**A status effect which allows the creature to move at twice their speed, and allows them to take two actions instead of one per turn. Though powerful, after the effect of haste ends, the target is stunned for one turn and gains a stack of exhaustion.
***Bludgeoning damage does not carry any extra effects.
*Slashing
**Slashing damage is similar to a swiping motions, often with a sharp object or objects like swords or claws. The damage inflicted is often deep slices or large open cuts, making them often difficult to heal or cover up to the their wider surface area.
***Slashing damage does not carry any extra effects.
*Piercing
**Piercing damage is often associated with deep gouges or stabbing motions, with the intent of plunging an object into something else with great force and sometimes causing it to rip out the other side. Deep wounds that these inflict are often either fatal or treatable, and do not fall in between.
***Piercing damage does not carry any extra effects.

Revision as of 09:49, 1 September 2023

Overview

Status effects are the general side effects that can occur from a damage type, injury or effect of an ability that can hinder, empower or allow resistance to a variety of different damage types, or even just do something unique all its own.

Status Effects

All status effects will be listed here in their respective categories for viewing and comparison at any time.

Positive Conditions

Things that directly affect the senses or movement, positive conditions are the status effects that generally assist and buff beings that are affected by them, allowing them to reach heights they never could, run faster then they ever did, and throw stronger than ever before. They an also affect hearing, eyesight, touch, and many others.

  • Haste
    • A status effect which allows the creature to move at twice their speed, and allows them to take two actions instead of one per turn. Though powerful, after the effect of haste ends, the target is stunned for one turn and gains a stack of exhaustion.