Combat System: Difference between revisions

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===Overview===
===Overview===
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Ephimoria follows a form of combat different then traditional servers, and instead go for a stricter, RPG approach as opposed to the standard honor model. Though these systems can be complex, the three main elements that will dictate everything are HP, SP, and movement. HP stands for hit points, and is effectively your health. If it hits 0, you are knocked unconscious. SP is whatever magical abilities you possess resource counter. Movement is how many blocks you can move in a turn. Simple as that. The rest will follow turn orders as they always have. Your maximum in any of these resources will be determined by your race, type of special ability, and any additions to that such as artifacts or relics, or a special event effect to your character. It will all be listed out for you to easily remember in the places they are relevant. Damage will be based on the damage type, like fire, frost, etc and will have a damage dice attached to it. These dice are optional, if you do not want to chance it, you may take the average instead, but once you roll, you leave it to lady luck. In addition, certain creatures, races and other things will have natural resistances, immunities or even vulnerabilities, but they will have to be researched and field tested to learn the truth.


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Revision as of 01:10, 30 July 2022

Ephimoria follows a form of combat different then traditional servers, and instead go for a stricter, RPG approach as opposed to the standard honor model. Though these systems can be complex, the three main elements that will dictate everything are HP, SP, and movement. HP stands for hit points, and is effectively your health. If it hits 0, you are knocked unconscious. SP is whatever magical abilities you possess resource counter. Movement is how many blocks you can move in a turn. Simple as that. The rest will follow turn orders as they always have. Your maximum in any of these resources will be determined by your race, type of special ability, and any additions to that such as artifacts or relics, or a special event effect to your character. It will all be listed out for you to easily remember in the places they are relevant. Damage will be based on the damage type, like fire, frost, etc and will have a damage dice attached to it. These dice are optional, if you do not want to chance it, you may take the average instead, but once you roll, you leave it to lady luck. In addition, certain creatures, races and other things will have natural resistances, immunities or even vulnerabilities, but they will have to be researched and field tested to learn the truth.

Hit Points

Special Points

Difficulty Class

Resistances, Immunities & Vulnerabilities

Buffs & Debuffs

Damage Mitigation

Speed & Strength

Rolling