Combat System: Difference between revisions

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The first option is to receive a permanent form of damage which can be discussed but is ultimately chosen by the creature who is attacking them. This leaves the defending creature at 1 hitpoint, and with possible debuffs depending on the damage done. This can range anywhere from a dislocated joint, to a gaping hole or limb no longer attached to the body. This option can only be taken two times in a row, as the third time the creature goes down, they will succumb to their wounds and perish barring special circumstances.  
The first option is to receive a permanent form of damage which can be discussed but is ultimately chosen by the creature who is attacking them. This leaves the defending creature at 1 hitpoint, and with possible debuffs depending on the damage done. This can range anywhere from a dislocated joint, to a gaping hole or limb no longer attached to the body. This option can only be taken two times in a row, as the third time the creature goes down, they will succumb to their wounds and perish barring special circumstances.  


The second option is to enter a "bleeding out" state. This state is where the creature in questions falls unconscious and is unable to defend itself, becoming a prime target and easy to pick off if left alone. Unless stated otherwise, all spells, abilities and passives disappear when the creature enters this state, and if they are struck with an attack, it is an auto-critical. If a creature is hit x times while in this state (based on race or other modifiers) or takes their entire hitpoints worth of damage in one hit, they will perish. Any form of healing that restores them to 1 hitpoint to higher will cause them to reawaken, but be stunned for a turn until they may act again. If combat ends while they are in this state but have taken no hits, they will eventually reawaken. If they have been hit, based on the number of times, they have x5 turns to live.
The second option is to enter a "bleeding out" state. This state is where the creature in questions falls unconscious and is unable to defend itself, becoming a prime target and easy to pick off if left alone. Unless stated otherwise, all spells, abilities and passives disappear when the creature enters this state, and if they are struck with an attack, it is an auto-critical. If a creature is hit x times while in this state (based on race or other modifiers) or takes their entire hitpoints worth of damage in one hit, they will perish. Any form of healing that restores them to 1 hitpoint or higher will cause them to reawaken, but be stunned for a turn until they may act again. If combat ends while they are in this state but have taken no hits, they will eventually reawaken. If they have been hit, based on the number of hits left, they have x5 turns to live.


The third option is the state of surrender. If a creature wishes to strike in a way that is non-lethal, or to defeat an opponent but not kill them, they will declare the surrender state which must be agreed upon by both parties. If this occurs, the creature defeated is left at 1 hitpoint, and all their abilities, passives, etc unless specially circumstanced will fade and combat immediately ends. If possessing a weapon of any kind, they are also disarmed of it.
The third option is the state of surrender. If a creature wishes to strike in a way that is non-lethal, or to defeat an opponent but not kill them, they will declare the surrender state which must be agreed upon by both parties. If this occurs, the creature defeated is left at 1 hitpoint, and all their abilities, passives, etc unless specially circumstanced will fade and combat immediately ends. If possessing a weapon of any kind, they are also disarmed of it.

Revision as of 01:59, 30 July 2022

Ephimoria follows a form of combat different then traditional servers, and instead goes for a stricter, RPG approach as opposed to the standard honor model. Though these systems can be complex, the four main elements that will dictate everything are HP, SP, DC and movement. HP stands for hit points, and is effectively your health. If it hits 0, you are knocked unconscious. SP is whatever magical abilities you possess resource counter. DC is known as Difficulty Class, and is how difficult something is to achieve, be it trying to hit something, or to achieve it when roll may be required. Movement is how many blocks you can move in a turn. Your maximum in any of these resources will be determined by your race, type of special ability, and any additions to that such as artifacts or relics, or a special event effect to your character. It will all be listed out for you to easily remember in the places they are relevant. Damage will be based on the damage type, like fire, frost, etc and will have a damage dice attached to it. These dice are optional, if you do not want to chance it, you may take the average instead, but once you roll, you leave it to lady luck. In addition, certain creatures, races and other things will have natural resistances, immunities or even vulnerabilities, but they will have to be researched and field tested to learn the truth.

Hit Points

Hit points are the health bars of the creatures of Ephimoria. They represent the remaining "fight" left in them, and is effectively their constitution, or whatever is left of it. When a creature hits 0 hitpoints, three options become available.

The first option is to receive a permanent form of damage which can be discussed but is ultimately chosen by the creature who is attacking them. This leaves the defending creature at 1 hitpoint, and with possible debuffs depending on the damage done. This can range anywhere from a dislocated joint, to a gaping hole or limb no longer attached to the body. This option can only be taken two times in a row, as the third time the creature goes down, they will succumb to their wounds and perish barring special circumstances.

The second option is to enter a "bleeding out" state. This state is where the creature in questions falls unconscious and is unable to defend itself, becoming a prime target and easy to pick off if left alone. Unless stated otherwise, all spells, abilities and passives disappear when the creature enters this state, and if they are struck with an attack, it is an auto-critical. If a creature is hit x times while in this state (based on race or other modifiers) or takes their entire hitpoints worth of damage in one hit, they will perish. Any form of healing that restores them to 1 hitpoint or higher will cause them to reawaken, but be stunned for a turn until they may act again. If combat ends while they are in this state but have taken no hits, they will eventually reawaken. If they have been hit, based on the number of hits left, they have x5 turns to live.

The third option is the state of surrender. If a creature wishes to strike in a way that is non-lethal, or to defeat an opponent but not kill them, they will declare the surrender state which must be agreed upon by both parties. If this occurs, the creature defeated is left at 1 hitpoint, and all their abilities, passives, etc unless specially circumstanced will fade and combat immediately ends. If possessing a weapon of any kind, they are also disarmed of it.

Special Points

Difficulty Class

Movement & Damage

Rolling

Resistances, Immunities & Vulnerabilities

Buffs & Debuffs

Damage Mitigation