Races: Difference between revisions

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==[[:Category:Native Races|Native Races]]==
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Small in number but first in the land, these species were the ones who inhabited the world before our exodus.
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Revision as of 20:47, 11 June 2023


The races of Ephimoria draw from traditional fantasy races such as Dwarves as well as inventing unique subraces to the existing archetypes with races like the Draxgar and Sinnehliv. Each has something different to offer for players looking to create compelling characters, be it racial traits, inborne immunities, or colorful cultures.


Small in number but first in the land, these species were the ones who inhabited the world before our exodus.

While the races of Ephimoria are numerous, not all are native to the realm nor available to play a character as, barring special exceptions. Non-Native Playable races are listed in the link above.

It should come as no surprise that fantasy races renown for their strength and size might have an innate advantage in that area. The same can be said of those known for their speed and dexterity. The link above contains information on the Strength & Speed system that Ephimoria uses to balance power between races.

With fantasy races, when it comes to the subject of offspring there may or may not be compatibility issues depending on their genetics. Read above to know the specifics.

Races that are typically reserved for events only as enemies or opponents, they are uncommon to see walking about in broad daylight, especially as a player character.

Artificial creatures spawned by means of alchemy. They have no soul.


Races
Humans AestatianAvaltanHaneseHestarkTocoatlValoisYusati
Elves Dark ElvesForest ElvesHigh ElvesSnow ElvesDesert Elves
Dwarves DwarvesHalflings
Halfbreeds Half ElvesHalf MerHalf Orcs
Beastmen AervansDanakovDraxgarLeoninSatyrSkraylnViloTae
Orcs OrcsGoblins
Syrien SyrienSyva-Syrien
Sylvan CentaursDryadsSinnehliv
GeographyRacesFloraFaunaStonesMetalsClothOuter Realms
The Realm of EphimoriaBeyond the Fracture