Concepts: Difference between revisions

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(Created page with "<div style="text-align: center;font-size:20px"> ''The Fallen Forces'' </div> '''''Many powerful beings were lost when the end came. Much documentation is still carried about them, yet their fates are at present unknown.''''' <div style="text-align:center;"> ==The Lost Pantheon== </div> <div style="text-align:center;font-size:18px"> ''Once the supreme rulers of the multiverse, the Gods and their servants were absolute beings wi...")
 
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''The Fallen Forces''
''Conceptual Beings''
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'''''Many powerful beings were lost when the end came. Much documentation is still carried about them, yet their fates are at present unknown.'''''
'''''In the world of Ephimoria, the concept of belief holds a powerful sway over the [[The Fracture|fracture.]] From legends that speak of benevolent spirits, or divine beings more powerful then the stars in the sky, as long as there is belief, there can be concepts. And where concepts take root, something will always arrive to inhabit them.'''''
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==[[The Lost Pantheon|The Lost Pantheon]]==
==[[Deva|The Deva]]==
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''Once the supreme rulers of the multiverse, the [[The Lost Pantheon|Gods]] and their servants were absolute beings with powers beyond mortal understanding. Each with their own circles of influence, they controlled all that had to do with their domain. Despite this, their fate beyond the fracture is unknown.''
''Often a concept predisposed to divinity like the gods of old, these beings carry great power and thrive within the confines of religion and cults, and are some of the more powerful concepts in the multiverse.''
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==[[Greater Demons]]==
==[[Ifrit|The Ifriti]]==
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''Beings once borne of [[Farcanith]], they commanded incredible power and plagued the multiverse with their actions, bringing destruction wherever they roamed.''
''Beings often of malevolent intent, they are found in the darker corners of the turning world, where they thrive on the concepts of secrecy and urban legends to drive their nefarious deeds and intentions.''
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==[[Elder Dragons]]==
==[[Cherub|The Cherubs]]==
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''Ancient creatures who had apocalyptic abilities, their wars caused the continents of the previous worlds to split. Having stayed mostly dormant before the shattering, these great beings spawned the [[Draxgar]] and [[Danakov]] into existence.''
''Cherubs are often the opposite of their Ifriti counterparts, good natured beings that thrive on more benevolent legends and rumors in the wider world. Often seen as protectors of local areas, or a guardian of a sacred place, the concept of protection, respect, and even sometimes innocent mischief is strong within them. But when goaded into battle, these fierce beings can be as dangerous as any others.''
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==[[Archfey|The Archfey]]==
==[[Spirit|The Spirits]]==
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''Those who dwelled in [[The Fey Wilds]], they were the rulers of their respective seasons. The Archfey were children of [[Arvora]], whose speech commanded the very world around them.''
''Neither inherently good nor inherently evil, spirits are beings of mixed concepts that are created often by unintentional means. Their influence thrives on subconscious action and the power of the atmosphere around it. Though most spirits are generally quite weak, some can reach the level of their more hardline counterparts, or even beyond.''
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==[[Vaya Lords|The Vaya Lords]]==
==[[Fallen|The Fallen]]==
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''The Vaya Lords were manifestations of the concepts that they represented. Existing within their own planes, they seldom interacted with the mortal world before the shattering.''
''Conceptual beings of any kind often disappear when they are forgotten or their places of worship and respect abandoned or defiled. But some instead fall to desperation for survival, or end up corroded by the sickening [[The Miasma|miasma]] before they even saw it coming. The fallen are spirits that have become feral in many senses of the word, acting uninhibited or outright hostile to anything and everything as a dark fog clouds their minds and makes them act nothing like their concepts once were.''
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==The Forces==
 
==The Forces WIP==
''In the beginning, the two forces of Creation and Absence are what form the basic fundamentals of thought. These two forces remain naturally opposed in an everlasting and unmoving struggle. However, the aspects of Creation are stronger than that of Absence. The very idea of Absence cannot exist without something being created to be destroyed. And so this struggle continues in an eternal cycle, each energy filling out a certain portion of all realms.''</div>
''In the beginning, the two forces of Creation and Absence are what form the basic fundamentals of thought. These two forces remain naturally opposed in an everlasting and unmoving struggle. However, the aspects of Creation are stronger than that of Absence. The very idea of Absence cannot exist without something being created to be destroyed. And so this struggle continues in an eternal cycle, each energy filling out a certain portion of all realms.''</div>
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Revision as of 11:12, 24 July 2023

Conceptual Beings

In the world of Ephimoria, the concept of belief holds a powerful sway over the fracture. From legends that speak of benevolent spirits, or divine beings more powerful then the stars in the sky, as long as there is belief, there can be concepts. And where concepts take root, something will always arrive to inhabit them.

Often a concept predisposed to divinity like the gods of old, these beings carry great power and thrive within the confines of religion and cults, and are some of the more powerful concepts in the multiverse.

Beings often of malevolent intent, they are found in the darker corners of the turning world, where they thrive on the concepts of secrecy and urban legends to drive their nefarious deeds and intentions.

Cherubs are often the opposite of their Ifriti counterparts, good natured beings that thrive on more benevolent legends and rumors in the wider world. Often seen as protectors of local areas, or a guardian of a sacred place, the concept of protection, respect, and even sometimes innocent mischief is strong within them. But when goaded into battle, these fierce beings can be as dangerous as any others.

Neither inherently good nor inherently evil, spirits are beings of mixed concepts that are created often by unintentional means. Their influence thrives on subconscious action and the power of the atmosphere around it. Though most spirits are generally quite weak, some can reach the level of their more hardline counterparts, or even beyond.

Conceptual beings of any kind often disappear when they are forgotten or their places of worship and respect abandoned or defiled. But some instead fall to desperation for survival, or end up corroded by the sickening miasma before they even saw it coming. The fallen are spirits that have become feral in many senses of the word, acting uninhibited or outright hostile to anything and everything as a dark fog clouds their minds and makes them act nothing like their concepts once were.

The Forces WIP

In the beginning, the two forces of Creation and Absence are what form the basic fundamentals of thought. These two forces remain naturally opposed in an everlasting and unmoving struggle. However, the aspects of Creation are stronger than that of Absence. The very idea of Absence cannot exist without something being created to be destroyed. And so this struggle continues in an eternal cycle, each energy filling out a certain portion of all realms.

The Aurum
The shell surrounding a soul that allows a being to manipulate forces such as Aura, Mana, and Shakti.
Aura: Creation
Aura is the energy of the Gods and of creation itself. Aura in this regard is pure, and though at times it can be used for profane means, corruption does not equate to a lack of creation. Aura, unlike many of the other energies, manifests within the hearts and minds of mortals, gods, and demons. These powers are shared between these three entities in an ebb and flow. Rarely, Aura manifests itself into solid materials such as Meteoric Iron, something from the celestials themselves, but more often than not, it is the most intangible of the energies. This pure belief and willpower is said to be the very essence of hope.
Divinity: Power of the Faithful Demonbrand: Power of the Wicked
Mana: Change
Mana is formed of the blood of Creation. Though Mana is not creation itself, mana is often attributed to the change of creation and its ideas. Mana is not from the realm of Aversia itself, but is from beyond The Veil, a realm between realms which binds all existences to one another. Mana as a power is thus foreign to mortals and to the realm at large. Most things consume or can channel mana through them in order to obtain a greater purpose. The most powerful creatures to hold the ability of Mana would be that of the Archfey, who were taught this ability by the Goddess of Magic herself and use it to control the change of the very seasons on the plane of the Fey Wilds, or anywhere they decide to visit.
Origin Magic: Masters of Mana Runesmithing: Writers of Magic Feyspeak: The Power of Words
Shakti: Balance
Shakti is the essence of most objects within the realms. Each thing is made of Shakti. Because of this, shamans often manipulate this Shakti in order to change their interactions within the realms. Shakti as a force is constant and always is in balance. It is said that if a fire is extinguished in one place, another is lit elsewhere. The Vaya Lords are the embodiment of this energy. Their position is highly stable and unable to be further changed nor revoked. Elder Dragons too manipulate and embody the balance in the form of destruction, able to wipe the world anew when it has become so disparate of its origins. Shakti remains as the great stabilizer of the realms. Another common misconception is that Shakti comes from the elemental planes. This is not the case as, unlike mana, Shakti is the only native energy on the plane, and its presence on Aversia and other like-worlds is what gives these foreign planes such as Tletuego their energies.
Shamanism: The Bonded Dragonmark: Servants of the Ancient
Exia: Absence
Exia is the force of Absence, or The Void. It is difficult to categorize Exia as it is technically not a power or energy, but the total lack thereof. Exia because of this remains more conceptual than tangible. Exia cannot exist without Aura, and vice versa. Exia however seeks to trample Mana, Shakti, and Aura and become one with nothing. Exia both can and cannot exist at the same time, for the very notion of Exia is non-existence. Those corrupted by the Void cannot truly harness the powers of Exia, for they are still of creations origin, yet they can be gifted the ability to manipulate it if they are turned against their kin.
The Fallen: Conduits of the Void