The outer realms are a place of remnants and fragments, ancient worlds and realities which continue to swirl adrift in the great vortex around the Fracture. These places are almost universally damaged or shattered in some way, with twisted laws of nature and horrors from the veil which have since taken residence in their endless halls. To venture out into these places may provide great insight and opportunity, but possess equally great dangers.
An important note on real-life flora.
Any flora that exists in real life is considered a Common material and can be used in roleplay without the use of a Custom Item, or as an ingredient for an item.