Guidelines & Restrictions
Overview
The Following guides and restrictions listed here on this page have been agreed upon by the community at large, and thus the following either must be adhered to as a rule, or will be designated as a general guidelines to follow, but not mandatory to stick to. The two categories are as follows:
- Restriction
Restrictions are rules set in place that must be adhered to in every way possible. They are forceful clauses to ensure that things within the server do not get out of hand and no major god modding takes place that can disrupt the community at large and the roleplay therein.
- Guideline
Guidelines are softer rules are used to generally allow people who do not know what they are doing, such as novices to roleplay or servers at large to generally use the predetermined path that will allow them achieve the same results as veterans in the same amount of time. In the end all users will follow these guidelines, but extra factors such as events, sudden major character development and other such variables are not taken into account and can both accelerate or push back one's progression. If someone is unsure about whether or not they are ready to take the next step, always ask your peers what they think! If you are unsure still, asking the Lore Curator for his opinion is a viable option.
Guidelines & Restrictions
The following list contains the immediate effects of blood loss and essence drain, in regards to our universe.
- Small Races
- Blood
- 1 Pint - Temporary dizziness, clammy skin, temporary loss of color in the face and extremities (i.e. you appear paler), and temporary drop in body temperature (not severe, you simply feel colder/chilly.)
- 1.5 Pints - In addition to the previous symptoms: nausea, weakness, fatigue, slight sweating, and anxiety.
- 2 Pints - Hypovolemic Shock is a medical emergency; this life-threatening condition can lead to organ failure because the heart cannot pump enough blood to the organs. The lack of oxygen to vital parts of the body comes with several symptoms, including: severe drop in body temperature, anxiety, blue lips and fingernails, profuse sweating, shallow breath, dizziness, confusion, chest pain, loss of consciousness, rapid heart rate, and weak pulse.
- 3 Pints - Without immediate attention from a life mage, the victim would fall unconscious and succumb to death within 6 turns.
- 4 Pints - Death.
- Essence
- 2 Points - Temporary dizziness, minor fatigue and weariness. They feel sluggish and slower than normal, but can otherwise function normally.
- 3 Points - In addition to the previous symptoms: weakness, more noticeable fatigue, slight sweating and anxiety.
- 4 Points - The target will want to sit down for a time, generally uncontrollably yawning and feeling very tired and fatigued.
- 6 Points - They will lose 1 tier of speed and will generally sit down at this point if not lay down. It will be difficult to keep their eyes open.
- 7 Points - At this point, they will be unable to fight off unconsciousness as easily and will likely pass out. However, they can continue to try and fight it by beating a 14 in a d20 roll.
- Any more than this and the subject will be forced unconscious and if they are completely drained, they will be unable to awaken for the next 24 OOC hours.
- Medium Races
- Blood
- 1 Pint - Temporary dizziness, clammy skin, temporary loss of color in the face and extremities (i.e. you appear paler), and temporary drop in body temperature (not severe, you simply feel colder/chilly.)
- 2 Pints - In addition to the previous symptoms: nausea, weakness, fatigue, slight sweating, and anxiety.
- 3 Pints - Hypovolemic Shock is a medical emergency; this life-threatening condition can lead to organ failure because the heart cannot pump enough blood to the organs. The lack of oxygen to vital parts of the body comes with several symptoms, including: severe drop in body temperature, anxiety, blue lips and fingernails, profuse sweating, shallow breath, dizziness, confusion, chest pain, loss of consciousness, rapid heart rate, and weak pulse.
- 4 Pints - Without immediate attention from a life mage, the victim would fall unconscious and succumb to death within 6 turns.
- 5 Pints - Death.
- Essence
- 2 Points - Temporary dizziness, minor fatigue and weariness. They feel sluggish and slower than normal, but can otherwise function normally.
- 4 Points - In addition to the previous symptoms: weakness, more noticeable fatigue, slight sweating and anxiety.
- 6 Points - The target will want to sit down for a time, generally uncontrollably yawning and feeling very tired and fatigued.
- 7 Points - They will lose 1 tier of speed and will generally sit down at this point if not lay down. It will be difficult to keep their eyes open.
- 8 Points - At this point, they will be unable to fight off unconsciousness as easily and will likely pass out. However, they can continue to try and fight it by beating a 14 in a d20 roll.
- Any more than this and the subject will be forced unconscious and if they are completely drained, they will be unable to awaken for the next 24 OOC hours.
- Large Races
- Blood
- 2 Pints - Temporary dizziness, clammy skin, temporary loss of color in the face and extremities (i.e. you appear paler), and temporary drop in body temperature (not severe, you simply feel colder/chilly.)
- 3 Pints - In addition to the previous symptoms: nausea, weakness, fatigue, slight sweating, and anxiety.
- 4 Pints - Hypovolemic Shock is a medical emergency; this life-threatening condition can lead to organ failure because the heart cannot pump enough blood to the organs. The lack of oxygen to vital parts of the body comes with several symptoms, including: severe drop in body temperature, anxiety, blue lips and fingernails, profuse sweating, shallow breath, dizziness, confusion, chest pain, loss of consciousness, rapid heart rate, and weak pulse.
- 5 Pints - Without immediate attention from a life mage, the victim would fall unconscious and succumb to death within 6 turns.
- 6 Pints - Death.
- Essence
- 2 Points - Temporary dizziness, minor fatigue and weariness. They feel sluggish and slower than normal, but can otherwise function normally.
- 4 Points - In addition to the previous symptoms: weakness, more noticeable fatigue, slight sweating and anxiety.
- 6 Points - The target will want to sit down for a time, generally uncontrollably yawning and feeling very tired and fatigued.
- 8 Points - They will lose 1 tier of speed and will generally sit down at this point if not lay down. It will be difficult to keep their eyes open.
- 10 Points - At this point, they will be unable to fight off unconsciousness as easily and will likely pass out. However, they can continue to try and fight it by beating a 14 in a d20 roll.
- Any more than this and the subject will be forced unconscious and if they are completely drained, they will be unable to awaken for the next 24 OOC hours.
The Realm of Ephimoria • Beyond the Fracture |