The Lost

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Revision as of 18:58, 22 September 2023 by Kyle1322 (talk | contribs) (Created page with "See also:<br> The Miasma<br> Corrosion Sickness<br> ???<br> == Wrathguard == Harbingers of the First Cycle === Description === Once a noble race of gatekeepers and pseudo-divine beings who defended the planes of creation from the ever-advancing scourge of the void, the Wrathguard were once saviors to the countless planes they defended. Over the course of many millennia, however, their purpose became less and less focused. The void returned each time it was r...")
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See also:
The Miasma
Corrosion Sickness
???

Wrathguard

Harbingers of the First Cycle

Description

Once a noble race of gatekeepers and pseudo-divine beings who defended the planes of creation from the ever-advancing scourge of the void, the Wrathguard were once saviors to the countless planes they defended. Over the course of many millennia, however, their purpose became less and less focused. The void returned each time it was repelled, and each time it became stronger than the last. Nonetheless, they defended until their last breath, and each time they were successful, albeit temporarily. Eventually, the people whom they protected grew greedy and selfish, demanding much of them for nothing in return, despite the fact that their very lives were saved from a fate worse than death each and every sept. But everything truly changed when the mortals of the realm killed one of the Wrathguard in cold blood because it refused to grant them their wishes.

Eventually, the Wrathguard turned on the people they once defended, ushering in the first Cycle of the universe, and the age of Darkness. Though eventually, another Immortal race would eventually take up the torch, the now corrupted race of noble beings served as the final, hopeless end to countless cycles that have followed suit.

Distribution

Wrathguards are not naturally born creatures and only enter the world during a tear within the Veil near the realm of absence. They are known to be sapient, and as such can live anywhere at any time, regardless of mental state.

Physical Description

Wrathguard are beings made of pure stone and corrupted metals, whose bodies stand tall at over 50m in height and are capable of destroying entire villages with one landing of their fist upon the earth. Kept together only by the malfeasance of magic that the void energies within their body create, the arms, legs, torso, and head are all connected through magical tethers instead of physical limbs. Their "Skin" is made of the hardest known stone to exist, and they carry a massive magical resistance that prevents anything but the strongest of spells from penetrating their thick structure. Classified as one of the most dangerous voiding, even some of the strongest warriors in the realm will have difficulty taking them down.

Language

An ancient, hellish tongue of the void, the creatures of naught such as the Wrathguard speak the Aberrant tongue, an unholy machination of words reversed from all languages currently known to exist in the multiverse. As such, they can comprehend anything that comes from a mortals word of mouth.

Behavior

Wrathguard tend to exhibit extremely aggressive behavior, and as such any type of diplomacy is mostly impossible. Mortalkind is not seen as redeemable in their eyes, no matter what they say.

Mechanics

Wrathguard stand at a mighty 50m in height, and most of their bodyparts are connected only with a tether of corrupted energy, making them conventionally inseparable. The carapace around the beasts core is made from pure, corrupted stone infused with root of the mountain, and is impossible to destroy without extremely powerful conventional weaponry. Wrathguard carry an Aura of dread to non-sapient creatures, causing them to often turn away or simply run in fear. Even trained animals have difficulty resisting this. [Trained Animals must roll a 1d20-2 and suceed a 13 to remain vigilant.] Wrathguard posses the Innate ability to use Hellfire magic, a remnant of demonic energy that had been somehow stolen from Veltes domain many millennia ago. Wrathguard, when "Killed", proceed to quite uneventfully fall apart, as their pieces lose the gravity that kept them in place and thus return to the grounds below. Wrathguard traditionally are entirely immune to all forms of known magic.