Official Newcomer Guide

From Ephimoria Wiki
Revision as of 03:17, 4 January 2023 by Kyle1322 (talk | contribs)

Welcome to Ephimoria, a fantasy medieval-hybrid roleplaying server! If you are a new player reading this, we are excited to see you show the interest in joining and only want you to feel comfortable during your first days growing familiar to our forums, community, and of course the online server. There is a lot to discover on Ephimoria, possessing a wide variety of different lore pieces, all of which are in great depth. While everything may at first seem overwhelming, do not fret. Much of the first days are adapting, and many players are willing to answer any questions a new player may have.

Regarding roleplay, you may find there are many different styles each player has for themself. Ephimoria is not specific in attention to present or past tense writing. Separation between actions and dialogue is needed, of course, yet immersion and conformation to the historical timeline the server has been set in is likely the most important when roleplaying- that and well formulated writing! By taking in these brief guidelines, enjoyable roleplay is just up the road, making the server fun for both veteran and new players alike.

Becoming familiar with the lore and Ephimoria’s different systems is the next step. This thread helps with all the first steps a player must take in order to feel more settled in, including basic help for both forums and on-server scenarios. It narrows down our broad range of lore just to focus in on the larger details a newcomer must know of before joining. We hope you find these guidelines helpful, and that you will soon have fun on the Ephimoria server!


Knowing the Lore

Of course the first steps to becoming familiar with the Ephimoria server is to create a character! We have an extensive thread all about our races, each one being described separately with different and unique characteristics. While taking the time to read each one can give you a much broader perspective on which you would like to play the most, it can take a long time. If you are eager to hop onto the server and would rather gradually sift through the lore over time as you play, then look no further- linked below is each playable race, along with a basic overview of each one for an easier understanding of any new player.

The races in each class are listed in order from the most played, to the least played.

Click here if you would like to see the entire race forums. Click on a name if you would like to view the entire lore of that race.

Below we have brief overviews of the various races in the lore.

Races

Humans

Humans exist as you know them, with a lifespan averaging 90 years and being one of the more prolific races to exist on Ephimoria. They are capable of doing most of what other races can do, benefitting from access to almost all abilities and being of average strength and size for playable races. The subraces of humans have some inborn racial abilities, but for the most part are a clean slate. Their potential for growth is limited only by your own efforts and creativity.


Human Subraces
Aestatian Avaltan Hanese Hestark Tocoatl Valois Yusati


Elves

Closely associated with the Fey, Elves on Ephimoria have several visually distinct subraces that can be identified at a glance. Living for 300 to 500 years, the cultures and racial traits for the long-eared folk are as varied as their appearances.

Elven Subraces
Dark Elves Forest Elves High Elves Snow Elves


Dwarves & Halflings

Dwarves

Dwarves are Dwarves. Throughout fantasy literature there are generally few distinguishing characteristics that differentiate one work's Dwarves from another and Ephimoria is no great exception. Stout, stocky, and strong, Dwarves live for up to 250 years and have inborn traits such as resistance to high temperatures and a natural air filter in their lungs. Notably, Dwarves do not have the ability to become magi due to lacking a Spark, but have other avenues for power open to them.

Halflings

Cousins of the dwarves, once blessed by the lost God of Travel, Halflings are large-footed artisans of short stature and adventurous spirit. Living for up to 170 years, they have a natural resistance to poison and can identify what poisons are made from by taste alone. They are unlikely to ever sit still for very long, as their wanderlust is simply a part of their very biology.


Halfbreeds

With so many races in the world it should come as no surprise that there exist several different halfbreeds. Each is unique in terms of lifespan, racial traits, and how they are perceived within their respective cultures.

Existing Halfbreeds
Half Elves Half Mer Half Orcs


Beastmen

A Beastman is a general term used to define the races of Ephimoria whose characteristics closely relate to those of existing animals, such as avians, reptiles, mammals, and insects. They are some of the most colorful and unique of the races available to play. Each is worth looking into for their differing cultures and traits.

Beastmen Races
Aervans Danakov Draxgar Leonin Satyr Skrayln ViloTae


Orcs & Goblins

Orcs

Naturally gifted in the art of war and with a powerful immune system that staves off most disease, Orcs have the potential to be stronger than any playable race. Incredibly tall and living for up to 135 years, Orcs were also known as the children of the lost The Goddess of War.

Goblins

The diminutive Goblins are short lived and ugly. Dexterous and with a fondness for tinkering, they tend to live in caves or with their Orcish cousins. Though they are known as the rejects of Sterk , the lost goddess of war, they are not without their own unique boons. Resistance to heat, better-than-average vision in the dark, and an immunity to poison are all within their repertoire, alongside their extremely small size and ability to slip into just about anywhere.


Syrien

Syrien, also known as the merfolk, are a race of ocean dwelling fish people that are capable of transforming their lower half from a mer-tail to a pair of bipedal legs. There are two main categories of Syrien, the classical Syrien and the Syva-Syrien. Syrien take inspiration from fish found in fresh, brackis, or saltwater and their characteristics will often reflect any number of existing real-life fish. Syva-Syrien are inspired by the fish of the deep, and can look as odd or as interesting as any of the innumerable fish below the ocean.


Sylvan

A general term used to define races that are closer to nature than most, Sylvan live in harmony with the natural world, often acting as its protectors and guardians. Their racial traits tend to reflect their affinity towards the earth.

Sylvan Races
Centaurs Dryads Sinnehliv


Languages

As written above, the many races have different languages which are often spoken by them. With Common being the main language, each race usually has their own specific dialect. The listed languages that are common are often not all known by one person, but are rather the more likely of what they could know, depending on origin, etc.

Click here to go to the Language forms.

Religion

Though not all people may choose for their character to be affiliated in a religion, a lot of it has to do with which personality would fit with which path they choose. People may find this fleshes out their character more, or at least gets a foundation set for how they may act in the world around them. Forms of religion in Ephimoria are wide ranging and function in a far different way then other areas, as the possibility for something as simple as a guardian spirit of the lake, to a powerful deity of the stars can exist, as long as there is enough belief to hold them aloft.

Click here

The Calendar

This basic system helps players understand how OOC time translates into IC time, and sets up an easy method to establish IC dates which can come in handy during roleplay. However, be aware that the transition between day and night does not always have to be roleplayed, due to day and night only being one hour each and a single roleplay scene can last much longer than that.

Click here to go to the Calendar.

(Some) Server Commands

Chat Channels

As said before, there are many languages which are able to be spoken by different races. Fortunately, all languages have been implemented into the chat system for players to be able to switch to. By viewing the language lore in order to see all of the options, simply type in the command:

/ch (insert name of language)

Common is slightly different, though is usually the main chat which is roleplayed on. You can switch to it by typing:

/ch rp

Chats which reach a shorter distance are:

/ch rpi - The ‘I’ stands for Indoors.

/ch w - The ‘W’ stands for Whisper.

When roleplaying in the shorter distance chats, players are able to indicate which language they would be speaking by writing the first initial(s) of the language’s name.

For example, Va: “Hello.”, which would stand for someone speaking in Valois.


Titles

What would be found after soon entering the Aethier server is the ability to have different titles which display to the left of a character’s name. You can set your title using the command:

/char title (title)

Waypoints & Ports

Waypoints are essential if you would like to explore the map of Aversia and to meet other online players to roleplay with. Waypoints warp you immediately to different towns or cities across the map. They are marked by a waypoint "platform" that has a floating crystal floating above it and can be accessed by using the command:

/warps

Ports are similar to waypoints except they can simply be accessed by walking through an area. A ship will have a sign denoting a port, with the name of the destination clearly printed. These can teleport you across the map- but using a port instead of a waypoint would take time in character and should be accounted for.

A very important thing to have up when travelling is the dynmap. This can be accessed at the top of the forums which can be found in the row to the left of your forum name. This can especially help to see where roleplaying hubs are located.

Click hereif you would like to take a look at the dynmap.

The Realm of EphimoriaBeyond the Fracture