Status Effects

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Revision as of 09:38, 1 September 2023 by Kyle1322 (talk | contribs) (Created page with "<div style="text-align: center"> ===Overview=== </div> <div style="text-align: left"> Damage types are the categories and types of damage that can be dealt in the realm of Ephimoria. They range from mundane slashing, bludgeoning and piercing, to the more exotic holy fire and phonic types of damage. Each and every damage type comes with its own sample of beings that can be vulnerable (take double damage), resistant (take half damage), or even immune (take no damage). Cert...")
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Overview

Damage types are the categories and types of damage that can be dealt in the realm of Ephimoria. They range from mundane slashing, bludgeoning and piercing, to the more exotic holy fire and phonic types of damage. Each and every damage type comes with its own sample of beings that can be vulnerable (take double damage), resistant (take half damage), or even immune (take no damage). Certain damage types even come with aftereffects all their own, or can be shared amongst the category that they reside in. Damage types will be categorized where available in specific types corresponding to what they generally do, such as Pyro for fire, or Cryo for cold types of damage.

Damage Types

All damage types will be listed here in their respective categories for viewing and comparison at any time.

Mundane

Comprising of the three primary forms of damage one can take from mundane sources. The wide strikes of blunt force such as Bludgeoning, the act of cutting in the form of Slashing, and the attempt of jabbing something into something else, Piercing. While not all damage of this nature is mundane, all damage from mundane objects are one of these three forms.

  • Bludgeoning
    • Bludgeoning damage is often described as damage one would take from an object that generally causes injury without directly piercing the skin, and instead harming what is beneath it instead, such as the skeletal structure or muscles of the unfortunate soul poised to receive such a blow.
      • Bludgeoning damage does not carry any extra effects.
  • Slashing
    • Slashing damage is similar to a swiping motions, often with a sharp object or objects like swords or claws. The damage inflicted is often deep slices or large open cuts, making them often difficult to heal or cover up to the their wider surface area.
      • Slashing damage does not carry any extra effects.
  • Piercing
    • Piercing damage is often associated with deep gouges or stabbing motions, with the intent of plunging an object into something else with great force and sometimes causing it to rip out the other side. Deep wounds that these inflict are often either fatal or treatable, and do not fall in between.
      • Piercing damage does not carry any extra effects.