The Lost

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See also:
The Miasma
Corrosion Sickness
???

The Lost

Husks of a Bygone Purpose

Description

The unfortunate victims of the miasma, the lost are those who have fully succumbed to corrosion sickness

Distribution

Wrathguards are not naturally born creatures and only enter the world during a tear within the Veil near the realm of absence. They are known to be sapient, and as such can live anywhere at any time, regardless of mental state.

Physical Description

Wrathguard are beings made of pure stone and corrupted metals, whose bodies stand tall at over 50m in height and are capable of destroying entire villages with one landing of their fist upon the earth. Kept together only by the malfeasance of magic that the void energies within their body create, the arms, legs, torso, and head are all connected through magical tethers instead of physical limbs. Their "Skin" is made of the hardest known stone to exist, and they carry a massive magical resistance that prevents anything but the strongest of spells from penetrating their thick structure. Classified as one of the most dangerous voiding, even some of the strongest warriors in the realm will have difficulty taking them down.

Language

An ancient, hellish tongue of the void, the creatures of naught such as the Wrathguard speak the Aberrant tongue, an unholy machination of words reversed from all languages currently known to exist in the multiverse. As such, they can comprehend anything that comes from a mortals word of mouth.

Behavior

Wrathguard tend to exhibit extremely aggressive behavior, and as such any type of diplomacy is mostly impossible. Mortalkind is not seen as redeemable in their eyes, no matter what they say.

Mechanics

Wrathguard stand at a mighty 50m in height, and most of their bodyparts are connected only with a tether of corrupted energy, making them conventionally inseparable. The carapace around the beasts core is made from pure, corrupted stone infused with root of the mountain, and is impossible to destroy without extremely powerful conventional weaponry. Wrathguard carry an Aura of dread to non-sapient creatures, causing them to often turn away or simply run in fear. Even trained animals have difficulty resisting this. [Trained Animals must roll a 1d20-2 and suceed a 13 to remain vigilant.] Wrathguard posses the Innate ability to use Hellfire magic, a remnant of demonic energy that had been somehow stolen from Veltes domain many millennia ago. Wrathguard, when "Killed", proceed to quite uneventfully fall apart, as their pieces lose the gravity that kept them in place and thus return to the grounds below. Wrathguard traditionally are entirely immune to all forms of known magic.