Alchemy System

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Revision as of 21:13, 25 March 2025 by Kyle1322 (talk | contribs)

[This system is a work in progress and not yet released.]

The alchemy system is a structured RPG type that relies on three major elements and mechanics. The classification of alchemical and its category. Is it a restorative coagulant? A disruptive smokebomb? A poison of drowsiness? etc.. The materials and their associated ranks in their subtypes, which determines the quantity needed to create the specific alchemical. Lastly, the type of alchemical. Is it an oil to apply to a weapon? An ingestible? A coating to apply to skin or armor? A throwable like bottled fire? All three of these mechanics ultimately determine the item that will be created, combined with the rarities and quantity of the materials themselves. More detailed info on the mechanics themselves will be listed below in their respective categories.

Classifications & Categories

Classification

X

Category

X

Alchemical Tiers & Ranks

X

Potion Tier

X

Material Ranks

X

Alchemical Types

X

Alchemical Types Table
Type Uses
Ingestible Example
Coating Example
Throwables Example
Oils Example
Example Example
Example Example
Example Example
Example Example