Alchemy System

From Ephimoria Wiki

[This system is a work in progress and not yet released.]

The alchemy system is a structured RPG type that relies on three major elements and mechanics. The category of alchemical and its classification. Is it a restorative coagulant? A disruptive smokebomb? A poison of drowsiness? etc.. The materials and their associated ranks in their subtypes, which determines the quantity needed to create the specific alchemical. Lastly, the type of alchemical. Is it an oil to apply to a weapon? An ingestible? A coating to apply to skin or armor? A throwable like bottled fire? All three of these mechanics ultimately determine the item that will be created, combined with the rarities and quantity of the materials themselves. More detailed info on the mechanics themselves will be listed below in their respective categories.

Categories & Classifications

The category and classification of alchemicals determines an alchemical within a general grouping, such as a restorative, and a more specific purpose, such as a coagulant. These are unique and vary based on every materials alchemical purpose (if they possess one), and generally explains its intended effect(s) when used appropriately and not overdosed on.

Category & Classification Table
Category Classification
Restoratives Blood Replenishment, Coagulant, Regenerative
Preventatives Example
Disruptives Example
Transmutations Example
Reactives Example
Mutagens Example

Alchemical Tiers & Ranks

X

Potion Tier

X

Material Ranks

X

Alchemical Types

X

Alchemical Types Table
Type Uses
Ingestible Example
Coating Example
Throwables Example
Oils Example
Example Example
Example Example
Example Example
Example Example