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  • 08:56, 17 February 2023 Kyle1322 talk contribs created page File:Hurzava.png
  • 08:56, 17 February 2023 Kyle1322 talk contribs uploaded File:Hurzava.png
  • 08:48, 17 February 2023 Kyle1322 talk contribs created page Category:Dragons (Created blank page)
  • 08:48, 17 February 2023 Kyle1322 talk contribs created page Dragonmarks (Created page with "---- <div style="text-align: center;font-size:20px;color:darkorange;"> ''“With my mark, you have become one of my brood. Carry out my will well, and you shall be rewarded with the knowledge of the ages and the power of the ancients.”'' </div> ---- The Dragonmarked were those who had taken up servitude to the dragons and thus granted incredible powers. The Dragonmarked were touched by the Elder Dragons, thus enlightening their Aurum to turn into something like that o...")
  • 08:18, 17 February 2023 Kyle1322 talk contribs created page The Fallen (Created page with "---- <div style="text-align: center;font-size:20px;color:purple;"> ''“He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into the abyss, the abyss gazes also into you.”'' - Friedrich Nietzsche </div> ---- <div style="text-align: center;font-size:20px;color:darkred;"> [Becoming a Fallen Requires Acquisition Through an Event.] </div> As the inexorable tide of The Void corrupts across the land not all fight bac...")
  • 08:15, 17 February 2023 Kyle1322 talk contribs created page The Lost Provinces (Spirits) (Created page with "==Realm== Some spirits had no external plane to call their own and no Vaya lord that they held dominion to. This is because of their difference in beliefs as associated with their domains or the irregularity of their domains. These spirits were found in some of the rarer spots in the realms, being some of the most exclusive spirits. Most shamans could spend their entire life seeking one and not discover them. ==Spirits== Spirit: Cypreen Domains: Water, Fire, Shadow D...")
  • 08:14, 17 February 2023 Kyle1322 talk contribs created page Celestial (Created page with "The Otherworldly Path ==Realm== The realm of the Celestials was the stars and skies above. This realm was unique in that it spaned the areas of the multiverse that were not the mortal worlds, and thus the spirits were often rare to find and slow to bond with shamans. They existed between both night and day, save for one who held the features of both. Universal Passive for Sun Spirits: The shaman was capable of summoning a small sun within their hand that can levitate...")
  • 08:12, 17 February 2023 Kyle1322 talk contribs created page Atlgua (Created page with "==Realm== Atlgua was a realm of infinite water, deeper than the tallest mountain in our world and the lowest point combined. Many Spirits in this realm were more docile than others, due to the calm nature of such an ocean. Exploration and playful tricks filled it, and even without light in its deepest recesses creatures roamed and retained their peaceful composure. A serene pool full of nothing but silence and life..a perfect realm for aquatic beings. '''Universal Passi...")
  • 08:11, 17 February 2023 Kyle1322 talk contribs created page Loquiti (Created page with "Path of The Broken ==Realm== Loquiti was a realm made purely out of the faults of man-kind and everything chaotic in the world. Every bad trait a man or woman could have was manifested into physical forms in this place. The visual plane of Loquiti is unknown, as it changed to everyone who entered it, yet it is often described as some form of party. This realm is never consistent, in fact it thrived off of inconsistency and radical changes being forced into it. '''Unive...")
  • 08:07, 17 February 2023 Kyle1322 talk contribs created page Xochor (Created page with "==Realm== When one thinks of stone, they often envisioned an unchanging mass, a structure impervious to the flow of time, and they would not be far off when it came to Xochor. This realm was naught but sprawling mountains and fields of cracked rock, changing only through eons of stone grinding against one another. Within this realm no life laid but the hardiest of minerals and spirits, whom roamed the never changing land and inhabited the many faces of the mountains that...")
  • 08:06, 17 February 2023 Kyle1322 talk contribs created page Nemita (Created page with "==Realm== Nemita was a realm full of life, flora and fauna living naturally together. This was not perfectly sweet and kind, with animals living mutually with one another when they would rather be hunting one another. They most certainly did hunt one another when they should, as this is the natural order of life. Nemita is consistent, as this is how Aisha loved all things. '''Universal Passive''' The shaman was capable of speaking to any plants and animals. These creat...")
  • 08:04, 17 February 2023 Kyle1322 talk contribs created page Yeyeres (Created page with "Path of The Vagabond ==Realm== An everlasting cloud, stretching an unfathomable distance both horizontally and vertically. Nothing in this realm ever sat still, though it was not inherently chaotic - merely unpredictable in nature. The spirits swirled and rampaged, playing and exploring every inch of sky the near infinite realm had to offer. The winds were so strong, it is said that people without wings could even fly there by merely using their arms for direction! '''...")
  • 07:58, 17 February 2023 Kyle1322 talk contribs created page Template:OldSpiritsBar (Created page with "{| style="width:50%;margin:auto;text-align:center;font-size:15px" |style="background-color:#2b2b2e;color:lightgrey"|'''Spirit Realms''' |- |style="background-color:#2b2b2e;color:lightgrey"|AtlguaLost ProvincesCelestialLoquitiNemitaTletuegoXochorYeyeres |}")
  • 07:57, 17 February 2023 Kyle1322 talk contribs created page Tletuego (Created page with "==Realm== Tletuego is a chaotic plane, one where nothing truly remains the same for any given moment. Flames swirl, fueled by the magical Spirits that roam the lands, rivers of molten rock flow freely, mountains form in the lower intensity periods of the plane only to slowly melt back down into the gigantic furnace that is the realm. Nothing lives that is not fire, and fire burns everything still. Noone has ever survived or documented this realm of pure heat and molten...")
  • 05:37, 17 February 2023 Kyle1322 talk contribs created page File:ShamanismCircle.png
  • 05:37, 17 February 2023 Kyle1322 talk contribs uploaded File:ShamanismCircle.png
  • 05:36, 17 February 2023 Kyle1322 talk contribs created page Shamanism (Created page with "thumb|''The Spirits and how they relate.'' ==The Bond== The bond is apart of the aurum exclusive to shamanism, relating more to the physical world rather than the spark relates to the veil for mages or how a blessed has their Gods’ flame. This bond sticks with the shaman as long as their spirit does, and is only capable of being connected to one spirit at a time. Creating a bond is achieved through trials and tribulations that are presente...")
  • 05:28, 17 February 2023 Kyle1322 talk contribs created page Imps (Created page with "Description: An Imp is a creature found in the various realms of Farcanith and are found to serve various Demons who are both present in these realms or in the realms of mortals. These creatures are rather short in stature and are not very bright or strong either. They tend to be around 2 feet in height and are known to have leathery skin that ranges from blues to blacks to reds and browns as well as large beady eyes, long arms, short legs and torsos as well as a poi...")
  • 05:21, 17 February 2023 Kyle1322 talk contribs created page Demonic Thrall (Created page with " As the newly instated Greater Demons took their rightful places as rulers of Farcanith, they were joined by those they most valued to reside in their planes; the rest of the inhabitants were turned or wiped out completely. Each plane was broken down into its fundamental components and completely remade from the ground up in the image of those new leaders. As the layers of Farcanith were molded, so too were their residents, and so these most powerful beings i...")
  • 03:05, 17 February 2023 Kyle1322 talk contribs created page Demonbrands (Created page with "---- <div style="text-align: center;font-size:20px;color:darkred;"> ''"With this brand you are my servant. A force of my own to unleash at my whim, and to die at my behest when I please."'' </div> ---- Demonbrands are the strongest way the seven Greater Demons influence the world of mortalkind. Imbuing their demonic servants with but a small fragment of their power, they are able to fight with enhanced ability and spread their malignant influence and authority throughou...")
  • 01:41, 17 February 2023 Kyle1322 talk contribs created page Category:Divinity (Created blank page)
  • 01:36, 17 February 2023 Kyle1322 talk contribs created page Category:Language (Created blank page)
  • 01:35, 17 February 2023 Kyle1322 talk contribs created page Fey (Language) (Created page with "For the Fey race, click here. ==Origin== The language of the Fey has much in common with Elven being that Fey were the predecessors to the Elves. While Fey and Elven are equally beautiful in fluency, Fey is a more complex language that evolved from single-syllable utterances to fluid sentences including body language. The early versions of Fey writings were carved into rocks and tended to be pictures rather than text. The latest scriptures by the Fey are writte...")
  • 01:34, 17 February 2023 Kyle1322 talk contribs created page Feyspeak (Created page with "---- <div style="text-align: center;font-size:20px"> ''"The Archfey are not like us, not even like other fey. They are beings on par with even the elder dragons. When they speak, the world itself shifts to their will, and they don't even break a sweat doing it."'' </div> ---- Feyspeakers are the most direct ways the archfey influence the world of mortalkind. Imbuing chosen followers with the knowledge of true magic, they...")
  • 03:14, 27 January 2023 Kyle1322 talk contribs created page Runic Tongues (Created page with "Magic runes were present in many of the cultures of the world, and while they all functioned similar to each other by sharing a common overall system, they all evolved in different ways with the passing of generations. As cultures spread and developed, so did the art of runesmithing. This knowledge was learned culturally and was guarded zealously by it’s masters who have crafted them over lifetimes. Very few people outside of these cultures could boast of having access...")
  • 01:56, 26 January 2023 Kyle1322 talk contribs created page Runesmithing (Created page with "Runecrafting was a form of magic that was almost purely written and carved. Unlike their cousins, Runecrafting was not a magic that was ‘cast’ or pulls from a pool of mana. It was much more like enchanting, with more permanent and embedded effects. Runecrafting was nearly impossible to master, and only those who understood the language of the runes could fully grasp its knowledge and utilize them for themselves. Runes were generally found in dwarven or ...")
  • 00:27, 26 January 2023 Kyle1322 talk contribs created page Healing (Created page with "The discipline of Healing encompassed the ability to mend physical wounds, manipulate diseases and toxins, and cure curses when combined with the Souls discipline. Spell Name: Doctor’s Sight Mana: 1 Discipline: Healing Concentration: Low Cast Time: 1 Turn Spell Duration: Instant Range: Self, Touch Spell Effect: This spell acts as “x-ray” vision, allowing a first target (or self) to analyze the biological functions of a second target (or self). The first...")
  • 00:27, 26 January 2023 Kyle1322 talk contribs created page Sanguimancy (Created page with "The discipline of Sanguimancy encompassed the ability to manipulate organic matter in living creatures. This includes but is not limited to blood and body manipulation. Spell Name: Blood Whip Mana: 2 Discipline: Sanguimancy Concentration: Medium Cast Time: 2 Turns Spell Duration: Instant Range: 5 Meters Spell Effect: The caster creates a whip-like tendril of blood. This whip is able to inflict small lacerations onto a target when in skilled hands, however, tar...")
  • 00:27, 26 January 2023 Kyle1322 talk contribs created page Psionics (Created page with "The discipline of Psionics encompassed the ability to manipulate the mind, create illusions, and manipulate dreams. Illusions are unable to physically harm people but can trick people into thinking they have been harmed temporarily. Spell Name: Tap the Surface [Conditionally Profane] Mana: 1 per Person Discipline: Psionics Concentration: Medium Cast Time: 2 Turns Spell Duration: 5 Turns Range: 5 Meters, Line of Sight Spell Effect: The caster reads the thoughts...")
  • 00:27, 26 January 2023 Kyle1322 talk contribs created page Souls (Discipline) (Created page with "The discipline of Souls encompassed the ability to manipulate souls, create and banish undead, and cure souls of curses when combined with healing. Spell Name: Soul Jolt Mana: 2 Disciplines: Souls Concentration: Low Cast Time: 1 Turn Spell Duration: Instant Range: 15 Meters Spell Effect: The caster creates a sharp pain in the soul of the target, interrupting concentration. This spell breaks all types of concentration. Spell Name: Soul Sight Mana: 2 Disci...")
  • 00:12, 26 January 2023 Kyle1322 talk contribs created page Alteration (Created page with "The discipline of Alteration encompassed the manipulation of the properties of material objects such as weight, color, gravity, etc. Alteration is also one of the only trees able to create Auraweave. Spell Name: Telekinesis Mana: 1 per Turn Disciplines: Alteration Concentration: Medium Cast Time: 1 Turn Spell Duration: Channeled Range: 15 Meters Spell Effect: The caster manipulates the gravity around an object and levitates it into the air, moving it at up to...")
  • 00:12, 26 January 2023 Kyle1322 talk contribs created page Mana (Discipline) (Created page with "The discipline of Mana encompassed the creation and manipulation of magical constructs through the use of mana. This discipline is also one of the only trees able to create Auraweave. Spell Name: Magelight Mana: 1 Disciplines: Mana Concentration: Low Cast Time: 1 Turn Spell Duration: 15 Turns Range: 10 Meters Spell Effect: The caster manifests mana into the physical world in the form of light, creating a blue manifestation of light within an orb like struct...")
  • 00:12, 26 January 2023 Kyle1322 talk contribs created page Biomancy (Created page with "The discipline of Biomancy encompassed manipulation of plants and animals, but not people. Spell Name: Basic Biomancy Mana: 1 per Turn Discipline: Biomancy Concentration: Low Cast Time: 1 Turn Spell Duration: Channeled Range: 15 Meters Spell Effect: The caster can freely manipulate plant life in the environment, moving and molding it into different shapes. This spell is not harmful and is solely for manipulating and moving things. This spell cannot be used to...")
  • 00:07, 26 January 2023 Kyle1322 talk contribs created page Electromancy (Created page with "The discipline of Electromancy encompassed the manifestation and manipulation of electricity and lightning. Spell Name: Flash Mana: 2 Disciplines: Electromancy Concentration: Low Cast Time: 2 Turns Spell Duration: Instant Range: Self, 15 Meters Spell Effect: The caster dashes like a flash of lightning to a location within 15 meters. During this time, the caster cannot attack or cast; however, the caster may still collide with people or objects, causing small e...")
  • 00:07, 26 January 2023 Kyle1322 talk contribs created page Sound (Created page with "The discipline of Sound encompasses the manipulation of sound. This includes the amplification, muting, and creation of sound. Spell Name: Project Voice Mana: 1 Disciplines: Sound Concentration: Low Cast Time: 2 Turns Spell Duration: 10 Turns Range: 20 Meters Spell Effect: The caster projects their voice over a large crowd or battle. It makes them easily heard, even through the harshest of noise. Spell Name: Imitate Voice Mana: 2 Disciplines: Sound Conc...")
  • 00:07, 26 January 2023 Kyle1322 talk contribs created page Space (Created page with "The discipline of Space encompasses planar summoning, manipulation of space, and interdimensional travel. This discipline allows for its students to make portals and connect two places to one another through magical means. Spell Name: Telekinesis Mana: 1 per Turn Disciplines: Space Concentration: Medium Cast Time: 1 Turn Spell Duration: Channeled Range: 15 Meters Spell Effect: The caster manipulates the space around an object and levitates it into the air, mov...")
  • 00:06, 26 January 2023 Kyle1322 talk contribs created page Erebomancy (Created page with "The discipline of Erebomancy encompassed shadows and the absence of heat. Spell Name: Shadowstep Mana: 2 Discipline: Erebomancy Concentration: Low Cast Time: 2 Turns Spell Duration: Instant Range: 15 Meters Spell Effect: The caster disperses in a cloak of shadows before manifesting in nearby darkness fifteen meters away. The darkness must be large enough to contain a standing person, though the person does not need to be entirely obscured by it. Spell Name...")
  • 00:01, 26 January 2023 Kyle1322 talk contribs created page Template:OldDisciplineBar (Created page with "{| style="width:50%;margin:auto;text-align:center;font-size:15px" |style="background-color:#2b2b2e;color:lightgrey"|'''Original Magic Disciplines''' |- |style="background-color:#2b2b2e;color:lightgrey"|AeromancyAlterationBiomancyElectromancyErebomancyHealingHydromancyMana |- |style="background-color:#2b2b2e;color:lightgrey"|PsionicsPyromancySanguimancy • Souls (...")
  • 23:59, 25 January 2023 Kyle1322 talk contribs created page Terramancy (Created page with "The discipline of Terramancy encompassed the ability to control earth. Manipulation of metals, stone, and magnetism were all a part of Terramancy. Spell Name: Magnetic Manipulation Mana: 1 per Turn Discipline: Terramancy Concentration: Medium Cast Time: 1 Turn Spell Duration: Channeled Range: 15 Meters Spell Effect: The caster is able to freely manipulate a magnetic object without needing to touch it. They can move the object around in front of them at a rate...")
  • 23:59, 25 January 2023 Kyle1322 talk contribs created page Aeromancy (Created page with "The discipline of Aeromancy could generate and manipulate wind and air. Spell Name: Lift on Air Mana: 2 Discipline: Aeromancy Concentration: Medium Cast Time: 1 Turn Spell Duration: Instant Range: Self, 5 Meters or 7 Meters Spell Effect: The caster launches themselves in a direction of their choosing. The caster can be launched up to 5 meters vertically or 7 meters horizontally. The spell does not include a soft landing. Spell Name: Deflection Mana: 2 Di...")
  • 23:58, 25 January 2023 Kyle1322 talk contribs created page Hydromancy (Created page with "The discipline of Hydromancy encompassed the ability to manipulate water and change its state between solid and liquid. Spell Name: Waterbend Mana: 1 per Turn Discipline: Hydromancy Concentration: Low Cast Time: 1 Turn Spell Duration: Channeled Range: 15 Meters Spell Effect: The caster can freely manipulate water and ice within range, moving the water or changing it between states. This spell is not harmful and is solely for manipulating and moving water. With...")
  • 23:58, 25 January 2023 Kyle1322 talk contribs created page Pyromancy (Created page with "The discipline of Pyromancy encompassed the ability to manipulate light, heat, and flame itself. Spell Name: Fire Resistance Mana: N/A Discipline: Pyromancy Concentration: N/A Cast Time: N/A Spell Duration: Passive Range: Self Spell Effect: The pyromancer is immune to any fire magic of their own creation as well as natural mundane fires. Any other forms of fire can still harm the mage. Spell Name: Magelight Mana: 1 Discipline: Pyromancy Concentration: L...")
  • 20:28, 25 January 2023 Kyle1322 talk contribs created page Aurum Spells (Created page with "Each Mage has a few basic concepts available to them as soon as their Aurum is unlocked. These do not need to be applied for, providing you meet the Requirements, and DO NOT count toward your spell slots. All the other lists however, do. ==Base Spells== Spell Name: Arcane Eye *Mana: 1 *Disciplines: N/A *Concentration: Low *Cast Time: One Turn *Spell Duration: Permanent, Until Dispelled *Range: Three Meters *Spell Effect: The caster is able to see Arcane Elements, their...")
  • 20:26, 25 January 2023 Kyle1322 talk contribs created page Catalysts (Created page with "Catalysts or Instruments were the magical tools which origin mages used to cast their spells. These could vary from simple crystals to gloves, grimoires, staves or anything a mage can think of. There were some key rules with catalysts that were consistent across the board. All catalysts had a focal point such as the tip of the staff, or one of the many apexes of an orb, this was where magic comes from and also needs to be handheld by the mage. In order to use multiple c...")
  • 19:17, 25 January 2023 Kyle1322 talk contribs created page Magecraft Stances (Created page with "A stance was a basic fundamental that changes the way an Origin Mage was capable of performing in the field in a wild variety of ways. Each stance had their own benefits and drawbacks which changed the way they worked. An origin mage could only ever adopt one stance at a time, and they can only change it when they had their spark lit or ascended to a higher ranking (Note: Archmages could not switch stance unless they demote. They would be required to retake the Gambit of...")
  • 18:33, 25 January 2023 Kyle1322 talk contribs created page Profane Rules (Created page with "It is no secret that origin magic was an extremely powerful tool. In fact, some spells were so powerful that they could manipulate the world as a whole. Other spells, however, were seen as an affront to the lost pantheon and thus had permanent effects- on the casters or the world around them. Spells falling under the latter category were deemed as profane, and carried nasty side effects. Overuse of spells that were considered profane were bound to...")
  • 18:24, 25 January 2023 Kyle1322 talk contribs created page Heroic Spirits (Created page with "A heroic spirit was a mortal being who had made such great strides in their time that they had left a profound effect or remembrance upon the mortal world, no matter how many generations had passed. These "Spirits" are beings born of memories, shards of the mortal beings at their peak where they roamed within Aeveterinity, though now are scattered and lost across the fracture. Saving the world or destroying it, they left either a beautiful legend, or a wicked story paren...")
  • 03:40, 20 January 2023 Kyle1322 talk contribs created page The Origin (Created page with "Magic within the realm is something not particularly common among its denizens, yet the skills of magus are certainly known. These individuals capable of harnessing arcane energies are usually known as "Mages.” These mages are able to harness mana through their own bodies drawn from leylines within the world and turn this mana into objects, forces, senses, and other effects in the world. {| class="wikitable" style="text-align:center;margin:auto;width:65%;color:lightgr...")
  • 02:31, 20 January 2023 Kyle1322 talk contribs created page Template:OldAurumBar (Created page with "{| style="width:50%;margin:auto;text-align:center;font-size:15px" |style="background-color:#2b2b2e;color:lightgrey"|'''Lost Aurum Types''' |- |style="background-color:#2b2b2e;color:lightgrey"|DivinityDemonbrandsTrue MagicRunesmithingFeyspeakShamanismThe Fallen |}")
  • 02:29, 20 January 2023 Kyle1322 talk contribs created page Divinity (Created page with "<div style="text-align: center;font-size:20px"> ---- ''"Only through Enlightenment can one unlock their True Self; what they were always meant to be."'' ---- File:DivinityPriest.png </div> Divinity, or the Divine's Touch is one of the most direct ways the Gods influence the world. Imbuing chosen followers with but a small fragment of their power, they are able to preach their word and practice through use of such powers. It is said that this enlightenment, or the sp...")
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